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32

As the developer, I can give you a definitive answer: Whether or not you give your game a custom name does not affect the value of the ratings. However, if you simply leave the name as Game #X, it can cause some tongue-in-cheek responses from the reviewers who will refer to this fact. It doesn't change the value of the review, it just changes the text. We ...


18

Yes, you should, it allows you to: Increase the size of your dev team. Get better training options. Train specialists. Develop larger projects. Unlock the R&D lab and the Hardware lab at the second and final upgraded office.


15

There are a very large amount of Great Combinations. Game Dev Tycoon shares most of its Great Combinations with Game Dev Story. An incomplete list follows: Airplane / Casual Airplane / Simulation Airplane / Action Aliens / Action Alternate History / RPG Business / Simulation City / Simulation City / Strategy Comedy / Casual Cyberpunk / Action Cyberpunk / ...


13

When you're prompted to deal with your pirates, you're given two options - warn them or sue them. If you choose to warn your pirates, your fans will respond positively to the fact you didn't launch all out war against gamers pirating your game. You'll be presented with a brief bit of story about how piracy is rife within the games industry and that many ...


11

The game is programmed to give you the option periodically, a few weeks after you decline the first offer. It always comes back.


11

This is done by making a game named 'Pong' while in the garage. When you code the graphics part the animation on the wall will play.


9

They are relative. Setting them all to the top will give you the same result as setting them all to the bottom. You need to set them to different levels (relative to each other) in order for them to have an effect.


9

Later on in the game (at around year 20 or 25 or so), Dave Johnson will offer you the ability to put some red explosive barrels in your game. You need to accept this offer and then put the barrels in to a particular type of game. During the development of every game up until you use the option, you will gain a new option to include the barrels in the game ...


8

As per the Game Dev Tycoon wikia page you need to be in the third office (I'm assuming you're not counting the starting 'garage' as an office, in which case you'd need to be in the fourth "office") and meet the following requirements; Must have access to the third office and have at least one designer specialist. Each additional designer specialist will ...


7

KEY: ++ = best, + = good, otherwise, avoid these combinations Action Adventure RPG Simulation Strategy Casual PC + + + + + + Govodore 64 + + + + + + TES + Master V + Gameling + ++ ...


7

Yes, all systems follow a timeline that roughly corresponds to the real life schedule of the various consoles and devices. Below is the full timeline (at the base game speed - this gets stretched out or condensed depending on the game speed setting): Y1 M1 W1 (Start of Game) Govodore G64 made available. PC made available. Y2 M1 W2 ...


7

Answering my own question in case anyone ever winds up here with the same problem: Not a bug... turns out that this employee was actually just at 0% efficiency. Some combination of me being unobservant, and my screen brightness meant that I'd missed the bar going down, and then it had ended up being near-invisible when empty. Lesson learned!


7

That's rather based on luck. First off, you should know that guide telling a lot about possible matches of topic, genre, audience and system. You should have a good team. Use your boosts at the right time. Develop a sequel of a really successful game (10 rating) to increase your chance of having a 11/10 score. Have luck. You should also read this wiki ...


7

The game will ask you again if you want to move every 5 months. From codeNw.js: (!a.flags.lastMoveUpLevelQ||a.flags.lastMoveUpLevelQ<=GameManager.gameTime-2E4*GameManager.SECONDS_PER_WEEK) The game prompts the notification only if you never declined it, or if the last time you declined was 2E4*GameManager.SECONDS_PER_WEEK ticks ago. From codeNw.js ...


6

Aha! Found it - now that I have multiple employees (well, there are just two of us) the 'Research' option has disappeared from the main menu and now appears under a menu I get from clicking on my character: It seems that it's possible to get each of your multiple employees to research different game elements simultaneously, so while I am researching ...


6

The most important aspect to have good reviews is being consistent. You are always 'competing' with your previous high score . You should try to balance the Design and Technology points depending on the Genre and Topic of your games. Some combinations have an specific ratio of Design/technology points; having this ratio will result in better reviews. Here ...


6

Yes, you can simply press Esc and choose the "New" option:


5

Whenever a bug crops up post-release, you should be able to find an option named Release a Patch with a price following it in parenthesis. This option shows up whenever you right click on any of your characters. It will patch the game and make your fans happy!


5

You should probably sponsor this, as hiring female employees gets you an achievement (not sure which one). Basically anything like this that is morally right (or no reason for you not to do it) you should agree upon, as it may help you in the long run, and it also gives you more fans.


5

Most of the easter eggs in Game Dev Tycoon revolve around games already made, or your company's name, naming your company after a 'well known' company nets you one, or making a specific game in a certain office also works. Like for example, while in the second office, naming a game Wing Commander gets an easter egg. (Needs to be before PC upgrade.) Or you ...


5

What Shadur left in comments is correct. If you are expecting high results on your reviews after development, especially if the game has the chance to be a hit, you want to hype it. It will result in increased marketing and sales/units sold. If your end product gets bad reviews and overall isn't that good you will take a large decrease in sales and your ...


4

1) If you over-work them you don't get a bonus XP modifier. That xp affects your technology so if you have a lot of research points and want to progress as fast as possible, you need the XP bonus. 2) It drains a lot of extra stamina. For example: Employee just came back from vacation, should last a long time before the next vacation, if you force 200% out ...


4

Your games are measured next to your previous average. If you release large amounts of AAA games, your average will reflect that since they have a very high weight compared to small games. As such the answer is yes, but you would have to spam a lot small games, 5 or 6 for every decent AAA, more for your successful ones


4

You can look here for a table that lists good Topic/Genre combos. Here is a list of genre combos and the appropriate weights you can give throughout the development phase. The first genre chosen is weighted twice as much as the second one. Say you picked one bad genre and one good genre; if the bad one is first you will be worse off than if the good one ...


4

Yes they are equal at some levels. Graphics are calculated as tech level during the review phase. 3D graphics only overtake 2D graphics at V4, and every version after that. 3D V2 and 2D V2/3 are all equal, as well as 3D V3 and 2D V4/5.


4

It certainly does for your own console once you finally make it. Every time I made a game for my console the sales of it rocketed. As far as other consoles I wouldn't say so. PC naturally dips and then starts to get better, it could have been coincidental timing. The way the game is designed is such that you're supposed to take note of the market share of ...


4

Licensing a game engine will happen automatically for a period of time after creating a new game engine with the SDK selected as one of the engine elements. You will receive a payment on a monthly basis for " SDK" in addition to any income from Grid (if you completed it) and game sales.


4

To unlock the research for AAA games, you have to develop a Large size game with a score of 10-10-10-10 or 9-10-10-10 (source). You complete this research in the R&D lab, which requires a design specialist. You can reduce the monetary cost of research by having multiple design specialists. When you start to develop a AAA title, the research option "...


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