I know some of these, and am unsure on others. Here's what I *do* know:

> **Accuracy** - reduces chance to "miss" your opponent. Once you have 0% chance to miss, reduces opponents defenses instead.
> 
> **Alacrity** - makes spells channel, tick, or cast faster.
> 
> **Armor** - Reduces kinetic damage by a constant %.
> 
> **Critical** - increases chance for a critical strike.
> 
> **Surge** - increases the bonus % on a critical strike.
> 
> **Damage Reduction** - ???
> 
> **Defense** - ???
> 
> **Power** - provides a bonus to tech and force abilities. (Like Willpower / cunning, but without the ancillary benefits)
> 
> **Shield** - amount shielded on a successful shield. ?