9

A still uses about 2600MJ to process 1 bucket of biomass. It does so at a maximum of 6MJ/t, so processing a bucket of biomass into .3 buckets of biofuel takes ~433 ticks. The fermenter takes about 1400MJ per 'operation' with a maximum input of 17MJ/t. If you fuel the fermenter with saplings, you get 0.8 buckets per operation, so it takes 1750MJ per bucket. ...


7

no by design, for exactly the reason you cited, (the developer explicitly removed the ability from turtle to be able to right click them I heard) however an auto-fueled low-tier steam engine row can be powered by a small tree farm easily


7

Use the pipette. It'll remain in the pipette for re-use later (or for any other forestry machine e.g. the BioGasEngine). The display of the pipette is a little bit buggy though. But - it's a pain in the ass because you need one pipette for every type of liquid. I prefer using a carpenter for each type of liquid. The third way should be pumping the liquid ...


5

You first need to craft a Soldering Iron and at least one Circuit Board on a carpenter. The size of the circuit board determines how many tubes can be crafted onto it – one, two, and three respectively. Right-clicking with the soldering iron will bring up a custom (and not very self-explanatory) crafting screen. First place your desired Electron Tubes on ...


5

The carpenter in your screenshot is working, but very, very slowly. A Redstone Engine is woefully underpowered for most Forestry machines, and for some machines doesn't even satisfy the minimum input requirements. For the Carpenter you should use at least one Stirling Engine, though two will make it go at a more satisfying speed. For other machines (such as ...


4

a quick google search give me this. (Credit belongs solely to plornt from r/feedthebeast) this just contains Forestry bees Here is a web page providing a breeding chart for a select few mod packs which may more may not have all the bees you after. Sebastian Fischer is maintaining this site http://bees.fischer.im/ a more extensive image and details can be ...


4

the crafting area for the carpenter is just for "dummy" items that show the recipe you wish to make. To actually make it, put the ingredients in the inventory below the crafting area and supply it with power.


4

The possible mutations screen is just that, the possible mutations. It is to let you know how many different combinations are possible with that bee. In case of the first screen shot above the been you have analyzed has 6 possible mutations (change into another bee) of which you have found one. The Apiarist Chest shows this same information but only the ...


3

It takes 25 seconds for a still to process a bucket of biomass given the maximum input of 6 MJ/t. By comparison, it takes a fermenter approximately 5 seconds to produce 0.8 buckets of biomass at the maximum input of 17 MJ/t. Given maximum input, you will need approximately 5 stills to keep up with biomass production. But let's say you give both of them a ...


3

I don't think there is a way to clear the memory, but you don't have to worry about it being too full to learn new recipes. The Worktable remembers the last 8 recipes it was used to manufacture. So if you were to create an item not in its memory, it would keep the last 7 recipes and drop the 8th. If you want to start creating other items, but don't want to ...


3

You can make an apiarist's bag (from extra bees I think), it can hold as many bees as the apiarist's chest, and can be carried around. Put the bag into receiving mode and shift-click the chest with the bag in your hand. This sucks all the bees into the bag. Move the chest and then shift-click again in any other mode to empty the bag into the chest.


3

Bee traits and their possible values (taken from this link, this forum post, and this page on the Forestry wiki) Species: determines products generated and base temperature/humidity levels (which are unchangeable), too many to list Speed: Slowest, slower, slow, normal, fast, faster, fastest (requires Thaumic Bees/Gendustry to obtain) Lifespan: Shortest, ...


3

According to the wiki page on Multifarms, the bottom is for output only. Inputs have to be piped in through a Farm Hatch.


3

Put seeds or nuts in a squeezer


2

How many solar panels you need is up to you. Even though Forestry farms drain a lot of power, they're A-OK with receiving very little, and in fact I'd recommend that because you get seriously diminishing returns if you power them fully. The wheat farms especially, because it only has to harvest the crops and replant. Other farms have to do a lot more (such ...


2

Since the pack has MineFactoryReloaded, I would look into using the Planter and Harvester with MFR's rubber trees. The rubber should be interchangeable with IC2 Rubber because of the ore dictionary. You should also be able to use the harvester and planter with the IC2 Rubber trees, but I think that is less productive. On the other hand you'll produce lots ...


2

The article on Bee Breeding in the FTB Wiki has a very good explanation on how comb production works. Every bee tick (550 minecraft ticks, or 27.5 seconds), the bee has a chance to produce items. This is calculated separately for each item type the bee produces. The chance is given by the following formula: P = (bee speed) * (production modifier) * (...


2

Basically, what happens is that the Peat Bog and Turbary don't need the incredible amount of power produced and it goes back in the Combustion Engine. This causes it to overheat no matter how much coolant you have in the engine. One of the perks of using Redstone Energy Conduits from Thermal Expansion is that they will automatically dissipate unused MJ out ...


2

According to this wiki, most combs produce bees wax. The easiest to get your hands on is probably the common Honey Comb, though.


1

Remove the dirt, the farm places humus itself. The farm also has to be exactly four blocks high. The horizontal size depends on the size of your multifarm. All possible options can be found here. Keep in mind that you have to constantly supply power and must regularly insert water, dirt and fertilizer. For maximum effiency it's best to build the stone ...


1

I solved the problem temporarily by switching one farm to regular bricks. This is still apparently a bug, I'll go file a bug report for Sengir to see, there's no reason why multiple farms should not be able to use the same farmland, as this drastically limits the number of functional farms you could have. If anyone else has the same issue, try changing one ...


1

The 30mU value you referenced is the amount consumed per operation. The frequency of operations is entirely dependent on the growth rate of your selected crop(s). The growth of crops is, by its very nature, inconsistent and randomized. Although it might be possible to work out a close "average" value, it is going to be far more accurate to build a system ...


1

Alternatively, you can automatically generate dirt by setting up one or more nearby wheat farms. The excess seeds feed into an autocrafting table that crafts plant balls, which then get macerated into dirt. If you have excess saplings coming out of the farm, those can go through another autocrafting table to generate more plantballs. Add wheat/seeds/dirt ...


1

The tree farm will turn regular dirt into humus for you automatically, so you realistically only need to feed it water, power, dirt, and fertilizer to keep it running. If you run a buildcraft quarry somewhere nearby and route your stuff through with a tesseract, you can use a diamond pipe to feed dirt and fertilizer back into the farm, and pipe gates with ...


1

While I believe a redstone engine is indeed sufficient, you're probably going to want to juice it some more. I've found that a Hobbyist's Steam Engine (2 MJ/t) (from Railcraft) performs well enough, but having at least a Commercial Steam Engine (4 MJ/t) (also Railcraft) is usually handy to get some real speed on the crafting.


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