White Damage is unmitigated damage. This means it cannot be resisted/evaded and is unable to crit. Attacks that ignore armour/protection also show up as White Damage, however not every attack/effect that deals white damage ignores protection/armour. Examples of effects/attacks that deal unmitigated damage: * Deathmarked Characters take damage equal to 50% of the character's total health as unmitigated damage from all attacks in addition to regular damage. * Damage over Time deals 5% of a character's total HP as unmitigated damage. * Darth Nihilus's Annihilate ability does unmitigated damage to raid bosses (99,999 damage) * Savage Opress's overpower ability does 99,999 unmitigated damage against enemies with less than 25% health (50% with Omega). * Slave 1's Seismic Charge attack deals direct damage to Health, ignoring Armour/Protection, as well as taking 20/30% of the target's total health.