33 votes
Accepted

Can someone recognize this FPS from a sceenshot?

This game is valorant. You can see Viper in the middle-right of the screen.
Schism's user avatar
  • 12.7k
29 votes
Accepted

Which game first introduced the concept of weapon recoil?

The first shooter to display weapon recoil, that I have managed to find, is the Dirty Harry (1990) video game. The game is a side-scroller in which players must guide Dirty Harry throughout San ...
Lady_A's user avatar
  • 520
25 votes

Why is FOV so limited in first person games?

First of all, the human FOV is more like 120. 180 requires you to move your eyes to really see something, the best you can do at 180 is maybe notice a movement. Distortion problems, as somebody ...
Dulkan's user avatar
  • 17.4k
24 votes

Which game first introduced the concept of weapon recoil?

More of an RPG with FPS elements than a pure FPS, but the original System Shock from 1994 had projectile weapon recoil. This full-sized combat rifle is based on the 2064 Interlocutor KR-5. It's ...
Alan B's user avatar
  • 3,301
24 votes

How can we make it easy for a poor communicator to convey tactical information to us quickly?

I used to play zombies with people without mics, and even a stutter isn't anywhere near as slow as pausing to type out a message (which is doable if you're really used to it, but not recommended). My ...
Broneironaut's user avatar
  • 1,672
18 votes

Can someone recognize this FPS from a sceenshot?

I searched Google for the image and one of the results was this page. You can see that it's the same image, and the game is "Valorant".
Acccumulation's user avatar
17 votes

Why is skill-based matchmaking so hard for studios to get right?

Not only is there a strong motivation to subvert it, it's also exceptionally easy to do. The major esports and multiplayer experiences, including Valorant and Destiny, are all free-to-play games. So ...
Dulkan's user avatar
  • 17.4k
15 votes
Accepted

Difference between cl_interp_ratio 1 and 2

To fully understand cl_interp and cl_interp_ratio, you need to understand what these numbers are actually doing behind the scenes. Setting them randomly can actually make your connection worse off ...
Robotnik's user avatar
  • 37.8k
10 votes
Accepted

What was the first ever FPS with secondary fire?

I'm pretty sure it was actually the first "Marathon" game by Bungie, released in December 1994. Some examples include: Assault Rifle (has underbarrel grenade launcher) Energy Pistol (has ...
bruhmoment12's user avatar
10 votes

Which game first introduced the concept of weapon recoil?

According to Phoenix: The Rise & Fall of Video Games, 3rd edition : In 1989 : Konix developed other controllers for the system. One was a light gun that had attachments to turn it into a ...
DavePhD's user avatar
  • 494
7 votes
Accepted

What do you call the kind of shooter game in which the background moves on its own?

It's called being on "rails". You can see this in several games, NES Adventures of Bayou Billy stage 2 being one of the oldest I can remember. Revolution X being one of the later ones. In levels like ...
King of NES's user avatar
6 votes

Is there a term for using cover to artificially block AI attacks?

You are exploiting the AI The player is using meta-knowledge about the AI of a particular game to gain an (unfair?) advantage. This fits the definition of to exploit: to use (someone or something) in ...
MrLemon's user avatar
  • 17.4k
5 votes
Accepted

What's the difference between a soft reload and a hard reload in first person shooters?

If my memory is right, the hard reload was one done automatically when you kept pressing fire and eventually ran out of ammo, in contrast the soft reload was done when you manually selected reload ...
Yasskier's user avatar
  • 3,659
5 votes

What was the first FPS game with strafing?

I did some research, and my guess will be: Catacomb 3D, a first-person shooter with a dark fantasy setting released in November 1991: I could try using the keymapper for W and S for cursor up and ...
pinckerman's user avatar
  • 38.1k
4 votes
Accepted

Tactical stance in COD MW3 - is there RL equivalent?

There is a stance called C.A.R.(abbreviation for Center Axis Relock) system - which nowadays called 360° CQD(close-quarter defense) - that focuses on close range combat, that is used by US army, ...
Skye-AT's user avatar
  • 4,254
4 votes

What was the first ever FPS with secondary fire?

UPDATE: While Marathon (as per @bruhmoment12's answer) is considered the first one to introduce secondary fire, I found that Pathways into Darkness, released in August 1993, had two different keys ...
pinckerman's user avatar
  • 38.1k
4 votes
Accepted

How is the shooting and hitting managed in common shooter online multiplayer games?

I will address your question in the realm of Counter Strike since it is the game out of those you listed that I am most familiar with. Take it with a grain of salt since not all FPS games are the ...
Cloudzzz's user avatar
  • 895
4 votes

Why is FOV so limited in first person games?

Human FOV is actually less than 180. You don't have color in the peripheral areas, and while you can detect something there, you cannot really see it ; It's more movement detection than vision. Also, ...
L.D.'s user avatar
  • 57
4 votes
Accepted

Etymology of announcing headshots, double kills, multi kills, etc

1 and 2 are easily answered in one answer: The sounds are a combination of both, Unreal Tournament and Quake. The kill streaks and headshot sounds are from UT and other sounds like Impressive, Holy ...
dly's user avatar
  • 15.3k
4 votes

Does a higher tickrate actually help in fast paced online FPSs?

Normal people complain, because they've heard the Pros complain. The Pros complain because they truly notice the difference and get much more (actually not that many) shots on a 128 tick server. Now ...
Иво Недев's user avatar
3 votes
Accepted

If i Practice aiming with a bad mouse will it make me better with a good gaming mouse?

The price of the mouse does not have anything to do with that. It depends on several factors, where a cheap mouse can be as good as an expensive one. The factors are: Surface quality DPI Laser/...
dly's user avatar
  • 15.3k
3 votes

How can I aim better/kill people more often in first person shooters?

The absolute best advice I've gotten on aiming was aim with your fingers, not your hand. Don't move the mouse how you do when you're browsing the internet; Extending and curling your fingers to aim ...
Henry A.'s user avatar
  • 141
2 votes

What are the proper steps to calibrate my mouse before playing FPS games?

"I always have problem to properly calibrate my mouse when playing FPS games (Combat Arms)." I know this answer is very late; but I've played quite a bit of Combat Arms over the years and I believe ...
JMac's user avatar
  • 1,276
2 votes

What is camping in a first person shooter?

TL;DR: if it is an advantage to be there - it is camping, if it is (at least temporal) disadvantage it is holding. I've read all answers but havent seen an direct comparison between these two (...
Sanctus's user avatar
  • 770
1 vote
Accepted

Motor skill: Let speed come naturally?

The following citations don't speak to starting slow, but they confirm that speed and accuracy increase with practise. It is interesting that with practice, [...] limb trajectories get faster and ...
NiteCyper's user avatar
  • 10.2k
1 vote

Why is FOV so limited in first person games?

As mentioned in other answers, humans don't really have a good 180 FOV. To add onto those points, consider what would be needed to naturally utilize 180 degree FOV. Your screen definitely doesn't ...
JMac's user avatar
  • 1,276

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