18

In most Fire Emblems, if you were wanting to maximize your stats, you'd only use a Master Seal once the character has reached max level in their current class. This is because it was a one-way street. You had to get as many levels out of them as possible, and using a Master Seal at any point when able had the exact same effect: Level 1 of the new class. ...


12

Support relationships are the bread and butter of Fire Emblem games. When units are within 2 squares of a another unit they have a support rating with, they will gain stats in fights. Sort of like what you get for units beside each other, or using Pair Up. But where the side-by-side boosts increase secondary stats, like To-Hit, Dodge, or Crit Chance, ...


12

In all honesty: what is written in Serenes Forest isn't wrong at all, but it is worded in a way that could lead to confusion and even misunderstandings. The fact is, I believed the game would define a child's skill the moment one begins the chapter and would keep it in memory forever. In truth: The child's skills are defined and redefined every time one ...


11

The challenge factor from these types of turn-based strategy games tend to come from the following: Your resources are generally fixed - you can't grind for more or delay an engagement while you (over-)prepare Mistakes made early tend to compound to the point that if you make errors early, you're likely to continue to feel the effects late into the ...


11

When a Stat turns green, it is indeed maxed out. The exact cap varies depending on both class and unit.


11

The Counter Skill is indeed one of the most dangerous skills an enemy can possess, but it does have weaknesses that can be leveraged. Here are four methods I found, that can be used to "counter a Counter". The methods are sorted by relevance. Snipe Counter does not work on ranged attacks. It will work on magic, if your unit is attacking from an ...


9

Yes. The tricky part is is that Chrom needs to have formed a relationship after chapter 11. At that point Chrom will marry one of; your Avatar (if female), Sully, Maribelle, Sumia, or Olivia. Whichever of those 5 he has the highest relationship with, and is not already married off. If he married Sumia in your game(s), it is simply because he has spent more ...


8

You are right that DDG is short for Dodge. It's similar but different then Avoid. Avoid is used to avoid/dodge Normal hits, like you stated correctly. With higher AVO you have a lower chance to get hit at all. Dodge is used to avoid/dodge Critical hits. So with an increased Dodge, you have less chance to get critical hitted, while NOT reducing the chance ...


7

They matter, and they can make a decisive difference on the battlefield. Without support relationships, paired-up or adjacent units in combat average only about a 20-30% chance of a Dual Strike. With an S-level (marriage) relationship, I have seen Dual Strike odds go as high as 80% (with Dual Strike+). In addition, high support levels contribute to ...


7

No it can't. You'll have to restart the game to change difficulty.


7

Anna doesn't die so much as retreat. Even if she retreats and the Barbarians take the item from the village, it has no bearing on the next time you meet. That's where it pays to keep her alive (and relatively out of harm's way, if possible). While she's alive in your current mission, she lowers the difficulty by acting as a fantastic decoy. Keeping her ...


7

These are simply novelty weapons. They are mostly for amusement and do not have any hidden stats. Despite this, they do have the benefit of rank E weapon level requirement, making them great for raising weapon levels of recently class-changed units. For example, I currently have a streetpass team that I don't want to dismiss but am not yet strong enough to ...


7

Yes, weapon proficiency is permanent to the character / unit, even if their current class doesn't allow them to use that weapon. When the character moves back into a class which allows use of that weapon, their previous proficiency level will be used.


7

Yup, all DLC maps can be replayed as often as you like. Likewise, Spotpass teams may be summoned and fought as many times as desired.


6

A father that has access to male-only classes (Fighter and Barbarian) will pass on a female-only class instead. A father with access to Fighter will pass on Pegasus Knight to their daughter and a father with access to Barbarian passes on Troubadour. The exception to this is Vaike, who for some reason, despite having access to both Fighter and Barbarian, ...


6

From my experience, the convoy is intended to have unbounded capacity. Of course, there are technical constraints, but the game doesn't provide any provisions primarily intended to handle a "convoy full" condition.


6

As with all of the Fire Emblem games, if the main Lord(s) die, there will be a game over. For Awakening, game over will only be triggered if Chrom or Avatar dies. If the other character dies, they will be gone forever in the Classic Mode (but you can still proceed with the game without them) or temporarily in the Casual Mode.


6

The support bonuses are most definitely already included in the calculations. This is easy to check; move a character one space diagonally away from an enemy, and end his turn. Move your other character next to him and the enemy, and check his chance to hit. Cancel out, and move the character next to the enemy, but not the ally. His stats will be lower, ...


5

The weapon has a ranking on it and the character has a weapon ranking. If the character weapon ranking is not greater to or equal to the weapon's then they cannot use it. The ranking goes from E (lowest) to A (highest). In the bottom left hand corner you can see the characters weapon rank. No luck finding a picture of a weapon description though.


5

I don't know about Awakening specifically, but according to my past experience with every Fire Emblem title where Convoys were available, the condition to access it would be by having your character land right next to your main character (in this case: Chrom) or [thanks @AdamP] when your character is paired up with him (Chrom) The main character obviously ...


5

No. Here is a link that has a table of items that are not available for sale via StreetPass teams. Items that cannot be purchased via StreetPass Sword Missiletainn, Sol, Amatsu, Falchion, Exalted Falchion, Parallel Falchion, Mercurius, Tyrfing, Balmung, Mystletainn, Sol Katti, Ragnell Lance Luna, Gradivus, Gáe Bolg, Gungnir Axe ...


5

Unit experience is calculated based on an "internal level", and promoting a unit instantly adds 20 levels to this counter (making them effectively level 31 at minimum). This winds up meaning that promoted units get significantly less XP for killing non-promoted units. So no, if you want to pass on Galeforce to Lucina (I'm assuming?), you will need to grind ...


5

Yes, the story of Awakening (FE 13) is relatively stand alone, meaning you'll understand the story without having played any of the previous installments. However, Awakening has a lot of references to earlier games. The most prominent are: Chrom, one of the main characters of Awakening, is the decendant of the Hero King Marth1. My Unit (default name: Robin)...


4

There are no bonuses for these weapons, but the fact that they do less damage than bronze weapons can make them useful in specific scenarios: You want to level a character's weapon rank, i.e. get more hits on an enemy before it dies. This is especially useful in the case of the Kneader (a weaker heal), as I don't think you get rank for healing a fully ...


4

Stat boosts, from either tonics or surges, disappear after one battle, whether the character with those boosts participates in that battle or not.


4

Stat up items will not have an effect if the stat is already maxed. Each class has their own stat maximums, and these items can't be used to get around that. If you're only a single point away from the maximum, the stat up item will only give you one point. What you CAN do, though, is use skills. Skills bypass the normal limit by adding to the base stats,...


4

No, you will only miss out on one thing by playing on casual mode. If you beat the game while playing casual on the Lunatic difficulty, the NG+ for Lunatic will be casual only. This is different from beating it on classic mode which unlocks both. This is also different from the other two difficulties where beating it in casual unlocks both classic and casual ...


4

Actually, Critical Hits are subject to the RNG, just like To-Hit and Dodge. Your base chance to land a critical hit is [(Skill / 2) + Class Critical Bonus]. So every 2 points of Skill is worth an extra 1% chance to crit. This is further modified by: Your weapon's critical rate (Weapons with the Killer prefix are especially good for this) Your skill in ...


4

There are a few different colors on the map. @gorogoro got most of it right. White dots are completed story maps, and allow you to buy items from them, as long as a random encounter isn't there. If a Merchant is there, the selection is expanded the first time you shop there, with an item or two being on sale. The discount depends on the item (ie. Master ...


4

In addition to what's already been posted, they can also be upgraded to about the same stats as their iron counterparts without costing quite as much. It's cheaper to upgrade a tree branch to 5 attack power than to buy an iron sword.


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