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Zoma
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Looks like a spike in Tetr.io is just a name to tell when you get enough garbage to send, to make you understand that you will launch a good amount of it.

Here's a table chart from Tetr.io wiki with its' legend :

Chart for spikes in Tetr.io from the wiki

An illustration of the combo table in use, as well as an explanation of the "B2B Chaining" mechanic. Yellow cells indicate the attack shown is strong enough to cause a "spike", red cells indicate that the garbage sent would be enough to cause a topout if garbage is not countered, and purple cells indicate an attack which is large enough to cause a "spike KO"

As you can see, a combo becomes a spike just by getting bigger, so I don't think there's more about this (plus I didn't found anything more about this term on the wiki or anywhere else).

Zoma
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