73

So while looking into the effects of Immunity, I found this little tidbit: Immune effects will not prevent the game from ending automatically at the start of the 90th turn. {Hearthstone Mythbusters} In the provided video, the two testers have Mal'Gannis on the board and continue to pass the turn to each other. Immunity is protecting both from fatigue ...


61

The key concept at work here is that of Card Advantage. The basic premise is that cards are extremely valuable, and having access to more of them than your opponent is a strong advantage. Perhaps counterintuitively, card advantage is more important than mana advantage (especially in Hearthstone where mana is pretty normalized), and card advantage is more ...


56

Squelching mutes the other players emotes on your end. Traditionally Squelch is used in two way radio operation and is used to cut off an incoming signal if the strength drops below a certain level. In gaming terms it often refers to cutting off all communications from another player.


54

Yes there is one in the wiki: Quest Name Requirement Reward First Blood Complete a game in Play mode. 1 Card Pack The Duelist Play 3 games in Play mode. 100 Gold Level Up Get any class to level 10. ...


50

A win on your first turn is possible if you play as a Druid against another Druid who plays Millhouse on their first turn. In the video below, the opposing druid opens with an Innervate and summons Millhouse Manastorm. Millhouse's battlecry says: "Enemy spells cost (0) next turn." (Which means your spells cost (0) on your opening turn.) Next, the player ...


46

Aggro-deck is a term borrowed from games like Magic the Gathering. It means a deck that intends to play aggressively and kill your opponent as quickly as possible. An aggro deck in Hearthstone is characterized by the following: Low mana curve (allows you to play many cards quickly) Aggressive creatures (high power relative to toughness) with abilities like ...


44

When two players die simultaneously, that counts as a tie even though it's displayed as a loss in the end screen. A tie will neither increase your number of wins nor your number of losses in Arena. Ties will also not affect your rank in ranked play.


40

First, a few points about your question. Rank 25-20 is very easy. I would not give much credence to your performance in those ranks. Second, losing 5 games in a row could just as easily be bad luck. What matters is your performance in the long run. Most legendaries alone will not swing a game, or simply require dumb luck to do so. There are also a relatively ...


39

THE QUESTION: This question is pretty vague, but I will give the best advice I can from personal experience. MY CREDENTIALS: In my 93 arenas, my average wins is 5.29 (I have done at least 6 runs with each class). I also have CCG experience from a long time playing Magic the Gathering. ANSWER: The best way to learn is to gain exerience. Learn the cards ...


39

My guess is that you are playing unranked. The problem is that unranked is where high level players go to test out new decks, so you tend to fight a lot of unbalanced matches. You will probably have more success playing low level ranked once you unlock it.


37

Top decking can be one of two things. Your hand is empty and your hand each turns consists of the card from the top of your deck. ex. "His hand is toast, he'll be top-decking for the rest of the game." On your beginning-of-turn draw, you've drawn exactly the card you need in that particular situation in order to save yourself. (e.g. Flamestrike ...


36

Since Warlords of Draenor, there have been multiple Hearthstone reference added to the game: You can buy items related to Hearthstone from a NPC named Benjamin Brode in your Garrison. He is named after and is a tribute to Ben Brode, the Hearthstone Senior Game Designer. You can buy from him: A Winning Hand (Use: Show everyone that you just won a game of ...


35

Orgrimmar board Zeppelin - tumbles when clicked Rock by the zeppelin - tumbles more and more when clicked like it's going to fall Gates - can be closed and opened Vines by the gates - If you hack them enough they spread a bit Forge - clicking black smoke will exhaust / "ignite" it Banner by the forge - flops a bit when clicked Catapult - you can put rock in ...


35

They get shuffled back into the deck before your cards are drawn again. I've had a case where I put back 2 Ironbark Protectors and got back 1 on the draw. You not drawing them is just unlucky. Edit: According to Blizzard, that is not the correct functionality of the Mulligan. The correct functionality of mulligans is as follows: You cannot get back the same ...


35

Legendaries represent a unique character, other cards represent a spell or a class/title. This is also why you can only have one of each legendary in your deck, but two of each of the rest of the cards. There's only one Lord Jaraxxus and one Lorewalker Cho, their names are unique. The other cards have general names only describing them and/or their job, ...


33

There is a great article series explaining the resource system of Hearthstone. In the context of your question, this is what can be learned from it: Unlike, say, Yu-Gi-Oh!, where card advantage is extremely important and pretty much all that matters, it has a much less prominent role in Hearthstone, where the other resources (tempo and hero life) are a lot ...


33

While in many cases it probably is just showing off and it is generally considered bad sportsmanship, playing cards and killing enemy minions is worth experience. Additionally, Ravers points out that they may be trying to finish a quest, such as "Destroy 40 minions", "Play 40 spells", "Play 20 minions that cost 5 or more", or "Play 30 minions that cost 2 or ...


32

/u/Reaa over at reddit did some experiments which seems to line up with my experiences: number of turns do not matter, we tried spaming end turn till both were out of cards => 0 exp time doesnt matter, we had a short break midgame, didnt change the exp at all one player finishing the other who does nothing = normal exp for the first, 0 exp for the ...


32

Champion key is 8 wins. Straight from a Hearthstone Wiki Wins Key No.** Possible rewards 0 Novice 2 A pack and 25-40 gold or dust or a common card. 1 Apprentice 2 A pack and 30-50 gold or dust or a common card. 2 Journeyman 2 A pack, and either 40-50 gold or dust, or a common or rare card. 3 ...


31

Wojtek addressed most of your questions, but I'm just going to add details to this one question. **Are there certain cards that are more cost effective to DE? ** There are two things that affect how much dust you get when you disenchant a card. Card rarity Foil/non-foil Card rarity can be found by looking at the gem in the center of the card. Common ...


31

Yogg-Saron counts only the spells cast by the player for its battlecry. Spells played by a previous activation of Yogg-Saron are considered cast by Yogg itself, so they don't add to the total (as you can read in this official tweet). So, in your example, the second Yogg will cast only 10 spells.


30

When a card is changed or nerfed the disenchant reward changes to the same as the enchantment cost for a few weeks. Unless you really need the dust for crafting specific cards it's a better long term investment to wait. Best scenario you get 4X the dust if you wait. But, if you do need specific cards for your decks it's probably not worth it to speculate on ...


30

Standard game mode The adventures available for Standard are those released in the last two years. Blackrock Mountain is the second adventure ever released in Hearthstone, with the first being Naxxramas (see below, in the "Wild game mode" section). The dragons you can get from this adventure are heavily featured in Dragon-themed decks (usually for ...


28

NOTE: This answer is historic now as the game has changed. See Annan's Answer. Disenchant them! There is no reason to keep any extra cards. Once you have 2 of a card, you can use those two in as many decks as you want. Additionally, there are two excellent answers to this question about the science of disenchanting cards in Hearthstone that you should also ...


28

Short answer is no. I like to reference Magic the Gathering (MTG) in regards to this, because Hearthstone basically uses the stack like MTG, but it's rarely relevant, only with situations like this. So the explanation for this is that, at the start of your turn, the game checks and queues up all 'start of turn' effects on the battle field, putting them on ...


28

Any effect which increases maximum health also increases current health. Any effect which decreases maximum health does not affect current health, unless the new maximum health total would be less than current health, in which case current health is set to maximum health. In your example, the silence effect decreases maximum health but doesn't affect ...


28

If there is no valid target, nothing will happen: (Link)


27

It's a reference to the Kobolds in World of Warcraft, as they only had a single candle, and they were scared you would steal it. It's a statement of defiance, "You NO TAKE CANDLE!"


Only top voted, non community-wiki answers of a minimum length are eligible