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19

For a solo lane, you want a hero that's somewhat level dependent, as they'll be getting a lot of experience. This could be someone like an Invoker, Leshrac, or Night Stalker. If this lane is solo mid, ideally they'll also be able to utilize runes well to gank, because they'll have the easiest access to them. As yx. sort of pointed out, it's much harder to ...


14

Although I only play LoL and no DotA/DotA 2 (yet) it looks like at the moment the same mechanics apply to both games in DotA2 you earn more gold since the June 4th Patch. I found the following here for the original DotA and here for DotA 2: Gold for a Kill Every time you kill an enemy hero you are awarded with (Current Streak of Dying Hero)+200+(Dying ...


14

Asides from Ursa, some of the better heroes for soloing Roshan from levels 6-10 are: Enigma: Using Eidolons and a Medallion of Courage. You may also need a Soul Ring to keep your mana pool up. The idea here is to cast cast Medallion on him to reduce his armor to greatly increase your Eidolons' DPS. As MadCom mentions below, Medallion doesn't proc Roshan's ...


12

The respawn time is determined solely by the hero level, following a very simple formula: RespawnTime(level) = 4 * level There are a few things which can lower that value. Bloodstone decreases your respawn time by 4 per charge. It is possible to spawn instantly if the number of charges in the Bloodstone is greater than the hero level. Techies' skill ...


12

As of patch 7.07 : all Orb Effect (Unique Attack Modifiers) have been removed. Lifesteal can stack additively with itself. Only Manabreak (Antimage) doesn't stack with Feedback (Diffusal Blades). Tehcnically, no Orb Effects stack. That's why they're Orb Effects (or UAM : Unique Attack Modifier in DotA 2). However... From items Some items applies a debuff ...


11

Night Stalker and Enchantress both have 1800 night vision. Here's a sortable complete list of Hero Stats I put together a while ago that has a list of everyone's Night Vision in Dota2. In DotA, Meepo and Slark also both have 1800 night vision. Night Stalker is an exception in that he is the only hero who does NOT see 1800 during the day, seeing only 1200. ...


10

Noteworthy disables and interrupts that go through magic immunity from various heroes (all ultimates): Bane Beastmaster Batrider Pudge Silencer Clockwerk Faceless Void Enigma Vengeful Spirit Magnus Other ultimates that are primarily used for their damage still stun or ministun (but won't damage) magic immune opponents, useful for enemies who are trying to ...


10

There are some differences in the side lanes. In particular, each side has a lane that extends into the opponent's jungle and thus is more dangerous. In the following picture, you can see the point where the creeps meet up without outside influence. Notice that the creeps meet up very close to the dire tower on the top left and radiant tower on the bottom ...


10

OK first of all and easiest you can do it with Sniper lvl 7. His range is bigger than the fountain's range and you could easily do it as long as nobody is bothering you. There is no other ranged hero who can destroy it solo. For melee heroes, the easiest way is to buy Vladimir's offering as it grants lifesteal from the fountain. Leoric is best suited for ...


10

BKB, Omniknight's Repel, Lifestealer's Rage, Juggernaught's Blade Fury, and the Earth Element of Brewmaster's ulti. Edit: The first being obtainable on any Hero, the rest being situational as 'counter picks' against her.


10

Here are the spawn boxes for the radiant side of the map courtesy of http://dota-2.co/topic/4159-neutral-camp-spawn-points/:


10

Generally, you run a trilane to get guaranteed farm and protection on one hero who is very gold reliant. This way, you get him into the game more quickly than if he had to contest for farm. You don't usually want to trilane with a carry hero who needs levels to be effective like Shadowfiend or Drow, since the carry will split a lot of experience with his ...


10

Only spells that force a hero deplacement can push someone out of chronosphere. After having tested (On DotA 2) : You can use : Vengeful spirit's Swap Hook from Pudge Fissure from Earthsaker (if well placed and the hero is on the extreme limit of Chronosphere) Blinding light and Recall from Keeper of the Light Glimpse from Disruptor X marks the spot from ...


10

The answer by WizLiz already gave you a good overview of item based orb effects, but I want to extend on that a little with skill based orb effects. Some heroes have attack modifier/orb effect skills, like Viper, Drow Ranger, Outworld Destroyer, Huskar and some more that don't come to my mind right now. These skills conflict with item based orb effects ...


9

Most of this items/skills can only be used to get temporary vision of small areas,nothing really should extend the default day/night vision of your hero. Only heroes/items currently in dota 2 are listed. Invisibility, omnislash, infest and other spells that only displace/change the position of your hero's vision are not included,on the other hand gaining ...


9

Countering Bloodseeker is a matter of winning the first few levels before he can get his Bottle. The typical Bloodseeker build is QB+Stout Shield+Healing Salve. Assuming you're a ranged hero, trade as much damage as you can as soon as possible. If he ignores you and goes for last hits, you can pound him harder than he regenerates. After you've done this ...


9

But if my lane carry doesn't have any issues with enemy on our lane... What should I do as a support in this situation? You will almost never be in this situation. The thing you have to remember is that the second you leave your ADC alone in lane, he is now in a 1v2 situation. If the opposing botlane is at all competent, they will abuse their advantage ...


8

Morph is a very situational skill. Depending on your team composition, the current situation you're in, and how you want your Adaptive Strike to act, your usage of morph will change. In general, morph to strength if: You want survivability (more HP) If you are getting ganked (the extra HP will save you more often than you think) If you decide to build a ...


8

The damage returned is pure type. The amount of damage applied is the same as the enemy hero actually took. As of patch 6.87, magic immunity no longer blocks the returned damage from Blademail. Also the damage returned is applied before any damage reduction, and matches the damage source. Physical damage will be returned as physical, magic as magic, and ...


8

I don't know how it will be, but here is how it was: Start normally Each time you die you get a new hero (random) You keep your items You loose the gold from dieing The new hero is same level as the hero that died, but with no leveled skills (you have to level them again) The game was useful for the beginners since they can try many heroes in a game and ...


7

To begin with, early game Slark is essentially about as menacing as a paper napkin. Slark needs a pretty decent baby sitter to survive early game without heavy harassment. After Slark gets to level 6 things get trickier, but the fact remains that Slark has no survivability when faced with nukes. So the effective counter heroes will deal heavy amounts of ...


7

He is indeed the Shop Keeper of Dota 2 Secret Store. You can learn more about him by reading Tales From Secret The Shop - Are We Heroes Yet?, a comic published by Valve. (source: steampowered.com)


7

Axe's Culling Blade is the only ability that kills through Shallow Grave. Techies is also capable of killing themselves when under the effect of Shallow Grave by using Suicide. The Shallow Grave ability is also not able to be purged, so there is zero worry other than that. Some spells will poison/affect you for longer than the 5 seconds that Shallow Grave ...


7

Yes they give less gold & experience. When an enemy's Barracks falls, all Lane Creeps of the associated type for that team begin to spawn as Mega Creeps. Mega Creeps are stronger versions of regular Lane Creeps that give less Gold and Experience to the enemy when killed. When all enemy Barracks are destroyed, Upgraded Mega Creeps begin to spawn. ...


7

The last gameplay update that DotA received was 6.83c. As of now, the latest version of Dota 2 is 6.88b, which is seventeen versions ahead, five of which are major versions. Historically, DotA had typically gotten updates within two months of Dota 2 getting it. As of now it has been over a year since the last gameplay update for DotA, so I think it is safe ...


6

It is pretty complex answering here without posting a tons of images. So I copy only the summary picture and suggest you to read this well written guide: Wardposition Guide on PlayDota. It contains a lot of in-game screenshots that explain in detail the positioning. Red Pins: Wards with runesight Orange Pins: Wards to block creep camps Pink Pins: Wards to ...


6

Because he needs to be low hp to do dmg and single stun kills him. Current meta concentrates on aoe and disables. He only good in pubs where people don't play organized and where he can gank a lot.


6

No. If the target is below the HP threshold, all buffs are dispelled and then they take killing damage. In Dota1 it was a ton of physical, but in Dota2 I think it's just a kill.


6

Yes, Sand King will remain invisible and will still be channeling Sandstorm until he moves. While the animation will stay in the original spot, enemies will only get damaged in Sand King's new location (where you hooked him to). See the following video for reference: The visual effect not moving to Sand King's new location ...


6

Basically supports are enablers for the carry. The support will ward to prevent ganks, and depending on the lane matchup either help harass the enemy or play defensively. Of course each support has different strengths and weaknesses so these are just general things most if not all supports would do. Some supports can be played both offensively and ...


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