Questions tagged [xcom-chimera-squad]
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What do resonance pylons do?
They're in the final mission for the 'Progeny' investigation, but they don't seem to do anything. IIRC in XCOM 2 they were for timed mission events, but there is no timer here. So what are they for?
4
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What is the damage variance for weapons in Chimera Squad?
When I have an agent with an Assault Rifle (Verge, etc.), the listed damage of hitting with a weapon is listed as 4-6. (Before modifiers)
What are the chances of hitting each point of damage? Is it ...
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Which actions are turn ending under which circumstances?
I would be interested in a comprehensive explanation of when certain actions are turn ending. There's those where it's simple, like shooting, as they say "will end turn". Others which are obviously ...
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Which items in Chimera Squad are one time use?
I'm looking for an explanation of which items in XCOM: Chimera Squad can be reused and which are consumed after one mission. Googling hasn't really turned up anything useful, so I'd be very grateful ...
3
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Does subduing enemies give the same experience as killing them?
In XCOM: Chimera Squad, does subduing enemies give the same experience as killing them?
I've been subduing a lot of enemies for several reasons (sometimes it's tactically more reliable, for Verge's ...
8
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Are dead or unconscious enemies part of the Neural Network?
Verge's Crowdsource ability grants the following passive:
Verge gains +5 Aim and +10 Critical Chance for each enemy in the Neutral Network.
This seems like a nice ability, but in my experience you ...
6
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1
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Can I use a free field team to upgrade an existing one?
Some mission rewards grant a free field team. If I already have a level 1+ field team in all 9 districts, can I use that free field team to upgrade an existing team, or is it wasted?
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How do I call my own Android reinforcements in XCOM Chimera Squad?
I have 2 android reinforcements(named Prince and Ice) available but they never show up when an agent is down during a mission.
I read a Reddit post saying that if I have an agent "knocked off", an ...
6
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How do conflicting breach modifiers stack?
What's going on here? Do these just cancel out and this breach entrance effectively has no modifiers?