I know some of these, and am unsure on others. Here's what I *do* know: > **Accuracy** - reduces chance to "miss" your opponent. Once you have 0% chance to miss, reduces opponents defenses instead. > > **Alacrity** - makes spells channel, tick, or cast faster. > > **Armor** - Reduces kinetic damage by a constant %. > > **Critical** - increases chance for a critical strike. > > **Surge** - increases the bonus % on a critical strike. > > **Damage Reduction** - ??? > > **Defense** - ??? > > **Power** - provides a bonus to tech and force abilities. (Like Willpower / cunning, but without the ancillary benefits) > > **Shield** - amount shielded on a successful shield. ?