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0

Servers only use as much ram as they need, so if there is noone or only one player online, using only 600MB of ram is not a problem. TPS being just below 20 is OK, its mostly a quirk of the way timings work, and the CPU will be the main issue for server TPS.


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Setup: scoreboard objectives add eyesOfEnder dummy Run these commands every tick: execute store result score #count eyesOfEnder run clear @p minecraft:eye_of_ender 0 execute if score #count eyesOfEnder matches 2.. run clear @p minecraft:eye_of_ender 2


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Found the problem myself. My IP was changed from 192.168.1.101 to 102 on my PC.


-2

Instead of banning the username, try banning the IP that the player is logging onto your server through. You'll see it in the server log. Unless they can somehow change their IP, which we hope is not the case, they should have a harder time getting onto your server.


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this happens to me all the time. some things to try is to restart minecraft, reload the server page, copy and paste the server address again, try rebooting the server, and last of all, try using the other method besides direct connect.


1

Hypixel uses a software similar to BungeeCord, which allows multiple servers to run under one name and sharing some files, and for you to be transferred between the servers. This is used as the hub system in almost all servers today. However, if you have one world, you cannot shard the server.


0

Yes, there is now a quasi-official Python class to do this; it’s written by this guy. It can be called directly from the command line (or can be used as a Python library). To check if your server is up, get player count, etc., is as simple as: mcstatus minecraft.example.com query …and the exit code will be set, so you can even integrate this into e.g. ...


0

The error you are receiving means that the computer can not keep up with the processing required for the game environment. This doesn't necessarily mean that the CPU is too slow to run the Minecraft server, just that there are too many things running each tick that it can not keep up with. Minecraft has 20 ticks per second, and game events are processed each ...


1

You can set the firework entity to be on the same team as the player who fired it. Make two kinds of fireworks (for example, one with a red explosion and one with blue). Have two command blocks (set to Repeating; Always Active) with the commands below. For red: /team join <team> @e[type=firework_rocket{Fireworks:{Explosions:[{Colors:[I;11743532]}]}} ...


0

Make two teams and turn off friendly fire. Add p1 to team1 and p2 to team2. They can hurt each other, but not themselves.


0

20,000 blocks? Nether roof is the most practical way. You could use flying machines through overworld, through at that distance, they will be nearly guaranteed to glitch out eventually, plus if that's not in a straight line, you'll need to make an L turn somewhere along the way. 2,500 blocks of railway through the Nether is impractical, though doable. ...


0

There are several ways you could achieve this: Build a railway or canal: This will work all the time but it's quite a hard work (as you said, 20000 block away). Nether travel + the first one. This will reduce the work but it's still quite a lot (20000 / 8 = 2500 meters long rail). Cheat. If cheating is allowed and you don't bother doing so, you can use ...


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You can allow the permissions to everyone by editing the permissions.yml: server.basics: description: Allow all players to whitelist new players. default: true children: minecraft.command.whitelist: true minecraft.command.whitelist.add: true minecraft.command.whitelist.remove: true


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You can technically see when a player dies. When any player dies, you can quit and delete the world. Then, recreate the world using the same seed.


0

Well, yes. You can go to the 'worlds' folder and import all the object and wiremeshes into a 3D editor. Save it as a 3D object and import that into Krunker editor. Place respective spawn, death points etc.


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Normally when receiving an error to do with authentication, it is to do with malicious software altering your host files (eg illegal alt generators). To fix host files (on MacOS and Linux): 1) Press cmd+space and type "Terminal" into spotlight, then press enter on the terminal app 2) type in sudo nano /etc/hosts It will ask for your password, this ...


-1

we can use the server.properties file: we can change the default mode: gamemode=adventure or, even better, we can set a spawn protection: spawn-protection=9999999 (one person needs to be OP for this to work)


2

Since this is your server, you probably have access to the console. If you do, simply type gamerule doDaylightCycle true. Another way is to edit the level.dat file of your world. You are going to need a piece of software like NBTExplorer or Universal Minecraft Editor to do that. Download the level.dat file from your server (the file is in server_dir/world) ...


0

WorldGuard has what we call "regions". You can assign different flags and permissions for cuboids within a world. Simply select a region with WorldEdit and rg define [name]. From there, you can set up the permissions and flags with rg flag [name] [flag] [args ...]. You can read up here for more information. Note: /wg (alias of /worldguard) is only ...


0

I'd recommend summoning a villager and placing a lectern. Then, level the villager to max and take the highest level enchantment it has, and replacing it with the Sharpness V enchantment with the /data modify command. You can get the entity data by typing /data get entity @e[type=minecraft:villager,limit=1,sort=nearest], or substituting the selector for the ...


0

This is called desync and rubber banding(because your position moves back and forth like a rubber band). What this basically means is your server can't keep up with what's happening in game and is ticking behind. This is why it appears like you have 2 of the same item, the client is desynced from the server (which sees only one). Assuming you have access to ...


1

You cannot port forward to yourself. So you'll need to test the connection from outside your own network, for anyone stuck on this like I was.


0

It says "authentication servers" but anyway, it's an issue currently happening, restarting your launcher and game usually fixes it, if it doesn't fix it then try restarting your computer. If its still not fixed just play single player until its fixed.


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