New answers tagged

0

You should be able to use the whole height because Minecraft chunks are 16x256x16. The height of a chunk is all one chunk.


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I hat a similar problem on my old computer. After I got a new one, I first started my old minecraft from a network share, and I hat the same problem on my brand new computer. After some tests I noticed, that the reason was my hdd was to old and to slow in read and read speed. After moving my minecraft directory on a other drive, the problem was solved (even ...


0

I don't know about OTF or FNT, but this is definitely possible with TTF. You need to make a simple resource pack. I'll sketch out how to do this. A resource pack is a (zipped) folder with some stuff in it: stuff you're adding to the game, and a few text files spelling out to the game what to do with it all. In the top level of your folder, you need: a text ...


-1

If your not okay with Mincraft covering your screen fully, you can press F11 this works in most of the times, but if it does not work you can try Close MINECRAFT (including mincraft launcher) start it again. 2)Open minecraft manually press "Esc" go to options--controls--see the key for your toggle fullscreen and use it go to minecraft press &...


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I had the same issue, but it worked when I stood in the doorway and waited to be transported instead of walking through.


-1

SOLUTION FOR PROBLEM 1: Command: execute as @p at @a[x=394,y=122,z=94,distance=0..3] anchored eyes facing entity @e[sort=nearest,limit=1,type=!minecraft:player] eyes anchored feet positioned ^ ^ ^1 rotated as @s positioned ^ ^ ^-1 if entity @s[distance=0..0.3] run tp @p ~-7 ~ ~11 180 0 This command will execute if a player enters given ...


0

You cannot currently edit entity textures with custom model data sadly. But you could use custom model data to texture a item to make it look like a entity and put it on the husks head. Then effect the husk with invisibility. Now you have a custom entity. To animate the custom entity is difficult. I currently don't know how to do that. There are videos ...


1

Here is a simple, lightweight way to get it in two lines of python: from requests import get open("minecraft_server.jar", "wb").write(get(get(get("https://launchermeta.mojang.com/mc/game/version_manifest.json").json()["versions"][0]["url"]).json()["downloads"]["server"]["url"])....


5

No. It's one of these things you can only sort "destructively". Only smelted items can be pulled out of furnaces. They have 2 inputs (fuel and item(s) to be smelted) and one output (the item that has been smelted).


2

Take a closer look at this section: ...CustomModelData:123456,Lee Enfield:1b,Enchantments:... Lee Enfield, I presume, is a custom tag you're using to detect that item. Tag names cannot contain spaces in commands, while the files technically allow for it, Minecraft won't allow it. So you should change your tag name to something without spaces: LeeEnfield ...


1

You could do loot replace entity <player selector> <slot> mine <cords> minecraft:stick That should work unless I messed up the command syntax. If it doesn’t work for you comment it so I can help. That command will replace the slot the command specifies on the player with the loot from mining the head. (Which will be the head). This works ...


2

You could do execute as <player selector> at @s positioned ~<x offset> ~<y offset> ~<z offset> run tp <husk selector> ~ ~ ~ The positioning offset is based on x y and z cords. For raycasting use the ^ instead of the ~ for the offset. ^ ^ ^1 is forwards. ^ ^ ^-1 is backwards. ^ ^1 ^ is upwards. ^ ^-1 ^ is downwards. ^1 ^ ^ ...


1

Try Vanilla Tweaks. It offers an option which lets you remove cave sounds, under the Peace and Quiet section. I think this might be what you're referring to.


4

It really depends on what you mean by that. If you mean doing things inside the game like automating tasks using Python, it's not completely out of the question. The mod OpenComputers adds computer blocks and items which allow you to do something like that using Lua. If you mean writing Python scripts that interact with the game from the outside, then yes; ...


0

You could try using the maximize button (square, just in case anyone doesn't know what it is,) but I assume you may have tried that. You could drag the window to resize it. If pressing F11 doesn't enter fullscreen, or makes it borderless, perhaps a reinstallation for Java or Minecraft could be done. Considering you've done these, look into Mojang/Minecraft ...


4

The "pumpkinblur.png" file is the image that overlays your HUD (in first person view) when you wear a pumpkin on your head. In resource packs, it's not uncommon to replace this with another image, especially when the view is so restrictive. I.e.: So basically, this image is only relevant when you have a (sheared?) pumpkin on your head.


0

From the Wiki (emphasis mine): The map does not center on the player when created, rather, the world is broken up into large invisible grid squares, and the map displays the area of whichever grid square it is in when it is first used. [...] To make a map that is not identical to the first one, the player would have to move outside of the edges of the first ...


0

The below code is generated from mcstacker 1.8, 1.9, and 1.10 version. The following code should place a zombie spawner. /setblock ~ ~1 ~ minecraft:mob_spawner 0 replace {EntityId:Zombie,Delay:299} The next command should place a spawner that spawns diamonds. /setblock ~ ~1 ~ minecraft:mob_spawner 0 replace {EntityId:Item,SpawnData:{Item:{id:diamond,Count:...


0

I’m expanding your command and pointing out all the errors in it: /clear @p minecraft:paper 0 1 { tag:{ # “tag” should not be used in /clear command ench:[ { id:16s, lvl:1s } ] } }, # this extra “}” closes the final tag before you get to the display section. { display:{ ...


5

There are two commands to run: (I'm assuming you're playing on 1.13+ version) /execute as @e[type=slime] run data modify entity @s Size set value 0 /kill @e[type=slime] The first command turns all slimes in the currently rendered chunks into baby slimes, the second one just kills them directly. Another approach is to teleport the slimes to void, it's ...


3

While it's possible to build a contraption that operates on discrete boolean arithmetics, built of logic gates, it would be terribly impractical; you have some 5 gates per bit, each gate a good couple blocks, cross-connections, this would be quite awful. Luckily, for arithmetics on numbers up to 4 bits, Minecraft provides a much handier and more graceful ...


0

You can try to make a Command Block that makes the slime become small right at the end of the death animation, so that it doesn't split anymore. I'm not sure about the modern syntax, but for 1.8 I think it'd be something like the following: /entitydata @e[type=Slime] {Size:0} For modern versions you might have to use /execute.


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MultiMC is the alternate launcher developed with this purpose primarily in mind - maintaining multiple Minecraft instances and versions with different sets of mods/modpacks.


3

So I see two solutions: Have a pit of lava, or if its lava slimes a deep hole that they cant jump out of, or that goes through the bedrock, or a closed room they can't escape from and teleport them to that pit. Or even, teleport them below the bedrock, if possible. or make a command that kills all slimes, and in a way just make it run every .25s for a few ...


5

You could teleport it far away or into the void. You could also preform multiple kill commands. Those are two ways of solving it. If you want the death animation then kill it then teleport all the slimes far away or into the void.


1

You can change the sound of it with a resourcepack. You could change it to an empty sound file and that would get rid of it. To do this you have to know which sound it is in Minecraft. To change it you have to name a sound file the same as the sound in the game. To remove it, make a empty .ogg file and name it the same as the sound you want to remove. ...


-1

I don't believe that you can get custom mob spawners in Java Edition and that the only spawners you can get are Pig Spawners. They way you can obtain pig spawners is using the /give command. Example: /give @p 52 1


0

There are some commands that you can use when you are making the settings for a world. But they are only the Gamerule commands. But it can still be helpful.


0

There is a command that you can use or choose this setting when you make your Minecraft world: /gamerule fireDamage false. I use this command a lot when I do Survival Mode. It's really useful since fire can be really deadly sometimes.


1

There isn't a way to get rid of the sounds that Minecraft NPC's make sadly. But if you really want to do it while you are underwater you could just mute Minecraft or your computer. But I would not recommend that you do this unless you dislike the sound that much. And that is because if you do that you might not here something important.


0

I solved all my problems with "/execute" there was an "@" after I think it was this . Basically I used a tag named Runner and made the world spawn wherever they were with a repeating_command_block it the command was something like this: /execute @(/tag=Runner) setworldspawn ~ ~ ~. I hope this helps any one with a problem setting up an ...


1

I do not think I can't connect to my Minecraft server would answer your problem. The problem there is an out-of-memory exception. Here we have a stack overflow exception. This happens when a program tries to create too many levels of recursion. With each level of recursion it has to copy and reserve a bit of memory (usually a megabyte or so) known as the ...


1

This question is a duplicate magnet This question appears to be the main attractor for any and all questions involving creating a source of randomness in Minecraft. But, most of the solutions are still in the duplicates or even in other related questions. This is a meta-answer post. I'm compiling together the answers to the question in a single place to ...


5

Yes you can! That is, as long as you know the map number of the map you want to remake (or can figure it out by experimenting). /give [playername | @p] minecraft:filled_map [amount_of_maps] [map_number] The key reason this may be possible for you is that you already had the map, since it doesn't appear to be currently possible to generate new, pre-filled ...


0

Adjust the speed that keys get repeated What could be happening, is that your operating system is detecting a "Key held down" event - and thus starts repeating that key before you release your finger, inserting a t (or whatever character you set your keybind to in Minecraft) into the chat box. Given that you say this only happens 'sometimes', you'...


1

See, THIS is why Minecraft needs an undo button at all times. Unfortunately, there's no way to get your maps back with commands. You'll have to make the maps again, sadly.


1

Are you executing the command in chat or a command block? Chat limits text to 256 characters, while for a command block there is no limit.


0

No, you can only have 1 modpack running at a time, and you will have to switch modpacks to play on worlds with different modpacks.


0

I don't remember if the deaths scoreboard works for entities other than players. If it does work try that. If that doesn't work try using execute as @e[boss selector goes her] at @s store result score 'i forgot the syntax for store in execute' run tp @s ~ ~ ~ and if the score is = 0 then the boss is dead. The following video shows you how to count ...


0

Add a folder in the models folder and name it 'item' and then put the models in the item folder. That should help. For more help on custommodeldata watch the following video. I hope this helps.


0

Just run the follow command and replace the parts to what is what. /team modify <team> displayName {"text" : "<text>", "color" : "#<hex>"} Use the player kills scoreboard and use a execute command to see what team they are on. Make a scoreboard dummy type for each team and depending on what team the ...


0

Make sure all the trigger objectives are all enabled. I also suggest reinstalling the datapack. This may fix it but to know I would have to have your world. I hope this helps.


0

The textures have to be in the right directory. Create a folder named 'blocks' in the textures folder and then put the textures in there. They have to match up with the model in the following directory. assets>minecraft>models>block then after that find the model for the bed block. I suggest looking at the default textures for the minecraft ...


0

You can't modify player nbt. You have to move the item to a container modify the conatiner's item. Then loot the item back into the player's inventory. The following link shows you how to edit items in a player's hand. Here. I hope this helped.


0

You are executing the command at every player online as the creeper. That is most likely causing the problem. To fix this use the following command. execute as @a at @s run execute as @e[type=minecraft:creeper, name=red, distance=..10] at @s run playsound minecraft:entity.creeper.primed hostile @a[distance=..10] ~ ~ ~ This command runs the whole second ...


1

This should help, even though it's for the old launcher, it should work if you know how to edit profiles in the new launcher. I don't think there's a way to convert a launcher profile to a file that you can use on a USB drive, but it should work. If you're using the USB on a different OS from what you installed Minecraft on, you MAY have trouble running the ...


0

You have to copy the selected item to a container like a chest. Modify the container's item (the item from the player's hand) to what you want. Then use the loot command to loot the container to the player's hand. You need a datapack for this so if you cant use datapacks this wont work for you. This method requires a loot table for destroying a specific ...


-1

/summon minecraft:zombie ~ ~1 ~ {CustomName:"\"Tier 100 Zombie\"",CustomNameVisible:1,Health:50,Attributes:[{Name:"generic.maxHealth",Base:50},{Name:"generic.followRange",Base:226},{Name:"generic.knockbackResistance",Base:0.23f},{Name:"generic.movementSpeed",Base:4.7f},{Name:"generic....


1

How Can I Do This Have a command block system check when someone dies. For more info check this answer. (It’s for the bedrock edition but should still work, instead of testfor use /execute if). Obviously change the selector form an @e zombie one to an @a. When someone dies you can then run a command that is to take away the strength. You can then use a ...


2

I already know two ways to do that. 1. Testfor: The testfor of 1.12 can be rewrited as, for 1.16: execute at @e[tag=food] if @e[tag=head,distance=..0.5] run tellraw @a "Same Position Check" 2. Execute Store: execute store result score @e[tag=head] X run data get entity @e[tag=head] Pos[0]; for X coordinate execute store result score @e[tag=head] ...


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