I was just running some tests on attackspeed and dots, and the TL;DR is that Attack Speed is a useless stat for dots. I was able to add 25% attack speed between a ring and an amulet without effecting any other stats. I had no other bonus attackspeed, but I was wielding a pretty fast ceremonial knife to start with. I did all my testing on the Zombies outside Tristram in hell. My stats, off the character sheet: Damage: 1273.63 Damage increased by intelligence: 870.00% Damage increased by skills: 0.00% attacks per second: 1.4 Critical Hit chance: 5.00% Critical hit Damage: +50.00% Equipping my two attackspeed items changed: damage: 1592.04 Attacks per second: 1.75 First I checked locust swarm. I didn't record the order of ticks (which seemed random), only the number of ticks of different numbers. Without attack speed I saw: - 15 ticks, 11*200, 4*240, 1*40 = 3200 damage total - 15 ticks, 5*240, 10 * 200 = 3200 - 16 ticks, 4 * 240, 1 * 40, 11 * 200 = 3200 With attack speed I got: - 15 ticks, 5*240, 10 * 200 = 3200 - 15 ticks, 2 * 240, 1 * 120, 12 * 200 = 3000 (user error?) - 16 ticks, 3 * 240, 1 * 80 = 3200 - 16 ticks, 1 * 240, 1 * 160 = 3200 Haunt was a little less clean. Most ticks were 213, but the increments were all still in multiples of 40, and it seemed like the extra 3 damage varies between the casts with different numbers of ticks. Without attackspeed I got: - 23 ticks, 5*255, 18 * 213 = 5109 - 24 ticks, 1 * 43, 4* 255, 19 * 213 = 5110 - 22 ticks, 10 * 255, 12* 213 = 5106 - 23 ticks, 5 * 255, 18*213 = 5109 - 23 ticks, 5 * 255, 18*213 = 5109 - 24 ticks, 4*255, 1*43, 19 * 213 = 5110 with attackspeed: - 24 ticks, 1 * 83, 3 * 255 = 5108 - 24 ticks, 1 * 43, 4 * 255 = 43 + 1012 + 4047 = 5110 - 23 ticks, 5 * 255 = 5109 - 23 ticks, 5* 255 = 1265 + 3834 = 5109 - 23 ticks, 1* 128, 7 * 255, 15*213 = 5108 Result: I'm nearly sure I just miscounted that one locusts (counting two different things while kiting even slow moving mobs is harder than it looks :/), and there's what looks like rounding error with the numbers out of haunt, but we were looking for a 25% damage increase, and it's just not there.