Everything in EVE is based on a tick based mechanic. The implementation is very transparent unlike in some other massively multiplayer games but it is evident in many of the actions available in game. At the time of writing the tick speed is 1Hz. Most actions in EVE require a certain number of ticks to complete (collectively called cycles), the number of ...
The well-known Freight Corporation Red Frog takes contracts up to 1 billion ISK, citing that value as the threshold where suicide ganking a freighter becomes profitable:
The 1 billion collateral is because that is just below the profitability threshold of hisec suicide gank fleets.
Being below that limit won't prevent any goons from blowing you up for ...
You can buy a PLEX, which means Pilot License EXtension. Those can be bought for real money and then can be traded ingame for the virtual currency ISK. On Activation, a PLEX grants 30 days of playtime.
At the moment, 1 PLEX is about 600.000.000 ISK or 20 USD if bought from CCP.
The Dramiel is the fastest Frigate in EVE.
The Claw is the fastest of the Interceptor group, but a Dramiel running an MWD is faster because of its lower mass, since MWD speed boost is affected by ship mass.
Things that affect speed are
Base speed of ship
Low slots (using Overdrive Injector II1)
Mid slot (using one 1MN MicroWarpdrive II)
Rigs (using Small ...
This is actually a bit complicated, depending on the scenario.
If you log off while somebody has your ship warp scrammed or disrupted, your ship will go nowhere. Instead it will stay right where it is and whomever is shooting at you can continue to do so. This is to prevent people from logging off to try to save their ship. It would make for a very ...
Each time you arrive in a station where you have no ship in your capsule (or you activate your clone in said station), you are given a rookie ship of your race with a basic mining laser, weapon and a complimentary piece of tritanium.
Ohai! Srs Internet Spaceship captain, here!
EVE is ultimately a game about setting your own goals and taking satisfaction in achieving them. Nothing else matters. Not your killboard score, nor the amount of ISK in your wallet, not even your spaceship fame. Not unless you make them your goals. And believe me, those are the really boring ones.
On goals ...
No. There is no way to do this. It is a very requested feature.
The alternative is to queue up a long skill, such as Battlecruiser 5.
In case you did not know, sometime in 2013, the Destroyer and Battlecruiser skills will be split into racial skills. So if you have all the cruisers at 3 (or higher) and BC at 5, you will end up with all 4 racial ...
After your initial thirty days, you will no longer be able to join Rookie Help.
I don't think it's possible to stop autojoining the channel prematurely; the best you can do is to manually close it every time you log in.
You probably have to buy the skill book. Just click the market icon (or press ALT-R), search for "Industry" and you should find some people selling it nearby. Check the "Sellers" table and look for someone selling it in your station or your system. If the offer is not on your station you'll have to fly to the location to get the book.
This is one of the ...
EVE uses an open economy based around supply and demand.
The effects are a bit less predictable, but the general idea is outlined in this thread.
The idea of Burn Jita is to kill everyone and everything in what is currently the largest trading hub in the game, Jita. By doing this, killing everyone bringing in supply, shortages will be created, driving up ...
This depends on what you want to do with your character. For example, there are minor bonuses from having +5 implants but these in themselves are probably not worth the training time, at least initially. However, there are some more specialised implants that do provide larger bonuses and may be worth investing the time in training Cybernetics to V for, ...
The first step is to open the People & Places dialog, the icon for that can be found in the Neocom (the black bar on the left side), the icon is marked by a red circle in the following screenshot
Type B-R5RB into the search field there and hit "Search"
Right-click on the result "B-R5RB" in the Solar Systems section
Click "Set destination" in the ...
These mining barges serve different purposes.
The Procurer is massively more durable than the retriever. It has far more armor, shield, etc (and a Mining Barge skill bonus to shields) which make it idea for situations where defense might matter (suicide ganks in high sec, wormhole mining, etc).
The retriever is very flimsy, but has double the ore-hold, ...
As you might have noticed already, in EVE Online you won't level up or spec into paths or skills. What people usually refer to is concentrating on some specific aspect in the game or a possible career choice.
For the start, you should concentrate into one race to save time while becoming able to fly more powerful ships. This way you "specialize" into some ...
Straight from the EUNI wiki class Overheating 101 :
Repairing heat damage
There are two ways to repair heat damage to modules.
The first is simply to dock up at a station with a Repair Shop, and use the station service to repair all your modules. [snip] Using a repair shop in this way is the only way to repair broken modules.
If your modules are merely ...
Usually you've got four basic concepts to fight drones and other smaller craft:
Drones: Especially for new players, drones are usually the easiest way to fight smaller craft your ship's guns cant hit. However, based on your skills and your enemies, your drones might be too weak to break a small attacker's tank (especially true for Elite Frigates).
Antimatter is the T1 ammunition that does the highest damage, though with a -50% optimal range penalty. Void is T2 ammunition, so you need to be able to use T2 blasters to use it. It does more damage than CN antimatter under ideal conditions, but it also uses 25% more capacitor, has -25% optimal range and -50% Falloff, and a -25% tracking penalty.
There are a few tricks to easily survive gate-camps:
Never use straight lines in 0.0. Why? Because a lot of 24/7 sitted systems only have 2 gates. The bubble will just be on the line right beetween the gates and you'll automatically be thrown right into the bubble.
If possible, you'll want to warp to a planet, which is far away from the direct ...
To me, this question boils down to, "How do I find trustworthy people in life". This process is probably something you do every day in your life. You meet people and depending on your interactions with them, your opinions and trust level with them are affected. EVE is widely known as a game with almost no rules. You wouldn't trust someone you just met enough ...
The Rifter is one of the fastest frigates available, as such you should "speed/signature tank" it, which means you try to outrun enemies rather than taking the full hits. The faster your ship and the smaller your signature radius the less damage you take.
You'll still get hit, but you're able to negate these by either of two ways: active tanking (Shield ...
What is probably going on is you are clicking the second asteroid in your overview, bringing it to your selected item menu. This is a bit confusing, but that does not make it your "primary target".
In your targeted items area you can see that your first asteroid has arrows circling around it. That indicates it is your primary target. All module activation ...
Inside a POS bubble, a ship will stay in place indefinitely. Outside of a POS bubble, rookie ships and shuttles will stay for 30 days, and other ship types will stay indefinitely. Of course, by indefinitely I mean until someone finds it.
The main role of a Dreadnought is to deal massive damage to big, almost-stationary targets, 99% of the time in PvP.
Its main advantage is in being the only non-Supercap which can fit Capital-sized weapons, and the only type of ships which can use the Siege Module (turns you immobile, massive damage and defense boost, and you won't be able ...
There are various methods of increasing mining yield, through skills, upgrades and using mining crystals.
Skills that increase yield:
Mining increases yield by 5% per level
Astrogeology increases yield by 5% per level
Mining Foreman increases yield by 2% per level for your fleet
Mining Laser Upgrades allows you to fit Mining Laser Upgrade modules
As per the Evelopedia, this is the composition of all ores in their base variation and at 100% efficiency. The numbers denote batch size and output respectively.
Arkonor - 200
10000 (~95.25%) Tritanium
333 (~3.17%) Megacyte
166 (~1.58%) Zydrine
Bistot - 200
170 (~1.36%) Megacyte
12000 (~95.92%) Pyerite
341 (~2.73%) Zydrine
Crokite - 250
Flying them there manually is an option for some ships, especially if it it only one smaller ship. In lowsec it is usually enough to fill the low slots with warp core stabilizers and most gate camps won't be able to catch you. I would not try this with a battleship, but it works very well with cruisers.
If you have access to a carrier, they can transport 1 ...
The Microwarpdrive also increases your signature radius by 500% (for T1/T2), not only your speed. While you get a small benefit because the speed increase including affecting skills is higher than 500%, most of the effect of the increased speed on tanking is offset by the vastly increases signature radius.
In most cases, speed tanking refers to using ...