No, you won't get a civ's techs automatically, if you conquer it.
You can negotiate some techs "in bundle" with the capitulation/peace treaty deal, but from the conquest itself it doesn't follow that you'll get any techs at all.
Yes, you will. Additionally you'll also get a "you traded with our worst enemy" penalty in much the same fashion . The latter being more frequent, as it is unlikely to go to war without having met all civs on the continent.
I don't believe there is such a thing. The reason is probably that it's not just a convenience function - having such an order is a tactical advantage.
In plenty of cases a weaker unit can move beyond visual range of a stronger enemy unit, forcing the stronger unit to guess which way it has gone if it wants to catch up and attack it. This is particularly ...
If it's a glitch, it has never been documented and we would need it documented.
I started up a game and built some wonders. I made a save the turn before my first great person, and played around with settings.
Even with all three related options checked (units auto-promote, workers start automated, and missionaries and executives start automated), I could ...
Executives work like missionaries. The five refers to the number of executives you can have at the same time.
when you send them to a city, they spread their corporation to that city, giving the city the effects of the corp and the founder of the corp a gold bonus. This costs a lump sum of gold, which is increased if the city already has another corp in it. ...