They are different ROM versions. The first release of the cartridge did not have such a notification. However, the first releases of the cartridge were particularly prone to losing a save file, or even all of the same files.
Nintendo recognized that people may like this battery-powered feature to save games, and didn't want to get a bad reputation of ...
Ignoring glitches/exploits, there is some leeway in the order that dungeons can be completed. With the exception of Dungeon 9 (you must beat the previous 8 dungeons for entrance), you do not have to complete any of the dungeons to complete another one. Some dungeons require you to retrieve items from a different dungeon to either gain access or complete it. (...
The only way that wall would not blow up is if you are playing the second quest. If you are playing with the name ZELDA or have beat the game once, you are playing the second quest.
In the Second Quest, all dungeons are rearranged and often found in different locations.
Because everything is rearranged in the second quest, guides for the first quest ...
No, there isn't a secret entrance on every screen. Additionally, not all of them are accessible right from the get-go. Some require items that you collect through game play, like bombs.
An overworld map, as well as all hidden locations, and where to find what (like free rupees, potion shops, gambling spots etc) can be found here.
It is highly likely that the game's initial design had some fancy thing in mind, like dumping the user into a different room than the main entrance. However, that was infeasible due to limitations in the code used for the game's map format.
Also, each room had only one destination, even if there were multiple "entrances". By "entrance", I refer to the ...
The Famicom (Japanese NES) has two hard-wired controllers, so it was not uncommon to find single player games that used both of these. The second controller had a mic, and lacked the "start" and "select" buttons.
In fact, the Japanese version of The Legend of Zelda already used the second controller in another way. Pols Voices were weak against noise - ...
As you're referring to your bow, you've probably just left the first dungeon, meaning you don't have any arrows. Without arrows, the bow is unequippable. Buy \ Find some arrows and you should be able to equip the bow to your B menu, alternatively, find another item you can equip (bombs, boomerang, etc).
From what I recall, it is, in fact a limitation of the hardware, memory and such and maybe a little bit of a software/engine limitation.
For the example's sake, we'll use two terms.
"Warp" will represent a defined destination the player is sent to.
"Access Point" will represent the image, or sprite that represents an object the player interacts with to ...
Short answer: it doesn't.
This appears to be another piece of misinformation in the manual. Another good example is the tip about defeating Pol's Voice (they hate loud noises, which implies using the whistle, but really was an allusion to the microphone peripheral that never got released in the States)
According to the wiki page for the "warp whistle" (...
The potion shop near this dungeon is on the other side of the rock wall, so from the dungeon, head down one screen, right one screen, down one screen, left two, and up once, taking the far right path. Use the blue candle to burn the third bush from the top to reveal a staircase to the potion shop.
According to the Wiki:
The Magical Shield can be purchased from many of the shops found across Hyrule for varying amounts of Rupees; either 160, 130, or 90 Rupees depending on the shop.
It does not say that it is attainable for free anywhere, and I haven't found anything else saying you can.
When a game has "Rev (x)" on the label, it usually means it has already been revised. This means that it is not the original release, and is more than likely a newer release with bug fixes etc. The original release shouldn't have any revisions on the label.
As for which is newer - A or 1: it's more than likely that this is the same version of the game, just ...
As of 2019-10-06
The cheapest way to play all (main) Zelda games is to buy a Wii U and a New 3DS or New 2DS, which gives you access to almost all (main) Zelda games ever released, with a few caveats:
Four Swords and Four Swords Adventure require a GBA and NGC respectively (or the backward compatible NDS and Wii).
Four Swords Anniversary Edition is ...
You have experienced the Second Quest.
The Second Quest is unlocked after beating the game. Dungeons, some shops, and Heart Containers are found at different locations on the map, along with the difficulty level being higher. The Second Quest was created because the developers had only used half of the allotted space for the map, and decided to use the ...
Speculation exists that it originates from Japanese clans, in particular, the Hojo clan.
Wikipedia image for Hojo clan crest:
This site covers this theory. Image below of related crests, from the same site.
There isn't a cave on every screen, but there is adventure to be found on every screen! The number of secret items/areas/caves from BOTH quests combined IS close enough to fill 1 entire overworld in LOZ, but that's it. 16x8=128 screens.
Combining both quests' all found overworld items, cave entrances, or warp zones, you get 8 total warps, 10 total heart ...
From what I remember reading, the early designs for battery-backed up game cartridges for the NES were pretty weird. Later NES games didn't require the player to use the second controller or hold Reset to save a game.
The thing to remember about many NES games, they often had their own special processors or other special hardware in the cartridges to extend ...
The BS Zelda games were a tiny bit different but in some cases very similar:
Most sprites and costumes are the same or slightly changed. For example: The main character
BS Zelda was only playable for a certain amount of time a week until it was shut down
first Zelda game with real-time weather. For example: during 4:00 - 5:00 the game would rain for all ...