According to [this wiki page][1]: **Survival** - Intended to encourage cooperative play. - When players die, they become [ghosts][2]. - Ghosts cause the sanity of living players to drop if they are nearby. - Ghosts can be revived by certain items. - When all players die a timer starts. If nobody revives themselves before the timer is up, the world resets and all players start anew. **Endless** - Intended to be more relaxed and casual. - When players die, they become ghosts. - Ghosts have no effect on the sanity of living players. - Ghosts can be revived by the same items as Survival, but also at the [spawn portal][3]. - Even if everyone becomes ghosts, the world never resets. **Wilderness** - Intended to be more like other survival games. - Players spawn in random locations. - When players die they do not become ghosts. - Dead players lose all their items and map information, and respawn at a new random location. [1]: http://dont-starve-game.wikia.com/wiki/Don't_Starve_Together [2]: http://dont-starve-game.wikia.com/wiki/Ghost_Players [3]: http://dont-starve-game.wikia.com/wiki/Jury-Rigged_Portal