In Dungeon Crawl Stone Soup — in the early game, the midgame, and the endgame — which spells are most often memorized by winners?

  • I'm not exactly sure what use this is; if the spells you gain are random, then knowing which spells the winners use doesn't help you at all. – Frank Jan 1 '13 at 0:00
  • @fbueckert: Once you've found a lot of spellbooks, the wiki article and the raw statistics can help you decide which spells from your spellbooks to learn first. – unforgettableid Jan 1 '13 at 0:15
  • Is there a limit to how many spells you can learn? That's about the only use I can see of this question; so you know which spells to prioritize. If you can learn anything and everything, with no limit, then there's no point to this question, from what I can see. – Frank Jan 1 '13 at 0:24
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    @fbueckert: Yes: there is indeed a limit. Have you ever played Crawl, even once? If not, why question my question? :-) – unforgettableid Jan 1 '13 at 1:33

The "Spell popularity" article on CrawlWiki, as well as <https://loom.shalott.org/learndb.html#good_spells>, contain some of the answers. This post is based mainly on those sources.

  • In the early to mid-game: Mephitic Cloud. You can also use Passwall to escape monsters through 1-thickness walls.

  • All game long: Blink, Apportation, Swiftness, Repel Missiles, Regeneration, Animate Skeleton, Summon Butterflies, and Flight.

  • As soon as you can cast them reliably: Control Teleport and Haste.

See the aforementioned wiki article: it includes much more information. This includes information on direct-damage spells, plus a link to the raw endgame spell-popularity statistics.

This post is up-to-date for Crawl 0.14. Please edit the wiki article and this post, and add to them. If you'd like me to mark this answer as community-wiki, please comment and request it.

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