Capping your framerate can have a few benefits:
Decreased energy consumption
Decreased heat production
Decreased noise (cooling fans run slower)
Capping your framerate is especially beneficial to laptops or any other sort of mobile computers as it provides an excellent way to keep a laptop from eating its battery alive and also from burning a hole in your ...
Steam actually has a built in setting for you to check the FPS of any game. Go into setting and select the In-Game options and change the In-Game FPS counter to whatever position you want. This will then show some small text in one of the corners with the current FPS of the game.
Apparently Dynamic Super Resolutions conflict with the driver reporting max refresh rate to the game, even if they are not in use. They MUST be disabled.
Right click Desktop > nVidia Control Panel > Mange 3D Settings > DSR - Factors > Set to Off
Apex Legends > Settings > Video > VSync > Double Buffered
Other things I happen to also change before it worked,...
Generating more frames than your monitor can display is a waste of energy; frame-tearing can only be eliminated by video-syncing, but it can be minimized by capping FPS at the monitor frequency. However, input-latency is a related consideration.
Drawing on my experience writing GUI systems, it seems to me that the following must be true.
Yes, there are good reasons for why games need a higher resolution and framerate than movies.
Basically, it all boils down to the fact that a PC needs to compute everything it wants to show, while a movie simply records everything it sees. Therefore a movie can display the real world more accurately than a game, using less precision.
Everything that's running on your PC will make use of some resources, which means your game won't be able to access those resources. However, if your game doesn't actually need them, it won't be affected much if at all.
So it all depends on how powerful your PC is, how much (and what kind of) resources the game needs, and how much (and what ...
While I can't say which program is adding the On-Screen Display for FPS (Frames per Second), I can confirm that it's not coming from Overwatch/D3. (Or the Blizzard launcher for that matter.)
The font that's being used seems like it's coming from MSI Afterburner or a program that uses the Afterburner software. MSI Afterburner is a GPU monitoring software ...
The system requirements for Dark Souls 2:
OS: Windows XP SP3, Windows Vista SP2, Windows 7 SP1, Windows 8.
Processor: AMD Phenom II X2 555 3.2Ghz or Intel Pentium Core 2 Duo E8500 3.17Ghz.
Memory: 2 GB RAM.
Graphics: NVIDIA GeForce 9600GT, ATI
Radeon HD 5870. Hard Drive: 8 GB available space.
And for Dark Souls 3:
OS: Windows 7 SP1 64bit, Windows 8.1 ...
Let's start with the easy one.
Can the human eye actually tell the difference between 60hz and 144hz?
Yes. It's one of these "you gotta see it for yourself" thing. 144hz looks crazy smooth. Even just moving the cursor around the screen is impressive at first.
why is refresh rate considered important beyond 60hz?
Well in the context of games, assuming ...
Note: This answer is mostly based on my personal experiences.
Higher framerate is usually useful, because games tend to run on a cycle where input is checked once per frame. The more input checks you can get per second, the less input delay there will be, and input delay is something that keeps coming up, especially in competitive games.
But keep in mind ...
Taken from the forums: http://us.battle.net/forums/en/overwatch/topic/20744844281
(which is quoting something posted on reddit, with no direct link to original post.)
one dot means framerate is simulation bound (lots of gameplay to sim, GPU/render is fine)
two dots means GPU is saturated
three dots means the Render thread (which feeds the GPU) is ...
As an Intermediate Redstone-er, I'd recommend doing the following:
Convert long Hopper-Lines into Water Stream Ways, example for if you don't understand my terminology on this:
The packed_ice helps to speed up the transport process, as well as preventing itself from melting like normal ice does. An additional note, replacing hoppers with this greatly ...
Tips on how to improve performance in games, and in Android in General:
Keep your device up-to-date with the latest firmwares and software (apps). Android 4.1 gave a significant boost in speed, so try to obtain that update.
Remove unwanted apps from your phone, or disable them so they don't take precious resources during gaming
Uncapping your framerate is a common way to minimize input lag. Even though your monitor's refresh rate may be constrained to 60Hz, for instance, frames can actually be delivered more frequently than 60 FPS when uncapped. This may sound counterintuitive at first, but it becomes clear once you understand the difference between a monitor's refresh rate and a ...
Data is from http://www.videocardbenchmark.net/gpu_list.php.
As you can see, your GPU is not even half the rating of the minimum requirements (if compared to the GeForce). You should not expect to be able to run the game.
Note: I have no idea why the two minimum requirement cards have such a huge difference, but regardless, this is still way above the OP'...
You're probably in Big Picture mode, which does not have an FPS counter, even if it's on in the main/non Big Picture mode. If you use a Steam Controller or an Xbox/PS4/other controller with Configuration Support enabled and it's connected, the overlay will be in Big Picture mode, even without you turning it on in the Steam client.
Since console games are closed off to development/back-end analysis tools (such as a console you would find in a PC game), your only option to find the frame rate is using external hardware that directly interacts with your console or outputting video from your console to your computer for analysis by a special type of video software.
I once worked porting a game from iOS to Windows 8.1 app. The process was quite cumbersome to say the least. The problem with 8.1 apps is that they sometimes require an extra layer of processing to handle the Windows OS calls. As previous Windows products, it doesn't like following standards so much. It prefers to establish its own.
Even after the porting, ...
You can supposedly do this by changing an INI file though this causes some people's games to crash.
Alternately, if you're not averse to it, whenever the rain starts up, press ~ to open the terminal and type fw 15e or fw 2b52a to force the weather system into a 'clear day' state.
Of course, if you do decide to use mods someday, there are plenty of nice ones ...
There is a very good reason for this. You see, movies are videos, so they take up video space. Naturally, this means that longer movies take up more space. Now, the way movies work is that they are rendered as frames, then played at a certain framerate. As a result, a 30fps movie is larger than a comparable 20fps movie.
Because the human eye cannot really ...
After some research, I found that my issue was that bumbleebee and primus was limiting my graphics card capability.
To resolve this issue, I followed the below steps:
Remove Bumblebee by running: sudo apt-get purge bumblebee bumblebee-nvidia
Install nvidia-prime by running: sudo apt-get install nvidia-prime
Reboot the system
Open the NVIDIA control panel ...
It depends on the game engine behind the game.
If you just run a v-sync, the engine probably don't know this. It will generate 60+ frames, but not all of them were directed to your display. Which means some of them just bounce.
If you define it in the game itself, the engine knows about it and can react. If the engine produces a world or a scene and ...
There are several reasons to do this:
On less powerful video cards it can often be a good thing to limit the framerate of games so they don't overheat. It can also be used to limit power consumption if needed.
If you experience moderate screen tearing (where the image shown on the screen becomes "fractured" due to camera ...
The main purpose of GSync/Freesync is precisely to prevent you from noticing such fluctuations (which you usually notice by sudden lag spikes). In addition adaptive sync prevents screen tearing from framerates higher than native refresh rates of the monitor.
Within the adapative sync enabled area (usually 30Hz+) the tech is active and you won't be able to ...