5

Here is an answer that works no matter how many players there are. Place down an always active repeating command chain of 2 blocks. Commands inside: Tell everyone with a red_mushroom under them to give themselves an item. /execute @a ~ ~ ~ detect ~ ~-1 ~ red_mushroom 0 give @s mushroom Tell everyone with with a red_mushroom under them to set the block ...


5

Infinity and Mending will not combine, and fire protection cannot be applied to a weapon/tool. Mending and Infinity are mutually exclusive. Source Normally, if you had a book that did have an enchantment that could be applied (eg. Flame), it would be applied regardless of other enchantments. The book would be consumed and only the applicable enchantments ...


4

Minecraft does not actually have a built in voice chat. If you're already running modded Minecraft and are familiar with setting up server mods, it does appear that there are mods that can add voice chat. However, the easiest thing to do is probably to get Discord set up on the two computer and set them up with a voice channel so they can talk that way.


4

There is a simple fix to this: Have a Repeat command block set to Always Active, with this command: /execute @a ~~~ detect ~~~ red_mushroom 0 fill ~~~ ~~~ air There is a house/pentagon-shaped object with dots on it, and it should be on top, and pointing to a chain command block. The chain command block should have your command that gives the player a ...


3

The soul soil must be below the flowing lava. But there is a way! Try this: The item below the soul soil is a Rail with a Minecart with Hopper on top of it. These beauties are able to suck up items above the soul soil! (Obviously you'll need to protect the area to stop the basalt flying everywhere!) Now I've added an extra feature: a piston that you can use ...


2

You would use a command to a) make bedrock breakable, since bedrock cannot be broken (requires significant command knowledge), and b) to give yourself a pick which can break bedrock (significantly less command knowledge required). However, this would most likely allow players to dig out of the world (bad thing). Xboxes are not good for modding, as the only ...


2

This is actually an unresolved bug, and you can't accomplish the task at hand. For some reason, the /summon command won't let you use small_fireball.


2

if you have cheats on type /kick (playername) and they should be kicked from your game with the screen "You have been kicked from the game".


2

On bedrock, you can still achieve a slightly sloppier version: execute @a[tag=!assassin] ^^^1 detect ~~~ air 0 execute @a[tag=assassin,r=2] ~~~ tp @s @s Unfortunately, you'll have to copy and paste this command into chain conditional always active blocks attached to the original repeat always active command block, changing ^^^1 to ^^^2, ^^^3 etc. for each ...


2

Place a repeating command block on the ground and set it to Always Active. Place this command into it: scoreboard players set @a[scores={credits=..0}] 0 This command will target everybody whose score is less than 0 and set their score to 0.


2

You can teleport players to entities and armor stands are entities so they're good markers for this purpose. Place an armor stand and name it with a name tag (such as 'pos1'). Then you can teleport the player to the armor stand with the following command. /tp @p @e[name=pos1] If you want to move the armor stand without having to replace and rename it, you ...


2

A Fletcher villager (with it's workplace block being the fletching table) that sells sticks for emeralds is a pretty decent and cheap trade. If you're able to make a dark oak, giant spruce, or giant jungle tree farm, or you just happen to have an over-abundance of wood, then this villager will prove to be very useful.


2

I have no way to verify this (I don't play on Bedrock Edition), but this seems to be one of those things that isn't possible in Bedrock Edition because of the lack of support for most NBT data. You need to set the Invisble tag to true, but that tag doesn't exist in Bedrock Edition. Additionally, in Bedrock Edition you're limited in what poses are available ...


2

In order to do this, you'll need to invert the check and the arguments. Your old test: If there are any players in the radius, run the command. Required new test: If there are any players outside the radius, do not run the command, otherwise run it. Create a scoreboard objective to store the number of players outside the radius. /scoreboard objectives add ...


2

While I'm not aware of a command-based system that would achieve your objective the way you describe, it would certainly be possible to do this using entities and execute commands. The method I would use for this is below. I hope you find that it works for you and if you have any questions, please post a comment. Method First, put armour stands on top of ...


2

I tested this by placing a command block with the /effect command with a pressure plate on top. I would look up, place a sand block next to a fixed block, and exit fly mode so that I would land on the pressure plate while it is falling. Result in Bedrock Edition: Falling Block cannot have effects Block of TNT cannot have effects Result in Java Edition ...


2

Yes, you can do it. I just tried it and the maximum amount is 3. 3 Blocks. (Without any potion) 4 Blocks, with Speed I Potion. 5 Blocks, With Speed II Potion. 4 Blocks, With Jump I Potion. 5 Blocks, With Jump II Potion. That means that you can jump backwards without potions at a MAX of 3, While with potions you can get a MAX of 5.


1

It is impossible to specify data values in can_place_on or can_destroy. Cracked stone bricks are just the stonebrick block ID with the data value 2. You can try using the infested stone bricks, they are actually different blocks under the ID monster_egg. These use the same data values, but they're able to be differentiated with block ID. Just remember, don't ...


1

Using the simple method; Attributes? No. In the JAVA version, this would normally be done using NBT tags and attributes. The attribute that changes this behaviour is called Name:generic.followRange, and would be modified for a summoned monster using /summon <m> <x> <y> <z> { Attributes: [{Name.generic.followRange,Base:<r>}] }...


1

Make a MediaFire account, then edit your world in the main menu, scroll down, and click the "Export World" button. Find the .mcworld file, then upload it to MediaFire.


1

FYI, You can dye sign text on Java edition. Which is probably how the hermitcraft players are doing it.. Just right click the sign after placing it with the appropriate dye. Since the question is for bedrock however see the other answer regarding use of the § symbol.


1

You can colour text anywhere the section sign § is accepted, which is any text input. So that means, you can colour text anywhere you can enter text! To colour text, place the section sign § before the text to colour, followed by one character. This character will not be shown and determines the colour to use. Examples §aHello, World! ↓ §aHello, §9World! ↓...


1

Before you start searching, make sure you're on v1.16 of Minecraft. Warped forests weren't available before then. If, after the upgrade to v1.16, you decide to play on a map you created before the upgrade, you'll need to visit a part of the nether you've never been to before. The game won't regenerate areas you've already discovered - they'll continue to be ...


1

When a conditional chain command block doesn’t run (like your test example), it doesn’t stop the entire command chain, it merely skips the command and moved on to the next step. So this is what happens: /testforblock 68 5 21 redstone_block Fails, the block is Air. /tag @p add Blue Does not run. The first command block failed, but moving onto the next ...


1

Go into the world options before you join a world, in a similar place where the player permissions and gamerules (fire spreads, TNT explodes, etc.) are at, you should be able to see a button called "show coordinates?", which when enabled should put coordinates on your screen when you're in that particular world.


1

I ended up using /testfor @a[rm=10] to check if there were any players outside the range, then inverting the comparator output from that. The other answers here were a bit complicated, but they got me pointed in the right direction - I had completely forgotten that rm was a thing.


1

Every tick, set each the score player with a score less than 0, to 0. I believe one of these should work: /scoreboard players set @p[scores={credits=..0}] credits 0 or /scoreboard players set @p[score_credits=0] credits 0 Run whichever works every tick, try to do it before other tick functions. Alternatively, you could only deduct credits if the player has ...


1

The difficulty of your game influences how many waves a pillager raid would have. As quoted from the MineCraft Wiki; "The number of waves depends on difficulty: There are 3 waves in Easy difficulty, 5 in Normal, and 7 in Hard." This means to increase the amount of waves you have in a raid, you'll need to play in a higher difficulty until the raid ...


1

In bedrock you have to use testfor because execute hasn't been updated to include conditional logic yet (the only conditional logic available to execute on bedrock is to check for a specific block type relative to the entity) If you place a comparator facing away from a command block running testfor it will output a redstone signal power level equal to the ...


1

The "local" player inventory is separate from remote player inventories. You don't need to worry about your friends encountering this problem provided your account owns the realm as they will always be "remote" players and have their inventory match up. I have not tested whether uploading a world file where you are a remote player to a ...


Only top voted, non community-wiki answers of a minimum length are eligible