The Fugitive skill tree's "Akimbo Ace" skill and the Hitman perk deck's "Tooth and Claw" perk modifies the same Akimbo weapon-related stats:

>*Tooth and Claw*  
> Your stability penalty with Akimbo weapons is set to 50% and
> increases the ammo capacity of your Akimbo weapons to 125%.  

>*Akimbo Ace*  
> Your stability penalty with Akimbo weapons is set to 25% and increases
> the ammo capacity of your Akimbo weapons to 150%.

The game previously had a bug where the ["Walk-in Closet" perk would override the "Fully Loaded Ace"][1] skill, despite the latter giving better bonuses to the same stat. I am wondering if "Tooth and Claw", and "Akimbo Ace" currently have a similar issue. If not, how do their stability and ammo capacity bonuses stack?


  [1]: http://steamcommunity.com/games/218620/announcements/detail/221002055299683127