Is there any profession capable of stunlock in PvP?

How would that work?

"What do you mean by stunlock? Unable to act or move for 5 seconds? For 10 seconds? Indefinitely?" (Question made by @Brant)

What I mean by "stunlock" is to stun someone for an "unfair" period of time, giving you a lot of advantage over the stunned player. Such as Rogues were capable of in World of Wacraft. I won't fix any minimum time for a "stunlock", I'm basically looking after possible chain stuns that are close to "unfair"

  • What do you mean by stunlock? Unable to act or move for 5 seconds? For 10 seconds? Indefinitely?
    – Brant
    Commented Jan 5, 2013 at 0:22
  • @Brant Edited question, is it clearer now ? If not, let me know Commented Jan 5, 2013 at 0:27
  • He means to execute such a move sequence such that the other player's character is uncontrollable for a period of time.
    – ponsfonze
    Commented Jan 5, 2013 at 4:44
  • So far, no answer, no vote, no nothing. Weird Commented Jan 10, 2013 at 11:14
  • I'd look into Knockdown for extended cc, although you would probably need a team of players to make it work. You could knockdown, then immobilise, then stun perhaps.
    – Neon1024
    Commented Jan 10, 2013 at 15:30

1 Answer 1


In this video, the owner discusses the situations in which “stunlocking” is possible in GW2. For the purposes of this discussion, I use the term “stunlock” to mean any control-oriented CC that causes the target to lose the ability to take action – e.g. stuns, knockdowns, knockbacks, fear, etc.

StunLock "Definition":

In a nutshell, in order for Player A to chain CC (Crowd Control) Player B, the following things must be true:

Player A must spec for multiple CCs and chain them together Player B doesn’t have the appropriate immunity (e.g. via Stability for control CCs) or relevant stun breaker available Note that movement-related conditions such as snares (via cripple or chill) and roots can be removed via condition removal.

How CC is Balanced:

ArenaNet balanced CCs in this game with the following design decisions:

  • Majority of CCs have a short duration (1-2 seconds)
  • The cooldown on CC abilities tend to be significant (15+ seconds)
  • The number of CC abilities is limited
  • The weapon sets that have multiple CC abilities tend to deal below-average damage
  • Players can opt to spec for Stability
  • Players can opt to spec for stun breaker(s) and condition removal

Video Demonstration with Comentaries:

Hit this link for the full video with comentaries

The warrior of this video is running a “Captain Hammer” Warrior build.

  • But this doesn't answer whether or not you can stunlock in pvp? :P
    – Gwen
    Commented Jan 11, 2013 at 10:14
  • See the video. It is, with the right coordination, it is. It's just not very effective if you don't have a team with you to deal the damage you are missing because you are only doing CC's Commented Jan 11, 2013 at 11:09
  • Yes, but your answer doesn't contain that 'yes/no' or 'yes/no, but' that answers your OP? "Watch the video" isn't really an answer.
    – Gwen
    Commented Jan 12, 2013 at 7:37

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