And does it change based on the difficulty level? In my last game on Normal difficulty, I had six countries at maximum panic (5/5) at the end of the month, but only two decided to leave the project. Is that a fixed number? Would all six countries have left if I was playing on Classic or Impossible difficulty?
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@Chris - Sorry, I meant maximum panic. All six countries had 5 bars filled in.– au revoirJan 4, 2013 at 14:50
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I may have been wrong but the clarification is worth it anyway. I'll delete my comment now since its no longer relevant. :)– ChrisJan 4, 2013 at 14:51
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1From what I understand, when you have multiple countries at max panic, each one has a chance to leave the council.– SaintWackoJan 4, 2013 at 15:06
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Unless I'm misremembering, I had a four or five countries leave at once, with several, but not all of them at maximum panic, on impossible difficulty. I understood it as one of the leaving max-panic countries convincing a few others non-maxed countries to go with it.– FadewayJan 4, 2013 at 15:40
1 Answer
In the ini files, there are the following settings:
PANIC_DEFECTIONS_PER_MONTH_EASY=1
PANIC_DEFECTIONS_PER_MONTH_NORMAL=2
PANIC_DEFECTIONS_PER_MONTH_HARD=3
PANIC_DEFECTIONS_PER_MONTH_CLASSIC=8
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3Does this mean "HARD" is Classic difficulty and "CLASSIC" is Impossible difficulty? Jan 4, 2013 at 15:48
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1So yes, if you manage to screw up absolutely spectacularly, you can lose the game by defections in a single month.– ShadurJan 4, 2013 at 16:08
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4@spartacus - That's modding for you. Though according to various XCOM modding threads, there is a bit more involved, as the INI file is stored within the EXE as a resource, so you have to get it out, modify the value and then put it back. Jan 4, 2013 at 16:40
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1@spartacus in addition to what Jason said about extracting the ini file, we have no idea what the code looks like that consumes this value. That code may interpret 0 as unlimitted.– Amy BJan 4, 2013 at 18:15