The Fugitive skill tree's "Akimbo Ace" skill and the Hitman perk deck's "Tooth and Claw" perk modifies the same Akimbo weapon-related stats: >*Tooth and Claw* > Your stability penalty with Akimbo weapons is set to 50% and > increases the ammo capacity of your Akimbo weapons to 125%. >*Akimbo Ace* > Your stability penalty with Akimbo weapons is set to 25% and increases > the ammo capacity of your Akimbo weapons to 150%. The game previously had a bug where the ["Walk-in Closet" perk would override the "Fully Loaded Ace"][1] skill, despite the latter giving better bonuses to the same stat. I am wondering if "Tooth and Claw", and "Akimbo Ace" currently have a similar issue. If not, how do their stability and ammo capacity bonuses stack? [1]: http://steamcommunity.com/games/218620/announcements/detail/221002055299683127