39

For the PlayStation 4, you can just use a regular set of 3.5mm headphones to hear game audio through the port on the DualShock 4. To do so, from the PS menu, go to Settings > Devices > Audio Devices > output to Headphones > With your headphones plugged in select "All Audio" as opposed to "Chat Audio." You can also adjust the volume from Audio Devices > ...


11

You'll need to use an audio/mic joiner to join the two separate headphones cable into one, it should look something like this: Take note of the three bands on the plug and the different colored sockets. This is how you can visually identify the cable has three channels, one for the microphone and two for left and right audio. A quick Google/eBay search ...


10

Audio quality is somewhat subjective, although it's my opinion that the Roland MT-32 produced superior music quality. You can compare them with a number of videos on YouTube. Here's one for Space Quest 3: Sound Blaster: Roland MT-32: The Roland audio offers a bit better quality, has ...


8

Boxer.app, a popular DOSBOX wrapper for Macs, has recommendations for preferred sound systems in the help file. They are (in order from best to worst) Gravis Ultrasound / Max. Not many games offer it, but it's the best choice when they do. General MIDI (MPU-401). Better music. Can be paired with Sound Blaster 16 for digital audio. Roland MT-32. Predecessor ...


7

I found a good reference to what the BLASTER environment variable is looking for at this link. To determine these parameters you're going to have to check the set up of your card ... this was always the hardest part of getting these games to run correctly. Alternately you could load Quake in DOSBOX and not worry about it. SET BLASTER=A220 I5 D1 T3 P330 H6 ...


6

I found the steps slightly different to the answer from @Teryx, maybe due to a later software update? This worked for system software 2.04: First plug in your headphones to the DS4. Then: Settings > Devices > Audio Devices > Output Device. That should be set to "Headphones Connected to Controller". As @Teryx said, on the same screen, > Output to ...


5

I found a solution. I don't know if this will work for everyone but I found a bug exploit that worked. Minecraft doesn't like when you change default devices while it is running. It wants to stay in that default channel. So run Minecraft first and then plug in the TV, change the default device, and you will have the audio coming out of two different ...


5

Minecraft doesn't support outputting audio via a specific audio device. With the diversity of the actions whose audio you want to send to your TV you're probably going to experience issues making it work as you want to. For watching movies or TV shows that exist as data on your PC, you could swap the media player you're using to one that supports outputting ...


5

S/PDIF stands for Sony/Philips Digital Interface Format and carries audio data over either an optical (TOSLINK) or an electrical (coaxial) cable. The Xbox 360 uses TOSLINK cables for its S/PDIF interface. TOSLINK ports are covered by a plastic door - usually black - which is meant to protect from dirt. Plugging a TOSLINK cable in a TOSLINK port is as easy ...


5

Searching around, they should be fine if you get some specific things. Mainly, it means getting aptx codec, preferably a headset with the latest bluetooth version (4.2 right now if I'm not mistaken) or that provide low latency and a adapter/dongle that has low latency (< 32 ms). From to this reddit thread: you need APT-X to get rid of latency over ...


4

Audio-wise, you are in luck, since you wish to use two different connectors and the PS3 can be instructed to output audio through several connectors. Simply connect both sound systems to the PS3 at the same time and turn on Audio multi-output and you should be good to go. Video is another matter, since you only have 1 HDMI connector on the PS3. The only ...


4

Load/Change a Resource Pack in-game and for some reason, it causes Minecraft to switch to the default audio output! Let me know If it works for you.


3

As per the FAQ, Will the DUALSHOCK 4 controller’s 3.5mm headset jack support other headsets or headphones? The PS Vita system’s headset is fully supported. Some other third-party headsets may support basic audio and chat functionality on PS4, but Sony Computer Entertainment cannot guarantee it. So maybe. It depends on your headset. If it works in a ...


3

While you could probably solve this particular problem and get a little bit closer to running Quake, you're likely to run into further problems later on down the road. It's a lot of work that can be easily avoided! I'm going to suggest trying one of the many Quake clients that have been updated since the open source release of the Quake engine years ago. ...


3

Yes. In the settings (I can't recall where atm, unfortunately), there is an option to have voice chat go to your headset, to your TV along with game audio, or both. If you set it to go to your TV both players should be able to hear voice chat.


3

On your PS3 Go to Accessory Settings -> Audio Device Settings. You'll find options for microphone volume there. Try adjusting it to the highest level. Also make sure the Input device is set to Wireless Headset (and not, for example, the USB camera). Make sure you confirm your settings by choosing OK, not by exiting pressing O. Also, I recommend doing the HQ ...


3

When you play a movie file, the sound is usually encoded in DD/DTS, so all the card has to do is just pass through the signal to your receiver and the receiver does rest of the work. Most PC games I've played, however, don't support audio out as a DD signal, only as 5.1 discreet channels, and that cannot be delivered on optical connection. Luckily for you, ...


2

I concur with Jeff. Game audio processing is just math, whether it's plain old mixing or the fanciest of DSP or EAX effects. Given the virtual explosion in CPU power, it's difficult to see the advantages of having a dedicated DSP for audio. Software is not only powerful, but it also lets you choose from a huge variety of very cool audio effects, either that ...


2

On my PC, I found that for this particular game - Maddog Williams - Sound Blaster sounded better. Roland played a constant high tone behind the music.


2

My vague knowledge of Dolby Pro Logic is that the surround signal (4+ speakers) is encoded into the 2 stereo channels. The decoder, if it supports Pro Logic, reconstructs the surround signal. If it does not, the stereo signal can just be played as-is. Dolby Pro Logic is an analogue technology, so I'd suggest using analogue cables (eg. RCA), selecting ...


2

I don't have any evidence to show that it is NOT possible, I can however link you to an eHow of how you CAN. It seems to be simple enough: Plug in the headset. Go to the Audio Device Settings on the PS3 and set the headset as both Input Device and Output Device.


2

OK, your basic problem is your connection hookup. Here's what you need to do. (Note: All images below are from the X12's manual (PDF)) Hook up your headphones to the x360 via USB, this provides power for the headphones. Now, connect the green X12 connection to an Xbox 360 Audio Adapter connected to your system via the red/white. Alternatively, you can ...


2

This will be one of two things; A dodgy cable connection in the microphone cable or plug - you can confirm this is the case by using an alternative microphone and see if the problem still occurs. If it does; A dodgy connection inside the microphone socket - this will require either some handy DIY to fix it (I am not recommending that you do this) or a ...


2

TL;DR If you have a choice between General MIDI and Sound Blaster for music, always choose General MIDI. MT-32 requires a special emulator to do. A few things I should mention before I get into this: I used to be heavily involved in the game music community, particularly in the part of the community dealing with MIDI music. (Yes, I'm that Powerlord) None ...


2

USB headsets should work with PS4s using one of the USB ports, according to IGN: http://www.ign.com/wikis/playstation-4/Headset However, I have seen one or two single 3.5mm to USB adapters. I don't know if those will work with the PS4 controllers, but the worst case scenario is to either buy a new headset, or to just plug your USB headset into the console (...


2

Since I found out that there's something funky going on with HDMI audio, I set the headphone jack to be the default audio output device and plugged that into the TV, which got the sound working again in full screen. Thanks for everyone's help. Edit: Another problem I faced was using InputMapper for my DS4 Controller as well, it refused to start in ...


2

I had the same problem. I went back to check the problem and found out that the reason it actually worked was because before using nahimic, I went to control panel, then under Sound I went to manage audio devices, in the playback tab I went to Speakers, then went to properties and then to the spatial sound tab and changed it to windows sonic for headphones. ...


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