Elite Guards are the first of a couple of different types of enemy that are immune to instant-kill quick-time-event attacks.
That said, you can "stun" them and then instant kill them with certain equipment:
Caltrops (although they must walk over them)
Spike Mines (again, they must walk over them)
Smoke Bombs (only if upgraded with the "choking gas" ...
In fact, terrorized guards behave extremely predictably (as least, this is on the PC version). All terrorized guards behave essentially the same. They will alternate between looking left and right regularly (NOT erratically). They will slowly move along the entire platform they are on. If there's a ramp on the platform, they will walk on it when they ...
It doesn't have to be unlocked, but it will only work in certain cases.
Assuming you're using the Xbox pad, just get (really) close to him, stealthy, and press the B (instead of X) button to steal instead of kill him.
Also, note that some players had troubles with the stealing feature.
Trying to fight a Stalker with your sword is suicide. Unfortunately stealth kills are also out, as you've noted.
Many types of lethal Ninja gear will do in a Stalker, but my favorite is probably the Hisomu Terror Dart. It's easy to hit them with this from a distance and remain undetected.
Remember that you can also return to any equipment selection ...
The game is designed for you to decide how you run through each level - there is no separate mode for being stealthy, or for killing everything you see. Short from clearing your save data, I'm unaware of any other way of removing the upgrades you have bought while running through the game the first time.
It is possible to avoid the first dog without alerting it or even having the yellow "interest" circle appear.
You need to be on the right hand wall and as the dog travels to the far left, you can swing down and under and continue to the right along the roof without alerting the dog.
In terms of the "no alarms raised" bonus, you should see the red text with ...
Terrified guards tend to wander off elevated platforms, killing themselves. They'll also fire their weapons randomly, injuring or killing other guards.
They do have a tendency to turn at just the worst possible moment, so you're generally better off surprising them from above or below.
The Path of Nightmares costume will cause any guard who finds a ...
A few advantages of terrorised guards:
They can directly kill guards that are normally immune to your sword
Any bodies they encounter don't qualify as discovered for "alert purposes"
You can move a guard out of a fixed position
You can get them to shoot in a particular direction (i.e. yours before you take cover) by darting them. This allows for friendly-...
I routinely kill as many soldiers as possible, and I also try to maximize the number of soldiers I terrorize, and the amount of collateral damage they cause.
I know a couple of my friends (Mana in particular) play the game without killing any soldiers at all, and I consistently score higher than them on the leaderboards.
I think this is because there are ...
Why just sneak, or just kill... do both (in this order)!
Undetected 200 points ///
Distracted 150 points ///
Terrorized 300 points ///
Fancy kill 600 points ///
Hide Body 250 points ///
Max/guard = 1500 points
Ofc with most guards you can't manage the petafecta, but the max points/guard you can get is 1500 points.
Undetected = Having a guard walk past you ...
When the dog is not alerted, entering its sniff radius will distract it. Once it is distracted, however, dogs behave similarly to humans, i.e. they only see in front of them. Thus, the ideal way to deal with dogs is to distract them on the opposite side (usually with some noise) then sneak up behind them. Or you can ambush them from above of below with ...
I don't remember the dart trap one, but I do remember the spike trap one: it's unavoidable, barring future patches to the stalker's AI. Even if you distract her, eventually she'll return to her usual patrol path and commit suicide.
Whether or not full pacifist is possible depends on how you're counting it. My memory is a bit hazy now, but it seems that ...
Elite guards must be disabled, a special status effect granted by poisonous smoke bombs and caltrops, before they can be killed silently. Often, it is easier to use distraction items to get past them, but that does not mean silent kills are un-doable.
The Terror Dart. Always the Terror Dart. Probably 80% of my game was Path of Nightmares and the Terror Dart.
The thing about the Terror Dart is that it works against all enemies, including the late-game enemies that have multiple detection abilities. Some lethal gear requires that the enemy move first, which is not always ideal. Some of the other ...
Generally speaking, distraction items have higher utility than lethal items. Firecrackers draw attention away from you, allowing you to either sneak up on an enemy or bypass them entirely. Alchemical lights perform a similar function, distracting guards who are facing the light. At the same time, they also blind night-vision goggles, although this is a ...
It depends on what you define as full pacifist.
In those places, there will be deaths that you don't cause. It most likely can't be avoided. However, those deaths won't count in the end screen, against your score.
So it's possible to finish every level as a pacifist, from the game's "point of view". But it's not really possible to finish the game without ...
I spared the two stalkers at the dart trap by
1) briefly stepping into the light so they get distracted
2) immediately jumping up and left to the wall
3) jump to the right, over their heads, as they approach
4) wait until they duck down into the grate to search for me
5) safely triggering the dart trap
It might work better with distraction tools. I wasn't ...
As far as I know, the files are stored in the Steam cloud (if you are playing with Steam). I found a good guide: http://forums.steampowered.com/forums/showthread.php?t=2470784 on how to delete those files.
If you are not using Steam, then just reinstall the game or replay the mission to change the results.
It would help, if you could give details on why ...
In addition to what agent86 has mentioned, it is also possible to knock Stalkers down using the Rising Snake spin kick (up + attack). This opens up the stalker to death by falling, or to a Peasant's Death kill. However, note that Stalkers will only be susceptible to these on every third knock down.
This approach feels less like "cheating" to me, and is ...