It is not possible to change the game pace once the game has already begun. [This article][1] details the mathematics behind these mechanics and details how they're effected in the various game speeds. [This thread][2] from the Steam forums details the effects the game speed has in less mathematical terms and also includes information on how map sizes effects gameplay as well. Game speed effects a fairly substantial number of the mechanics in the game, including but not limited to; - The amount of production required to complete units/structures - The amount of science required to learn new technologies - The amount of culture required to purchase new policies - Gold from defeated barbarian tribes - The cost of research agreements For example; *(copied from the [Steam link][2])* **Game speed: QUICK** - Game Length (Turns) = 330, - Production Cost (Hammers) = 26, - Policy Cost (Culture) = 15 **Game speed: STANDARD** - Game Length (Turns) = 500, - Production Cost (Hammers) = 40, - Policy Cost (Culture) = 25 **Game speed: EPIC** - Game Length (Turns) = 750, - Production Cost (Hammers) = 60, - Policy Cost (Culture) = 35 **Game speed: MARATHON** - Game Length (Turns) = 1500, - Production Cost (Hammers) = 120, - Policy Cost (Culture) = 75 <sup>*Product cost = Cost (In Hammers) to produce a WARRIOR.*<br /> *Policy cost = Cost (In Culture) to produce the 1st policy.*</sup> In addition, the game speed also [affects the number of turns in each game][3]. [1]: http://civilization.wikia.com/wiki/Mathematics_of_Civilization_V [2]: http://forums.steampowered.com/forums/showthread.php?t=1580535 [3]: http://gaming.stackexchange.com/q/9186/27134