a 2009 point-and-click puzzle adventure by Amanita Design. Players play as robot Josef who must figure out what happened to him whilst fighting to save the city from the Black Cap Brotherhood. The game contains no dialogue nor written words, instead communicating with the player through animated thought bubbles.

Machinarium a 2009 point-and-click puzzle adventure by Amanita Design. Players play as robot 'Josef' who must figure out what happened to him whilst fighting to save the city from the Black Cap Brotherhood.

The game contains no dialogue nor written words (save for a small amount in the tutorial), instead communicating with the player through animated thought bubbles.

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