The Binding of Isaac wiki's got a [pretty comprehensive (if slightly generalized, and minorly inaccurate) list][1]. O The Fool Teleports the player to the starting room for that floor. I The Magician Gives you the use of Spoon Bender until you leave the current room. IV The Emperor Teleports the player to the Boss Room. V The Hierophant Spawns two soul hearts. VI The Lovers Spawns two hearts. VII The Chariot Gives you a single-shot use of My Little Unicorn. VIII Justice Spawns bombs, hearts, coins, and keys around the player . IX The Hermit Teleports the player to the Mini-boss Room, or the shop if a mini-boss room is not available. X Wheel of Fortune Spawns a Slot Machine. XI Strength Makes the player bigger, increasing maximum health and damage until the player leaves the room. XII The Hanged Man Gives you the use of Transcendence until you leave the current room. XIII Death Gives you the use of The Necronomicon. XIV Temperance Spawns a Blood Donation Machine. XV The Devil Gives you the use of Book of Belial until you leave the current room. XVI The Tower Gives you the use of Anarchist's Cookbook. XVIII The Moon Teleports the player to the Secret Room. XX Judgement Spawns a beggar. If you have no money, spawns 1 heart, coin, bomb and key instead. XXI The World Acts as a Treasure Map for the current level only. Tarot Cards II, III, XVII, and XIX are not present in the game, for one reason or another. Off the top of my head, I've had The Hermit transport me to a shop (instead of the mini-boss room), and The World actually has a greater effect than that of the treasure map (not only do you see the rooms, you also see what's in them). [1]: http://bindingofisaac.wikia.com/wiki/Tarot_Cards