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I've read a lot of conflicting information about what the agility SPECIAL stat does in the game. The factors it affects I've read, of which some are almost certainly false are the following:

  • Total number of APs (Action points)
  • Regeneration rate of APs
  • Reloading speed
  • Running speed
  • Accuracy with weapons
  • Weapon spread

Is there any reliable data, maybe even quantitative, on what the effects of the agility stat really are? I could only find a lot of guesses, no hard data.

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  • Doesn't it say in game when you mouse over stats? Or is that incorrect?
    – Viper_Sb
    Oct 29, 2010 at 16:25

3 Answers 3

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The list is mostly accurate, if somewhat misleading. Agility grants 3 AP per point, affects, draw speed and reloading speed of weapons, and increases your Guns skill, which affects their Accuracy and Spread.

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    Do you know how much it affects movement speed per point? And gun skill?
    – tzenes
    Oct 29, 2010 at 17:28
  • Gun skill is 2 points / point, and is reflected in the Pip Boy. Movement speed, I haven't quantified, but it is absolutely noticeable. If you're playing on the PC, just use the Console and set your Agi to 1 and then to 10. Oct 29, 2010 at 17:31
  • The reloading one is very unfortunate, as I used agility as a dump stat in my new build. Oct 29, 2010 at 17:34
  • I've just tried it with the console and I see a huge effect of agility on reloading speed, but no effect on movement speed at all. Oct 29, 2010 at 17:42
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    Hmm... that's odd. Perhaps it reduces the penalty relative to Armor or Sneak? I'll play around and do some testing when I get home tonight. Oct 29, 2010 at 17:51
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Does not affect run speed at all.

I tried making a char with 1 agility and one with 10 agility.

They both used exactly 48 seconds on the distance I tested.

It does affect reload speed A LOT. But not melee speed.

If you don't use guns dump it to 1. If you use guns but not vats have it at 5-6. If VATS player increase higher as wanted.

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Agility affects your reload speed.

Before the Sierra Madre DLC, there was a bug that allowed the player to glitch their Agility past 10.

By exploiting this bug, I found that reloading took around 30 milliseconds but noticed no other major differences.

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