Assuming you've done the normal troubleshooting (such as disabling the Firewall), you're experiencing bug with the networking protocol being used on MacOS (IPv6 versus IPv4), documented in detail here:
... also MC-98499, MC-98772, MC-99283, MC-99419, MC-99884
In the launcher, go into launch options and create a new profile.
Call it whatever you want and enable JVM Arguments. In the text box that highlights type in the following text at the end:
Mac is simply using iPv6 instead of iPv4 to try to connect to LAN worlds. The above text fixes that and forces it to use iPv4 when ...
A currently running process is listening on port 25565 and will not give it up to the new instance of your server.
In your situation, it's likely the process that's "clogging" the port is (part of) a previous instance of your server that wasn't shut down properly.
In Windows XP, run the command prompt with Win+R>cmd. Then run the command netstat -ano to ...
Yes you should be able to do this. You'll have to port forward for each server. I found this post that explains how it works.
Basically you do the port forwarding and when you want someone to join, give them the IP followed by the port number separated by a colon. An example would be:
Your other server would be something like:
You'd want to use say:
say <message …>
Fails if any target selectors do not resolve to at least one online player, or if any named players are not online.
On success, broadcasts message to all players on the server. If a multi-person target selector (e.g., @a) is used in message, the list of names is formatted as "name1 and name2" for two ...
The simple answer is Yes, having more people on a server will cause it to use up more resources, foremost RAM and secondly CPU.
The longer answer is to explain that each person on the server loads a set of the chunks around them, that is what they are looking at. If all of the people are close together then you will get overlap on these as the players will ...
Plug-ins that allow users to protect areas
Many, many mods and plug-ins allow users to "own" small or large parts of the server, where they're the only players (besides mods) able to place or break blocks. These can even be set to prevent TNT and creeper explosions from doing their damage to blocks (health bars are still affected, typically).
If everyone is on the same LAN, you do not need to port forward in order to play.
You need to do two things:
First, find your local IP. For Windows, start CMD as administrator, type in ipconfig and press enter. Next to IPv4 Address should be something that looks like 192.168.1.X where X is one ore more numbers. Remember this number, with the dots.
Start steam in Offline-Mode (should be done automatically if you don't have Internet anyway).
Make sure all of your computers are connected via LAN.
In console type: map map.
Kick the bots with the console command: bot_kick all.
Allow people to join via LAN on your server with the command: sv_lan 1 (not sure if it is on 1 or 0 by default).
With the command ...
In general, the "tick rate" refers to how many times per second essential game tasks are run - this is a "game tick". Examples of tasks which might run on the game tick include calculating the movement of players, recalculating lighting and processing AI behavior. Many different games have different tick rates by default - Minecraft, for example, tries to ...
You posted seven hours ago, so the immediate problem may have been resolved by the reboot suggested in another answer. However, as a more fine-tuned solution, you might find this answer valuable: How to close TCP and UDP ports via windows command line.
Rebooting the entire machine will end all processes, freeing all ports used by those processes, and that ...
Routers, as a general rule, do not allow local loop-back of connections, or martian packets as they are sometimes known. This is for valid network security reasons and the number of routers that make this optional are in the minority, and even if yours is one of them enabling it just to play a game is something I would strongly recommend against.
Connect to ...
I think what you're asking is how to download the correct server release from Minecraft, because the download page always lists (just) the current version.
Fortunately, the download link is consistent. The current link is:
So, you just alter the versions a bit, and ...
Some folks use VPS servers to try and 'crack' all kinds of authentication servers, including Mojang's. They're not really interested in Minecraft accounts beyond learning of an email / password pair that might work for other (more important) things like gmail.
It's not unlikely that the previous 'owner' of your VMs IP was engaged in those sort of ...
The only way to have a Name as address is to have a Domain with that name.
With the DNS this name will determine the Server IP.
You can try a Dynamic DNS Service which offers that Server Administrators which IP is Dynamic (IP Changes after X Hours) to have a Domain.
So unfortunately it's quite easier to tell him everytime the IP of the server than trie ...
What you are looking for is called Motd, which is message of the day, or motto of the day.
No mods needed but it is doesn't work thru chat.
I found a Steam Guide by Jimo about it. You basically create a png image, pick a background color, create an html for it (all available there), then you upload it to a website, save the URL to a txt file ...
You need to do something called port forwarding. In essence, port forwarding is mapping one IP address and port to another. Most commonly, one maps an external IP and port (that can be accessed by everyone) into an internal IP and port (which cannot), thus allowed the internal IP and port to be accessible from the outside.
In your case, you need to map your ...
Take a look into Bungeecord. It's specifically designed for that purpose. It's a special type of server that "bungee"s servers together. Many servers have done this. Use this video for a startup guide.
I think there is not a server version for Windows 10 edition. You are using the server for the Java version of Minecraft.
You can either use that server in Minecraft Java or wait until a Windows 10 edition server is published if it even is going to be.
Also buying a Realm is an option: https://minecraft.net/en-us/realms/
You might want to leave the port part off of the ip command. The hostip command may also work, but I've noticed it's set to a random value on my dedicated server.
TF2 uses UDP ports primarily. Specifically, the server listens on the following ports by default:
UDP 27015 - Listens to connections from clients here. Changed with -port on the server command-...
Notice: I haven't tested this on Mac OSX server but it should run.
First download and install SteamCMD and then start the programm.
Choose the path where the dedicated server should be installed with the force_install_dir /full/path/to/csgo-ds/command.
Install the dedicated server with this command: app_update 740 validate
Then quit the SteamCMD with ...
In a vanilla server there is no way to edit bot names from a list as they are hardcoded into the game. The only way to change bot names in vanilla is to do this command:
tf_bot_add [count] [class] [team] [difficulty] [name]
Read about this command here.
I have found this plugin that allows you to edit a botnames.txt file to easily ...
Yes. Download the server software of whichever version of minecraft you require (let's say 1.6.4). In order for people to be able to play on it, they will need to change their version of minecraft. On the minecraft launcher, click edit profile in the bottom left corner. Then select 1.6.4 from the version drop-down menu and click save. Minecraft will then be ...
While you can addcond 82 to players to do it using cheats, the bumpercar model and sounds won't be loaded if you do that.
You really need a server plugin to do it correctly. As of right now, there are 3:
Kartify by Dr. McKay
Bumper Cars by Chdata
Bumpa Cars! by Matt_
Of these 3, the first two were updated just today. I would consider holding off on all ...
MineOS uses the existing credentials of your server (shadow passwords); In practical terms, this means any of the user/password combinations you can use to log into the command line (or SFTP) will be the same combination you use in MineOS.
The usernames you listed, "admin" or "tc"--since they don't exist on your Ubuntu server--will not permit login into the ...
It is unadvised to have your login and password in the link. As far as I know and am concerned, The link is sent to the client and then downloaded from there. Through that, someone may look in the logs/console of the client and figure out the source of the download. Most may not notice but those that monitor traffic through a personal firewall may have that ...