75 votes
Accepted

Why is camping considered bad gameplay?

Put simply, camping isn't fun to play against. Camping is a fairly simple, effective strategy when the game allows such a mechanic. It doesn't necessarily require a lot of skill to put a lot of pain ...
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52 votes

What is "quickscoping"?

Quickscoping is older than the Call of Duty series, but it's a bigger problem in that game than elsewhere. The literal definition of quickscoping is exactly what you'd think - aiming down the sights ...
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  • 118k
33 votes
Accepted

Can someone recognize this FPS from a sceenshot?

This game is valorant. You can see Viper in the middle-right of the screen.
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  • 12.3k
28 votes
Accepted

Which game first introduced the concept of weapon recoil?

The first shooter to display weapon recoil, that I have managed to find, is the Dirty Harry (1990) video game. The game is a side-scroller in which players must guide Dirty Harry throughout San ...
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  • 510
27 votes

Why is camping considered bad gameplay?

Camping is generally considered bad if there is little to no opposition you can form against said camper. There are several different cases, I can give you examples: Spawn-Camping: Spawn-Camping is ...
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  • 1,162
26 votes
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What is "quickscoping"?

Quick scope is the act of zooming in or "aiming down the sights" with a sniper rifle and firing almost immediately after. The term became really famous/infamous with the Call of Duty series, but the ...
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  • 22.3k
25 votes

Why is FOV so limited in first person games?

First of all, the human FOV is more like 120. 180 requires you to move your eyes to really see something, the best you can do at 180 is maybe notice a movement. Distortion problems, as somebody ...
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  • 17.1k
24 votes

How can we make it easy for a poor communicator to convey tactical information to us quickly?

I used to play zombies with people without mics, and even a stutter isn't anywhere near as slow as pausing to type out a message (which is doable if you're really used to it, but not recommended). My ...
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  • 1,672
24 votes

Which game first introduced the concept of weapon recoil?

More of an RPG with FPS elements than a pure FPS, but the original System Shock from 1994 had projectile weapon recoil. This full-sized combat rifle is based on the 2064 Interlocutor KR-5. It's ...
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  • 3,221
18 votes

Can someone recognize this FPS from a sceenshot?

I searched Google for the image and one of the results was this page. You can see that it's the same image, and the game is "Valorant".
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17 votes

Why is camping considered bad gameplay?

You can't looking at camping across all games, as different games are balanced to either encourage or discourage camping. I'll give an example of both. In Quake 3, health bubbles, armor, and weapons ...
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  • 171
17 votes
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Difference between cl_interp_ratio 1 and 2

To fully understand cl_interp and cl_interp_ratio, you need to understand what these numbers are actually doing behind the scenes. Setting them randomly can actually make your connection worse off ...
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  • 36.5k
17 votes

Why is skill-based matchmaking so hard for studios to get right?

Not only is there a strong motivation to subvert it, it's also exceptionally easy to do. The major esports and multiplayer experiences, including Valorant and Destiny, are all free-to-play games. So ...
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  • 17.1k
15 votes
Accepted

What is ADS in sniping?

ADS stands for Aim(ing) down sights. It's (in my opinion) a spectacularly stupid acronym. It refers to using iron sights or a scope, as opposed to hip firing.
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  • 8,686
9 votes

Which game first introduced the concept of weapon recoil?

According to Phoenix: The Rise & Fall of Video Games, 3rd edition : In 1989 : Konix developed other controllers for the system. One was a light gun that had attachments to turn it into a ...
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  • 474
7 votes

What is "quickscoping"?

Quickscoping is exactly what you just said. Being ready to take a shot, zooming in, then immediately firing. However, your bit about TF2 is wrong. A sniper rifle (stock) can do between 50-150 damage ...
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  • 760
7 votes
Accepted

What do you call the kind of shooter game in which the background moves on its own?

It's called being on "rails". You can see this in several games, NES Adventures of Bayou Billy stage 2 being one of the oldest I can remember. Revolution X being one of the later ones. In levels like ...
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6 votes

Is there a term for using cover to artificially block AI attacks?

You are exploiting the AI The player is using meta-knowledge about the AI of a particular game to gain an (unfair?) advantage. This fits the definition of to exploit: to use (someone or something) in ...
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  • 17.1k
5 votes

How can I aim better/kill people more often in first person shooters?

This answer is aimed at non-realistic FPSes. This info is designed to assist anyone playing games like anything from the Tribes franchise, Quake, Half-Life, Unreal Tournament, etc. NUMBER ONE: LEARN. ...
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5 votes

Why is camping considered bad gameplay?

It depends on what you consider camping.. As others have stated, many times people complain about camping, when really the opponents are just sniping, or are just mad and want to find an excuse as to ...
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  • 1,209
5 votes
Accepted

What's the difference between a soft reload and a hard reload in first person shooters?

If my memory is right, the hard reload was one done automatically when you kept pressing fire and eventually ran out of ammo, in contrast the soft reload was done when you manually selected reload ...
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  • 3,271
4 votes

Does a higher tickrate actually help in fast paced online FPSs?

Normal people complain, because they've heard the Pros complain. The Pros complain because they truly notice the difference and get much more (actually not that many) shots on a 128 tick server. Now ...
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4 votes

Why is FOV so limited in first person games?

Human FOV is actually less than 180. You don't have color in the peripheral areas, and while you can detect something there, you cannot really see it ; It's more movement detection than vision. Also, ...
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  • 57
4 votes
Accepted

Etymology of announcing headshots, double kills, multi kills, etc

1 and 2 are easily answered in one answer: The sounds are a combination of both, Unreal Tournament and Quake. The kill streaks and headshot sounds are from UT and other sounds like Impressive, Holy ...
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  • 15.1k
4 votes
Accepted

How is the shooting and hitting managed in common shooter online multiplayer games?

I will address your question in the realm of Counter Strike since it is the game out of those you listed that I am most familiar with. Take it with a grain of salt since not all FPS games are the ...
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  • 875
4 votes
Accepted

What was the first ever FPS with secondary fire?

My answer is Star Wars: Dark Forces in 1995. The game is often referred as a Doom clone, but it also added gameplay features that were uncommon to the first-person shooter genre at the time of release....
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  • 26.8k
4 votes

What was the first FPS game with strafing?

I did some research, and my guess will be: Catacomb 3D, a first-person shooter with a dark fantasy setting released in November 1991: I could try using the keymapper for W and S for cursor up and ...
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  • 26.8k
3 votes
Accepted

If i Practice aiming with a bad mouse will it make me better with a good gaming mouse?

The price of the mouse does not have anything to do with that. It depends on several factors, where a cheap mouse can be as good as an expensive one. The factors are: Surface quality DPI Laser/...
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  • 15.1k
3 votes

How can I aim better/kill people more often in first person shooters?

The absolute best advice I've gotten on aiming was aim with your fingers, not your hand. Don't move the mouse how you do when you're browsing the internet; Extending and curling your fingers to aim ...
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  • 141

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