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From the wiki: Patrols can spawn during the day on blocks with a block light level of 7 or lower. If a player is within two chunks of a village, patrols do not spawn. The game picks a random location 24–48 blocks away from the player to try to spawn the patrol's captain. Additionally, in bedrock there are additional location where Illager (patrols) can ...


4

This is possible by using resource packs and changing the language file. The format of a resource pack is like so: 📁 Name of Pack └ … folders with stuff in it you want to change (ex: lang, font, etc) └ 📁 lang ├ … language files (ex: en_us.json, en_cn.json, etc) └ 📄 en_us.json What you want to do in this case is have your language file contain the ...


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That's natural for Pillagers. They're meant to spawn randomly so you can get village bonuses and start raids. Light level means nothing in this scenario as they are an overworld mob. All they do naturally is come out and attack at random points, just like Wandering Traders spawn randomly. The best you could do is fight them off, but there is, sadly, no ...


3

This is a structure in the plains biome known as Meeting Point 2. It's blueprint is as follows: Name Layer 0 Layer 1 Layer 2 Layer 3 Layer 4 Total Grass Path 53 - - - - 53 Grass Block 54 - - - - 54 Dirt 13 - - - - 13 Oak Planks - 13 - - - 13 Oak Fence - 12 12 12 - 36 Torch - - 6 - - 6 Bell - - 1 - - 1 Oak Slab - - - - 18 18 White Wool - - - - 9 9 ...


2

Place any block where you want the lantern. Then look at the block, press F3 + i, open the chat window, press Ctrl + V and change the block name to "lantern" For example: /setblock 248 68 -23 minecraft:stone you change to: /setblock 248 68 -23 minecraft:lantern ...unfortunately, the lantern has a certain distance to the wall but you can place every ...


2

I don't know why your command didn't work. I tried: /execute as @e[name="Donkey Kong"] run data modify entity @s {Rotation: [180f, 0f]} ...but that didn't work either. I know of a workaround using the /tp command: /execute as @e[name="Donkey Kong"] at @s run tp @s ~ ~ ~ 180 0


2

Yes, you can use either a command to remove all lingering potions, or just the ones within a certain distance of your player. To remove all potions: kill @e[type=minecraft:area_effect_cloud] To remove potions within a 10 block radius of the player: kill @e[type=minecraft:area_effect_cloud, distance=..10]


1

TL;DR: The short answer: yes and no. Jump to the Your Use-Case section for the translated version of your command. Direct Translation I'd like to start with the shortest explanation that there are some commands that cannot be directly converted to Java edition, per the documentation on commands. Here is a sample of the command table that shows a few of the ...


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This issue can be caused by having the wrong version of Java installed. Uninstall your Java installation and go here and install 64-bit Java. This should fix your issue.


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No. Minecraft Java Edition and Minecraft Bedrock Edition (the Switch version) are separate games and you must buy them separately.


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First, create an objective to track their money value with: scoreboard objectives add money dummy Money In the command above, dummy simply means that the objective is only updated by commands. Next, add a player to the newly created objective: scoreboard players set @s money 100 Here, I'm adding myself to the money objective with an initial score of 100. ...


1

Normally, entities have a HurtTime of 0s. You can see this by using /data get entity @s HurtTime, using yourself as an example. When an entity is hit, its HurtTime gets set to 10s and decreases every tick until it has reached 0s again. You can test for nbt in selectors like this: execute as @e[nbt={HurtTime:10s}] at @s run particle angry_villager ~ ~2 ~ (...


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you mean like that? /give @p minecraft:egg{display:{Lore:['{"text":"Egg","color":"red","bold":true}']}} 1


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You do not have to do any of the work yourself. Just go to a command generator site such as this one by Tschallacka (archive) and enter the commands, one-per-line. It will spit back a command that summons a command block tower and removes itself when completed. Credit to Fabian Röling for his answer!! Technical Explanation Very brief, refer to Fabian's ...


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You could use the Cordinates HUD Vanilla tweaks Datapack Download here: https://vanillatweaks.net/picker/datapacks/ A video showing it here:


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Well... Sticky piston plus Redstone blocks. Expensive, but no tunnels needed.


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