112

The first computers were monochrome; they only knew 2 colors, as for each pixel, you only had 1 bit: 0 1 As for the Gameboy, it supported 2 bits per pixel, which gives us 4 possible colors to choose from: 00 01 10 11 How did the makers decide on four and why not three Because they already had 4 colors to choose from. When people have 10 fingers, why ...


77

While Nolonar's answer is true from a technical perspective, it's not the actual reason why the developers chose to go with a monochrome system. Gunpei Yokoi, the creator of the Game Boy, intentionally designed the system monochrome to force games to be more abstract, thus preventing players from getting too caught up in details. As he put in in a 1997 ...


75

Yes, this did in fact happen. The game E.T. the Extra-Terrestrial was notoriously bad and highly criticized, and Atari sent the left over unsold games to a dump to be buried. They were buried in Alamogordo, New Mexico in 1983. There is a back story behind the mass burial as well. In 1982, Atari had created a port of Pac-Man to their 2600 console. They ...


63

The Short Summarized Answer These are the relevant facts. These were drop rates for two items important to the speedrun attempts over the course of six livestreams. Ender pearls are obtained 4.7% of the time. Out of 262 rolls they were obtained 42 times. Blaze rods are obtained 50% of the time. Out of 305 rolls the were obtained 211 times. The probability ...


60

Achievements: A History The first form of achievements that appeared, in the way you describe them was on the Atari 2600, 30 years ago. For some of the Activision games on the system, there would have challenges listed in them. Most often, these were simply "score x amount of points," but there were also challenges such as "finish a level in six seconds", ...


53

Originally Minecraft (built on Java) was released by Mojang in 2009, for computers that supported Java. In 2011 Minecraft Pocket Edition (PE) came out for mobile devices, which was built on Objective C and C++ instead of Java. In the following years, versions of Minecraft for Xbox and PlayStation came out, which also used the same underlying languages as ...


33

Soon™ almost certainly originated from the term "Real Soon Now" that was originally popularized by Jerry Pournelle to describe software with vague release dates in his articles in BYTE magazine. He used the term at least as early as 1984 (BYTE Magazine, November 1984, page 374, first column). It became very popular on Usenet as well and there it combined ...


33

Wikipedia's article on arrow keys covers some of the history of WASD: The scheme wasn't popularized until competitive play in Quake and subsequently QuakeWorld made clear its advantages over the older arrow key configurations. Competitive Quake play only popularised the layout though, as it wasn't the first time they were used: In the same year that ...


31

They're describing tool-assisted speedrunning, aka TASing. A TAS uses an emulator, allowing a player to make frame-perfect button inputs, simulating absolutely perfect play, and allowing any errors to be rewound and redone quickly. In the case of Dragster, we already know that perfect, down to the individual frame level (shifting and accelerating at the ...


29

Watching one video on the game discussing this, they believe that this was the day the Ubisoft Milan was founded, who helped to develop this game. However, they weren't able to track down an exact date of when Ubisoft Milan was first founded. The Wikipedia page only states 1998. There is also a Reddit thread discussing this as well, and the Milan studio ...


29

On top of the genres others mentioned - simulators and historical strategies - I think another genre is worth mentioning; gamification of real-life problems. Probably the most prominent example is Fold.it. It's a protein-folding puzzle game, where the process of folding proteins (a task machine AI is pretty bad at, but humans can be quite adept with enough ...


27

After you got me interested, I did some research. Apparently, it was distributed through a machine called the Mew Machine (Celebi in Generation II): A person has posted on a forum about this machine, and his speculations are as follows: I got a feeling that there are 2 Super Famicom's inside aswell as 2 Super Game Boy 2's that are linked with eachother.. ...


27

The "tools" they mean is something that can be used to analyze the game. There are probably a few ways to do this, but one video here discusses using a RAM analyzer for the Atari 2600. What it does is when the CPU writes to the RAM, the RAM analyzer will detect this, and copy the information into a different memory array that they can look at further. ...


26

The first shooter to display weapon recoil, that I have managed to find, is the Dirty Harry (1990) video game. The game is a side-scroller in which players must guide Dirty Harry throughout San Francisco. He wears a blue suit, although it can be exchanged for a white suit. He wields his signature Smith & Wesson Model 29, and players have the ability ...


22

More of an RPG with FPS elements than a pure FPS, but the original System Shock from 1994 had projectile weapon recoil. This full-sized combat rifle is based on the 2064 Interlocutor KR-5. It's not quite as powerful as it sounds, and it produces a big recoil and thus has a longer recovery time than the other weapons. Still, it's handy to have around, ...


20

Was it released? No. See felipepepe's post on 2015-01-21 with information from David Shelley of SSI: Internally, we decided to wrap up the Gold Box games with Pools of Darkness (in-house), while we ramped up to do Dark Sun, and a sci-fi RPG named M. This was a turbulent time for SSI and M ended up cut. ... It was at the cancellation of M and the revising ...


17

One category that comes to mind are simulation games, for example Microsoft Flight Simulator. Although I have not played the game, I'd imagine the joystick controls, terrain and available aircraft would be quite realistic.


16

The Meaning of Colors While doing research on why the color-coded system came to existence, I remembered that each color is perceived to have a few meanings. Looking at this list, there could easily be some links to why they picked certain colors. For example, in Star Wars the Old Republic, the ordering of items is White (standard), Green (premium), Blue (...


13

The game never existed. Both Wikipedia and Snopes state this definitively. One theory for the creation of this urban legend is that is was started by Kurt Koller in an effort to get more visitors to his site dedicated to arcade gaming.


13

Most games contain a certain amount of fiction, but there are definitely games out there that are based on real world events. A lot of games set during WW2 cover real battles from the war, for example. If you want a different term for non-fiction games, you can look into historical games. A lot of these cover historical events from our own nonfictional ...


12

The English Stack Exchange does a good job explaining the history of this word. The word "buff" also means to polish something and make it more attractive. Keeping that in mind, when you buff a character in a video game, you're "polishing" them up, get it?


12

It's pretty hazy by what you define as a user interface. Judging by the criteria you laid out in the comments then the Sega Saturn (1994) is the first console to have a home dashboard with various options including playing games, music, and console settings. User Timmy Jim was correct, stating: Not sure if it's the first, but certainly a very early ...


11

This was translated in a hurry so please forgive any grammatical errors. From the wikipedia entry: It was first discovered in the Famicon version of "Gradius", where it was a 'full-powerup' command entered while the game is paused to give the best equipment and stats/abilities etc. The details are as follows: When the arcade version of 'Gradius' was ...


11

The term was apparently coined by Yu Suzuki, the creator of Shenmue. Other games, such as Shenmue (Sega, 1999), the game whose director Yu Suzuki coined the terms "Quick-Time Event" and "QTE," are not so forgiving. Failure at a QTE will result in player death and a game over condition. src Shenmue, which came out in 1999, was not the first game to ...


10

The main arguments are pretty obvious. Though it was restricted by the technology of the time, it delivered a poorly constructed and somewhat confusing rendition of the video game's portrayal of the classic movie. The wiki says several things on the topic: ...complaints focused on the plot, gameplay, and visuals. Video Games called the game "really for ...


10

The other answers mention the origins tracing back to Diablo. According to Diablo designer David Brevik (on the May 16, 2019 Game Informer show): Angband was a game that I played literally thousands of hours of ... there were different random items that you could get in the game and they had different colors ... if you found a rare one the text wasn't just ...


9

There is an interesting post on Reddit about this question. You can read and imagine many theroies on this topic, but I think the answer is really simple : The developers leak them and they spread. No one can just figure out combinations of buttons like the ones in the old GTA's.


8

WASD keys are the left most keys which form an arrow shape, allowing the left hand to control movement (and still allow the thumb to reach the spacebar). The right hand is free to use the mouse. This setup is for right handed users who use the mouse with their dominant hand.


8

One of the best explanations for the hatred of the E.T. game is given on this page: While that seems like a great list of features, players in 1982 weren't prepared for that much change. You really needed to read the manual to understand the game and how to play it. As younger children were the primary audience, it's no surprise that it wasn't well ...


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