81

Tearing occurs when the graphics card's buffer is sent to the monitor while that same buffer is being changed. You still get tearing even if the FPS is limited to the refresh rate of the monitor because those things aren't locked together without vertical sync enabled. Think of it like you're in a classroom, where the teacher is writing notes on the board. ...


65

V-Sync is short for "Vertical Synchronization"; its only purpose is to avoid screen tearing in games. What is screen tearing? Image by Vanessaezekowitz, via Wikimedia Commons. Used under the CC-By-SA 3.0 license. Screen tearing happens, because your GPU sends a frame to your screen when the latter hasn't yet finished displaying its previous frame. ...


48

I have a similar computer set up, and here is how I make it work: Go to the NVIDIA Control Panel by right clicking on your desk top and clicking on "NVIDIA Control Panel". In the default screen that pops up (it should be "manage 3D settings", and the "Program Settings" tab should be automatically selected), under "1. Select a program to customize:" hit ...


25

Depends on the resolution you play at. If your game resolution is your desktop resolution, then fullscreen is likely to be slightly faster than windowed mode in all scenarios, for the reasons enumerated by Philipp. Honestly, however, on my dated hardware I take a much greater performance hit by running games at desktop resolution than I do by playing at a ...


19

When an application runs in fullscreen mode, it runs in "exclusive mode". That means it has full and direct control over the screen output. But when it runs in window mode, it needs to send its output to the window manager (windows explorer) which then manages where on the screen that output is drawn. This takes some additional performance. The performance ...


16

Because even if your fps is the same as refresh rate of the monitor, it doesn't mean the frames are synchronized with the refresh rate. Screen tearing can happen at any fps, if vsync is off.


15

NVIDIA has created another algorithm, FXAA (Fast Approximate Anti-Aliasing). Unlike currently used MSAA, CSAA and their variations, it works on a pixel level, never touching geometry. It finds jagged edges and smoothes them. It is faster than the rest. Like FSAA, it has no problems with alpha channels, shaders etc. However, the results are more blurry. I ...


14

The "Quadro" (nVidia) and "FirePro" (ATI/AMD) cards are workstation-class cards, intended for professional use and optimized for things like Adobe Creative Studio. They are not optimized towards the demands of games. ATI/AMD & nVidia's consumer- and enthusiast- grade hardware are optimized towards games, however. In general, you'll find that ...


12

This option will allow your GPU (graphics processing unit) to process certain video data, instead of your CPU doing it. This is a good thing if your GPU will do a better job than your CPU - it will take load off the CPU and hopefully make the application run smoother. However if your GPU is old and/or not very good, it may not be wise to enable this ...


10

The short answer is, it's there to let you adjust the picture, with the intent that it looks pleasing to your eye. Therefore, if you're happy with the way the picture looks, the gamma's probably fine. In gaming, extreme adjustments to gamma might expose or hide similarly colored items, which might change the game slightly, but otherwise it's a personal ...


8

I have encountered the same problem. As far as I can tell, it has to do with how the game engine renders the 1080p cutscenes, shifting the color (chroma) part of the videos vertically. As the game engine is EPIC's Unreal engine, it may be related to this bug, which seems to produce the same color offset issues. This might have been the reason Firaxis had ...


8

More VRAM allows your computer to load more and higher resolution textures or 3D meshes onto your GPU, as well as render images at higher resolutions (multiple monitors is the same as having a higher resolution). When your GPU does not feature enough VRAM, it will load its ressources onto the system RAM instead. However, due to the system RAM's distance to ...


8

So, considering the discussion in the comments, and my opinion, possible causes of the FPS drop and screen tearing for the specific game in question, CS:GO, would be (in order of likeliness) Corrupt configuration files on CS:GO. (OP already reset them, discarded) CSGO or Source Engine update issues (No updates were released at the time of the incidents) ...


7

Triple Buffering has a high GPU memory cost associated with it, so sometimes it can actually kill your performance if the game you're playing is already working your card fully, but as Here there are literally no down-sides. Triple buffering gives you all the benefits of double buffering with no vsync enabled in addition to all the benefits of enabling ...


6

Unfortunately there isn't really a concrete way to look at models numbers and know how they will perform or which is better. Model names are arbitrary and naming schemes may change from time to time. However, manufacturers have some incentive to have at least some kind of coherent naming scheme at any given time for marketing purposes. If you want to compare ...


6

Issue resolved. The problem was with the charger, it was not giving the rated output. Learning If drivers and a hard reset do not fix the problem, temperatures are normal, clock speed is not limited but utilization is less, power supply could be a problem. Since I was in a hurry, I asked a question which does not belongs to this site, here is the ...


6

I eventually found out that the game was "missing assets", meaning textures and images it needed because not all the necessary files were downloaded. By "verifying" my steam installation, it updated the needed assets and the problem went away.


5

It is (after switching AA off) the most important setting: doubling your resolution requires four times as many pixels to be updated per frame. So, as a rough estimate, by decreasing your resolution for a factor 1/f, your framerate can increase up to f².


5

Graphics cards have a number of important statistics. Like CPUs, GPUs can be measured by clock speed, number of cores, and bus bandwidth. Additionally, the amount of dedicated graphics memory will have a performance impact when running software that loads a lot of textures or other graphical data into memory. One statistic that can be calculated from these ...


5

I feel like this issue is one of those things that are difficult to address because of limitations imposed by game engine design: What you will likely find if you are able to extract the raw z-buffer data is that z-buffer precision is reached at the flickery areas: At the point in the rendering pipeline where z-rejection occurs for these fragments, ...


5

Alienware m11x utilizes Optimus technology which switches between your Intel HD (to safe your battery life) and nVidia (high preformance on demand) GPU. When you start a game, it do (well, should) switch to your nVidia graphic card. Just in case, I suggest updating your GPU drivers up to date. If you want to be sure Optimus is working as it should, try ...


5

I was testing and playing with the config file (desperately), and in my specific case the solution was to use Windowed Mode, so I can't run at Full-Screen but Windowed mode works perfectly. Just open (or copy from Host OS) the config file D3Prefs.txt stored at %USERPROFILE%\Documents\Diablo III and change this value DisplayModeWindowMode "0" From False (0)...


5

Your question seems a bit absurd. You can't download a graphic card. Maybe what you actually mean is download a driver for a graphic card which is better than the one you have installed. If you have the wrong driver for your graphic card, it simply won't work. You can't magically turn your graphics hardware into a better one by installing different ...


5

Games that currently support: Deep Learning Super-Sampling AND RTX ray tracing: Metro Exodus 1 Shadow of the Tomb Raider 3 Wolfenstein: Youngblood 4 DLSS only: Anthem 5 Battlefield V 1. Final Fantasy XV (Windows Edition) 6 Monster Hunter: World 2 RTX ray tracing only: Call of Duty: Modern Warfare 7 Control 8 Quake II RTX 9 Stay in the Light 10 ...


4

It is hard to answer this question generically. Display "Mode Persistence", as it is called in the biz, is a notoriously fickle and config dependent feature. Key factors to consider: Display mode (Clone, or Extended Desktop) Graphics adapter (nVidia, ATI, etc) Version of Windows (generally pre-Win 7 or post-Win 7) Display modes are handled differently ...


4

This may not answer the question exactly, but could help determine if the nvidia card is being switched to during high load (which is part of what the question is about). Optimus State Viewer Using this tool you could be sure about whether the optimus technology is actually working and you may not have to force anything since its for the best. But if you ...


4

I think it's rather obvious that your gamma affects your chances of seeing things that you are able to find, but not necessarily supposed to find. For example, you are able to find a secret entrance in a 3D shooter, but you are not supposed to find it easily, so maybe the map designer put the entrance into a dark corner. The designer has to assume the ...


4

After more long hours of searching I came across this. Installing MSI Afterburner and raising the clock speeds with 1Mhz ended up fixing the problem for me! Now I run that same Arma 2 at 50-70 FPS :D Thank you, David from 2011!


4

Yes, it is possible, though it's horrendously unintuitive and weird to configure. I've tried to find it out many times, but wasn't able, so I stayed with this small window for years. But I've finally manged to find the solution! The following guide is based on two forum threads (big thanks to those guys!). I believe it is valid for both 640M (including LE) ...


4

It's actually very simple: back in the era of early DOS laptops (late eighties to early ninties) there were various implementations of CGA laptop screens, including small CRT monitors, plasma monitors and early LCDs. Some of these LCDs were fairly crude monochrome monitors and would display inversed colors. Examples include, but are not limited to: SONY ...


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