12

No. It won't. Quite simply, the recipe does not take enchantments into account.


9

The quarry breaks open the chest and then picks up the items on the ground as it passes over them. It's the same way for beehives, if you have those in your world.


8

If you want to have quarry with silk touch enchantment you should install QuarryPlus mod (BuildCraft addon). It adds more powerful and faster quarries (with maximal quarry area 256 x 256 blocks) and ability to add enchantments like efficiency, silk touch, fortune, etc to those quarries.


5

Your answer is in the config folder, goto buildcraft's config folder and open main.conf, open it using notepad, and where it says D:pipes.durability=0.25, somewhere near the bottom, all you have to do is change the number.


4

As has been pointed out in the comments, you want a Forestry MultiFarm These can be set up such that they require only a regular supply of apatite to keep running indefinitely. Two such farms will produce enough wood to make more than enough charcoal to keep a full size high pressure boiler running full time. This can be achieved by: Auto crafting ...


4

I think Diamond pipes are what you're looking for. They allow you to sort the incoming items in any of the 6 possible exits, via a filter opened by right-clicking.


4

Yes, it will. I did some experimentation, here is what /chunkloaders looks like after I've placed the quarry: (/chunkloaders is a command added by ChickenChunks that pops up an extra window showing you which chunks are loaded in the world. White is not loaded, red is loaded, and a green dot means force loaded, by a quarry or chunkloader block.) As you can ...


3

I recommend Thermal expansion as it is a good add on for IC2 and it will also add the silver you need.


3

Some mods are SMP (Survival Multi-Player) compatible and some are not, most are however. You can find out if a mod is SMP compatible by looking up its website or forum thread. Some mods work together and some do not, you can find out if a mod works together with other mods by learning how the mod works and lots of trial and error. Most forge mods work ...


3

The buildcraft quarry obtains as a block any item it runs into, through the same code as mining with a diamond pick. If you can mine it, you can quarry it. Bedrock and other unbreakable blocks cannot be broken by the mining action of the quarry. The only things to be careful of are things that don't drop anything (like spawners) which are simply broken, and ...


3

Use the Redstone Conduits from the same mod, since they're smart enough to stop the Energy Cell if no energy is requested by machines that they're connected to directly. (The recipe involves filling empty conduit with molten redstone in the Liquid Transposer, like the Cell's recipe.) You'll need a Crescent Hammer to set the Conduit to get the energy from ...


3

You've been tricked The latest BuildCraft (version 3.7.2) from the official download site is for Minecraft 1.5.2. It will not work for Minecraft 1.6.2. Either you downloaded it from a scam/malware site that lied about being compatible with 1.6.2 (scam mod sites are very common, since it's easy to prey on people hoping for mods compatible with the latest ...


2

a steve's carts tree farm is probably your best bet for a fully customizable resizable tree farm that grows anything. the cart assembler will need the following attachments: logger compact solar (sides) internal inventory(for storing logs, extra saplings, and apples during its 'lap') solar engine (normal, not basic, this goes on top) basic coal engine (a ...


2

If anything, try disabling Matmos (no idea why it would lag, just that it's the only thing that's constantly running in the background), Smart Moving (again, no idea why it would lag, but I know it's running in the background), and potentially even Optifine. You could be running an Optifine build that isn't meant for your hardware which could cause the ...


2

Basically, what happens is that the Peat Bog and Turbary don't need the incredible amount of power produced and it goes back in the Combustion Engine. This causes it to overheat no matter how much coolant you have in the engine. One of the perks of using Redstone Energy Conduits from Thermal Expansion is that they will automatically dissipate unused MJ out ...


2

No matter what tekkit your using they have Pneumatic tubes (spellings a little incorrect) Theses are lag free and deliver the items into the nearest inventory. If the inventory is full it will try and find another one. If there is no other route it will just keep bouncing in the pipe. This stops overflow and allows you to log out without causing to much lag. ...


2

Quarries are not considered tools by Minecraft, and therefore cannot carry enchantments. Mods like Thaumcraft and Thermal Expansion have features that will mine with arbitrary enchantmants.


2

Depending on the pump you use. The Redpower pumps suck up water blocks, eventually draining a water source entirely, but IndustrialCraft pumps are not so "efficient". They will only empty a single water block, so as long as you have an infinite water source, they will pump the fluid indefinitely. A good way to think about it is an IndustrialCraft pump will ...


2

Yes. A Big Reactors reactor produces Redstone Flux (RF). Redstone Flux is converted to Buildcraft power automatically within most energy conduits. Redstone Flux is a common power system that a lot of mods use. Your reactor should be able to power pretty much anything except for machines from IndustrialCraft2 (and given the right setup, you can convert RF to ...


1

I think i figured it out. I accidentally had one of the pipes connected to the side, and cobblestone would get input in the output slot (although this can't be done manually, feels buggy to me). I changed the pipes to avoid that, and it solved the problem.


1

Last I checked, mining wells do not pick up mob spawners, however there is a machine in the RotaryCraft mod called the Boring machine, it mines sideways and picks up everything but bedrock, including mob spawners.


1

Place a chest down next to the autocrafting table. Put one or more minium stones in the chest, place an undamaged minium stone into the autocrafting table in your recipe. When the autocrafting table crafts the recipe one of the stones in the chest will take the damage, and the one in the recipe will remain.


1

As far as I know, the Automatic Crafting Table requires an adjacent inventory for things like that, so putting a minium stone in a chest next to it and THEN placing into the ACT might work.


1

I am not familiar with these mods, but my guess would be that maybe if the minium stone is damaged it cannot be placed into the auto crafting table. So, I guess to fix it would be to create a non-damaged minium stone and put it in the auto-crafting table. But, if the stone isn't damaged and you still can't put it in, then I have clue.


1

I think that they are not compatible with buildcrafts pipes yet, you need to use a fluiduct(you're free to use a pipe after that i think).


1

Another great pump you can try is the Gregtech Advanced Pump, which will remove flowing liquid along with source block, thus avoiding the massive lag caused by it. Learn more about this pump.


1

If you take a look at the bottom of the log file, you can notice that the game is having continuous rendering errors, most likely caused by the oil. Rendering this oil is using up a lot of memory, and even making the game run out of memory, as you can see is happening in your log, at this line: (and a few lines below this) 2013-04-12 14:50:08 [INFO] [STDOUT]...


1

Buildcraft energy is distributed by requests. A machine will request an amount of energy from the network it is attached to, and if there is power to meet or partially meet that demand, it will be delivered, subject to any losses along the way. The answer to your question is complex, and depends hugely on what machines you have connected, and how they go ...


1

I had the same problem. Since I have a slow computer I put render distance on tiny. This caused chunks to not load. Since they couldn't load I couldn't place the quarry with the landmark size. I increased the render distance to suit the size of the quarry and it worked once i walked to all the corners of the quarry size. You can just return render distance ...


1

The other anwswer said that "stacking quarries, like the two on the left, makes one quarry ineffective". While this is true the way he did it, you can stack quarries, in an effective way. You just have to make the upper one smaller by more than half. Here's an example of something I recently did in tekkit. It's a bit of a mess, but if you examine it, you'...


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