SC2Mapster is a site dedicated to map-making for Starcraft 2.
Their tutorials sub-forum has tons of mini-guides describing how to do various things in the map editor. Note that that sub-forum is not the appropriate place to ask questions about how to do things; for that, go to the sub-forum specifically related to the kind of thing you have a question about ...
I had a problem a long time ago where I was unable to open Blizzard maps also. The best advice I can give you is to uninstall and reinstall Starcraft II if possible. When I did that, I was able to fix my problem. You could have somehow put the Starcraft II Map Editor into a bad sequence, or have a bad registry, which only reinstalling it can fix. ...
Go into the Map Editor and select File -> Open in the Menu. Then click on the Tab "Battle.net" on the left, Log In with your SC2 account details and then you can open any map that is published on the Battle.Net server, including Blizzard maps.
You can also play one of the YABOT or SALT maps with a friend. YABOT allows for a restart of the game on-the-fly ...
There are two ways of doing this: editing the ability through the Unit (so you don't have to remember what it's called) and editing the ability directly. I'll go through unit because I think it's easier.
Push F7 (opens up Data Module)
"Units" tab is default. Type in the unit you're editing. I'm doing "Marine"
Once you start typing letters you'll notice the ...
You will need to read up on Units (anything you can click on). Each unit has an ID.
Next, you will have to use a trigger. When a harvester starts to harvest from a mineral patch, you will make a trigger that assigns that harvester to the mineral patch.
You can learn the basics of triggers here.
So once a probe starts harvesting, you can trigger a ...
Following the idea of user1337 I came with the following idea:
When a worker is harvesting, remember which mineral field it did it from
When a worker finished harvesting, remove its cargo and repeat the harvesting order, for the same mineral field, again.
Have a "stack count" remembering how many times the above point occured. When a threshold is reached, ...
Your dimensions should scale to the current user's resolution (which can be really any user with any resolution).
External libraries similar to this one should help you on finding out the current client resolution and scaling your dialogs accordingly.
My advice is, test your dialog in a commonly used resolution and set a ratio accordingly.
For example: ...
There are very few "good resources" on using the Galaxy Editor, and I have yet to come across a simple and straight forward hands on tutorial for it. A few sites have been helpful in the past to me:
SC2 Mapster has a few bits of documentation, as well as a reference on built-in functions of the Galaxy language. I found this rather useful.
IronManSC has ...
This is untested pseudo-code, so it probably won't work right-off-the-bat - (I used to use the BW map editor)
Reveal map trigger
Unit - Any Unit Enters Within 2.0 Of Xel'Naga Tower (30, 100)
Visibility - Create a visibility revealer for player x within region
If you have a replay with the scenario and are not certain if the opponent saw it you can select his vision and check.
But the easiest way is to open the map in the map editor, chose the position you want to check, place neurtral building and act as if you were your opponent.
If you choose "Very Easy" AI you have about 10 minutes to check with your initial ...