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They are way too easy - actually so easy they are an active problem when building. "Why does that not unpower?" is way too common a problem. It would be way too much work to list them all but I can post some silent ones. Probably the simplest is repeater feeding itsef. Every common RS latch will be this if you don't connect the R input to anything....


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Using consistent /title actionbar "Minute:Second" and some repeaters I think so. A human second is 20 in-game ticks.


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I habe build exactly this contraption back in 2017, but it is a Redstone mess under the Station and it was hard work to secure it against user error. https://wiki.natenom.de/minecraft/schematics/2017 It's based on the idea that a ticked in a Chest Cart in front of the player is read out at the switch with an item filter. My Friends keep braking it and I lost ...


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If the comparators are off that means there is no item in the droppers. You need to put a single item in one of the droppers to activate this circuit.


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You can use Scoreboards! You can make a timer that runs when something happens like another scoreboard changes value. You can use this with functions, Example: setup file: scoreboard objectives add timer dummy scoreboard objectives add starttimer dummy something that runs at every tick: execute if entity @a[scores={starttimer=1}] run scoreboard players add @...


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Let me try an answer more specific to your question: The sugarcane farm will work, although it's massively overcomplicated and laggy comparing to modern alternatives. Consider building a new one before decommissioning this (or turning it into a museum piece). Mob farm using dispensers with water to push the mobs down - works. Entity cramming won't allow ...


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Look at the left side of your screenshot; you are using glass. Notice how the redstone signal can’t travel down steps made of glass. You can remedy this issue by replacing them with solid blocks.


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If I missed anything feel free to add it is as a separate answer or edit this one. Versions that introduce breakage are written in bold: 1.8.9 Unrelated bug fixes 1.9 Combat Update New end: There's currently a bug that only allows respawning the ender dragon on portal located at (x=0,y=0). Check MC-104897 Brewing stands now require blaze powder (will ...


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The "legit" vanilla way is using TNT. Normally, with a single TNT breaking about 15-20 blocks and costing 4 sand and 5 gunpowder that's not a very viable approach, but there is a way to improve that by a lot: blast chambers. Blocks while moved by pistons have blast resistance of 0, technically a bug but in practice this issue was addressed by ...


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