Questions tagged [xcom-chimera-squad]

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4
votes
1answer
60 views

What is the damage variance for weapons in Chimera Squad?

When I have an agent with an Assault Rifle (Verge, etc.), the listed damage of hitting with a weapon is listed as 4-6. (Before modifiers) What are the chances of hitting each point of damage? Is it ...
0
votes
1answer
36 views

Which actions are turn ending under which circumstances?

I would be interested in a comprehensive explanation of when certain actions are turn ending. There's those where it's simple, like shooting, as they say "will end turn". Others which are obviously ...
14
votes
2answers
1k views

Which items in Chimera Squad are one time use?

I'm looking for an explanation of which items in XCOM: Chimera Squad can be reused and which are consumed after one mission. Googling hasn't really turned up anything useful, so I'd be very grateful ...
3
votes
2answers
132 views

Does subduing enemies give the same experience as killing them?

In XCOM: Chimera Squad, does subduing enemies give the same experience as killing them? I've been subduing a lot of enemies for several reasons (sometimes it's tactically more reliable, for Verge's ...
8
votes
1answer
2k views

Are dead or unconscious enemies part of the Neural Network?

Verge's Crowdsource ability grants the following passive: Verge gains +5 Aim and +10 Critical Chance for each enemy in the Neutral Network. This seems like a nice ability, but in my experience you ...
6
votes
1answer
218 views

Can I use a free field team to upgrade an existing one?

Some mission rewards grant a free field team. If I already have a level 1+ field team in all 9 districts, can I use that free field team to upgrade an existing team, or is it wasted?
7
votes
1answer
5k views

How do I call my own Android reinforcements in XCOM Chimera Squad?

I have 2 android reinforcements(named Prince and Ice) available but they never show up when an agent is down during a mission. I read a Reddit post saying that if I have an agent "knocked off", an ...
6
votes
1answer
90 views

How do conflicting breach modifiers stack?

What's going on here? Do these just cancel out and this breach entrance effectively has no modifiers?