20

Yes there are situations where its useful. For target closest, its useful for slow moving shots that can miss if the target is too far away, such as for the bomb tower. I usually set my bomb towers to target closest. As for target last, its useful if you have aimed your tower down a long narrow path and you want it to keep shooting down that path instead ...


10

First: Attack the first Bloon on the way to the end. Last: Attack the Last Bloon on the way to the end. Close: Attack the Bloon which is the closest to the Tower. Strong: Attacks the Strongest Bloon.


9

It's a bit hard to compute, but I'll try my best. According to multiple sources, a single sun ray from the Sun God will pop 15 balloons. The Sun God fires 3 streams total. The Robo Monkey can pop a total of 7 balloons per shot, and shoots twice at the same time. However, the sunrays diverge somewhat and have a tougher time hitting individual MOAB-class ...


9

The answer in the wiki link is weak, but it links to a forum post that explains To create the most powerful Temple, you need to sacrifice: Missiles: $24000 ($30000) of Mortar and/or Bomb towers. Missiles fire in groups of 5. Each can hit 100 bloons, in a blast area similar to a Big One mortar. Ice Bolts: $24000 ($30000) of Ice towers The ...


8

No matter how many villages you have, this buff, or any buff for that matter, will not stack with multiple villages. 5 villages will have the same effect as one. However, if you have a 4|0 village and a 0|4 village, a tower in range of both of them will receive the effects of both villages.


6

I finally got enough money together to test this. The premium store upgrades are toggable bonuses: Nothing on them indicates that they should run out.


6

There is: Ice Tower - Freezes Balloons (keep in mind frozen balloos are not popped by sharp things). Its third upgrade on the path slows nearby balloons and its fourth upgrade gives you the ability to freeze all non-moab baloons ln the screen. Ninja Monkey - On the second path there is distraction to move balloons the other way, a stun bomb and and ability ...


6

I set things that are supposed to hit blimps to Strong. For example, a 4/2 Sniper has the Cripple MOAB ability. Or the */3+ Bomb Tower has a bonus against blimps. A Glue Gunner with Corrosive Glue set to Strong will be more effective. If position matters, things set to Strong tend to go towards the beginning of the track. I sometimes set things that ...


6

Both can be used for their own situations, in many ways (be creative and try to find new ways to use these "unused" targeting patterns). This is an example of how I use closest. I place an Ice Tower and Missile Towers around it. The closest balloons are the ones that are frozen. Because the Missile Tower can pop frozen balloons, I set it to closest....


6

MOAB RBE (Red Bloon Equivalent) is 616. BFB RBE is 3164. ZOMG RBE is 16656. Sometimes it differs from game to game but these are the excepted numbers because it applies to the most amount of versions of the game. You can read the rest of the information here: http://bloons.wikia.com/wiki/Bloon_Types


6

It depends on the situation. The 2|4 farm is cheaper, and can be bought and paid back sooner. In fact, it's $7500 cheaper than a 4|2. It produces $1180 each round with a 20% interest rate after the round, which is a little bit more than half what the 4|2 produces, but, after 7 rounds after acquisition (assuming you haven't withdrawn) it will have payed ...


5

Sacrifices to the Temple are a complex topic, so I suggest reading this wiki page to get the full picture. The basic rules are: Up to 30,000 worth of Ice Towers can be sacrificed to give additional ice power Up to 30,000 worth of Glue Towers can be sacrificed to give additional glue power Up to 30,000 worth of Monkey Apprentice towers can be sacrificed ...


4

I tried this on easy after accumulating a tons of money with banana bank. The key here is you use monkey temple. How would you use it? Well, you sacrifice 30k worth of cannon, 30k worth of ice, 30k worth of glue, 30k worth of wizard. Some says you got to put some mortar too in exchange of some of the cannons. Make sure the upgrade of the sacrifices vary. ...


4

Which to choose strongly depends on which tower you're using. For towers that does large damage to small number of targets, like snipers and anti-MOAB towers, you want to target strong, since that will ensure the shot is not wasted For towers dealing Area of Effect damage, you want to target close or last, since that is usually where the largest ...


4

http://bloons.wikia.com/wiki/Monkey_Sub Placed in water, it throws darts on bloons at medium speed(1.32 times/sec). It can be upgraded to have nearly unlimited range (by being able to target all bloons within the radius of any other tower), detect camo bloons, and to launch missiles (with an ability able to destroy up to a ZOMG in a single blow). This ...


4

Each projectile can hit up to four bloons (the Sharp Shurikens tier two upgrade), reducing each by one layer. So a 2/* can reduce four bloon layers total across four bloons. If it hits just one bloon, it can only reduce one layer. Same thing for two or three bloons is two and three layers respectively. A 3/* (Double Shot) can reduce up to eight bloon ...


4

I can assure you that a 2|4 Technological Terror is stronger than a 0|4. The left sided upgrades will affect its popping power no matter what. Same goes for the Ray Of Doom. A 4|0 Ray Of Doom can't and will not pop all bloons. A Ray Of Doom cannot pop lead bloons if it does not have the Depleted Bloontonium Darts upgrade on the right side. Every upgrade ...


4

Unfortunately, no. Once you unlock the Pro Agents, they will remain the Pro variant for as long as you don't reset your progress. The purpose of the Pro Agents is to provide a more useful alternative to each agent as a sort of reward for purchasing 50 of the same agent collectively. I guess if the Pro Farmer is causing you problems the only option is to ...


4

No, the Jungle Drums effect doesn't stack. However, on older BTD 5 Mobile versions (and Battles) the MIB Call to Arms boost did stack, being able to make towers shoot up to 60 times per second.


3

The 0/1 and 0/2 upgrades add to the total giving the Spike-O-Pult 21 if you have it upgraded to 3/2 just like the add to the total of the 4/0 upgrade Juggernaut changing it from 100 to 103. The extra 3 shots many not be noticeable especially if you are planning on immediately upgrading to the Juggernaut where the base popping power is 100 so it may make ...


3

Unless you saved your data to the cloud, there is no way of restoring your levels. There is only a "restore purchases". The only other thing you could do is login to a saved NinjaKiwi profile or Kongregate profile that would load as your main profile if you had been using it previously.


3

In BTD5 you get $99 plus the number of the round, e.g. 100 for round 1, 101 for round 2 ... If you want interest in your money, look at the 2nd upgrade path of Banana Farms Monkey Bank: $3570/$4200/$4535 The Monkey Bank will no longer drop bananas, but instead generates money throughout the round, which is placed in your "bank account," separate ...


3

You earn 99 dollars + what round you are on at the end of each level. SOURCE So at the end of level 1, you'd earn 100 dollars. At the end of level 2, you'd earn 101 dollars.


3

I can confirm that the Temple of the Sun God can not be moved by the Helicopter's "move a tower" ability (I just tested it out in Sandbox mode). You can refer to @ChaseC's answer to see how to get two Temple of the Sun God's near each other.


3

The best source I've found is a forum post. Here's the content: Dart monkey 0/0: 1 / 11 3/0: 18 / 28 3/1: 19 / 29 3/2: 21 / 31 4/0: 100 / 110 4/1: 101 / 111 4/2: 103 / 113 0/1: 2 / 12 0/2: 4 / 14 0/3: 4 x 3 = 12 / 14 x 3 = 42 Splodey Darts: +10 after dart pops. Tack Shooter/Tack Awesomizer 0/0: 1 x 8 / 2 x 8 = 16 3/0: 1 ...


3

Yes, the right path tier 3 upgrade for a Spike Factory (MOAB-SHREDR) increases the speed as well as the damage to MOAB class bloons. Source: http://btd-5.wikia.com/wiki/Spike_Factory Effect: Each spike does 4 damage to M.O.A.B. Class Bloons. Also shoots at a faster rate. See also: http://bloons.wikia.com/wiki/Spike_Factory Attack rate improves ...


3

This upgrade means that more shurikens are thrown, so it can pop more balloons at once. It doesn't pierce through more balloons.


3

I found some info on the Wiki and by testing on my mobile(the mechanics should be same on mobile and PC version), so this may be a bit inaccurate, but I think we have a clear winner here: The spiked ball factory (4/2 build) produces about 23 spiked mines per 10sec and deals 16 points of RBE (Red Bloon Equivalent) + Explosion (1RBE damage). The spiked ball ...


2

The same source says ten stacks to bring down a single MOAB. I wouldn't be surprised if they were saying that fourteen towers would bring down a ZOMG and all spawns. Unfortunately, the number isn't justified by anything there, so it's hard to say if there's any basis to it. A ZOMG has 4000 health, compared to 700 for a BFB and 200 for a MOAB. That's 10,...


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