96

The world of Fallout has had a Divergence from our world somewhere after WW2. Where we went on big in computers and invented the transistor in 1947 (an essential component for making small computers), the world of Fallout didn't invent it until 2067, instead focusing on things like nuclear power, laser rifles and giant death robots. Note: I did not write ...


91

While Virusbomb's answer is correct that the underlying reason is due to gameplay mechanics, I think there's also an in-game explanation given--albeit, not one as explicitly spelled-out as some of Fallout's other worldbuilding pieces. Psycho is a chem in the Fallout-verse that's very commonly found in Raider camps. It's often associated with Raiders even ...


54

Out of universe, Fallout is a "retrofuturistic" setting: the setting is based on the future as imagined at some point in the past (in this case the 1950s). The computers are just a small part of that. Other common uses of this device include steampunk, so this 1950s future is sometimes referred to as "atompunk".


34

Based on the image found on the timeline wikia page, Fallout 3, 4, and New Vegas all took place within 10-20 years of each other. However, Fallout 2 took place 30-40 years before them, Fallout Tactics and Fallout: Brotherhood of Steel took place roughly 30 years before that, and lastly (firstly?), the original Fallout took place 40 years prior. So, while no ...


27

There is no in-game explanation because it's how the game has to be. The mindless enemies you kill have to seem like badguys to make it easier to kill them nonstop. And it's much simpler for a developer to make a one dimensional army of crazy evil people for you to kill instead of giving them all logic and rationality. A series like Fallout has many ...


22

The Brahmin of the Fallout universe are in fact descended from Indian Brahman cattle. This is covered in the Fallout Bible 9, one of a series of design docs from the Interplay days that were leaked when the studio was going under and Fallout seemed to be all but dead forever. Chris Avellone: Brahmin are mutated brahmin cattle with two heads. If you just ...


14

From Fallout Wikia: It is not known who launched the first nuclear weapon that started the conflict. President Richardson would tell the Chosen One that China launched first; however, it is not known if he was telling the truth. Captain Zao was in the vicinity of Boston at the time of the Great War. However, possible Chinese bombers were spotted off the ...


13

The idea of using the Vaults as social experiments was created by Tim Cain and was touched upon in Fallout 2. While reading the Vault 8 records, you can unlock a special file with a successful science roll. It shows that the vault was a'Control Vault'. Designed to remain sealed for 10 years then begin to re-colonise the surface. This site has some good ...


12

The short answer: There are two seperate and distinct strains of Super Mutants, those bred on the West Coast at the Mariposa facility (seen in FO 1, 2, and New Vegas), and those from the East Coast, bred at Vault 87 (seen in FO3). They are both the result of experiments with the Forced Evolutionary Virus (FEV), but the use of differing strains produced two ...


9

In the age of complete paranoia and anarchy most good people of the Post-Apocalyptia travel extremely rarily if at all, and those that do are usually nothing but bad business. This makes me think that most raiders attack on sight only because they expect to be attacked head-on otherwise. Note that most raiders have camps off roads exactly because they want ...


8

I made Fellout, and I made the FO3 and FNV screenshots the OP linked. Fallout 3 uses post-processing known as "ImageSpaces", where the basic parameters of the rendered frame are changed. Things like brightness, saturation, contrast, radial blur, blur, etc. In Fellout, I pretty much neutralized them. It also uses "ImageSpace Modifiers", which modify the ...


8

Possible speculation: higher-yield powerplants in vehicles and in the power grid from extreme nuclear utilization reduced the impetus for miniaturization that led to the computer age. If you look at very old electronics, vacuum tubes and all, and look at new electronics, you notice something very interesting. In general, older electronics use a lot more ...


4

Super Mutants are a result of experimentation and exposure to the FEV virus. The US government developed this virus to try and combat the the Chinese threat of biological warefare originally to make the subject immune to all diseases. Once they found out during testing, that it made them massive in size and extremely muscular they moved research to a ...


3

Because the Fallout 3/Oblivion game engine doesn't handle vehicles well. It's all deeply hard-coded to revolve around your character's model, and requires significant custom code to make even the simplest vehicles work smoothly. The New Vegas developers put their custom coding efforts into other things, like an improved lighting engine for the Strip, a ...


2

After reviewing the Wikia article on MODUS I can confirm there is not a direct connection between the Master and MODUS. While they do have similar mannerisms there isn't any relation between the two. The most similar character is President John Henry Eden, but there the only significant relation is they're both part of the Enclave faction and they're both an ...


2

While I'm not aware of official comment on this, I believe this is a combination of the original authors' view of humanity and a little bit of social commentary. With a lack of central authority, anarchy from societal collapse can lead to tribalism. If your view of humanity is that humans are primarily self-interested and that society is what provides a ...


2

There is no "real" reason why super mutants never sleep. However, this might be caused by the F.E.V which infected them. One of it effects is that cells regenerate in such a high rate that they can't die a natural death. So I suppose - I just suppose - that the F.E.V is altering them in such a way that they don't have to sleep.


1

Notably, Fallout 4 contains lots and lots of old tank wrecks all over the place. So I think we can dismiss all lore arguments - the boring but likely explanation is probably that they simply weren't modelled for Fallout 3 indeed. If the tanks were sent to the frontier, then that doesn't explain why there are (almost) none in the Capital Wasteland but plenty ...


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