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Maybe you could have two droppers facing each other and get a signal from one with a comparator, one button could cause a dropper to add a item to the other and increase the signal strength and the other dropper could send an item back to the other to decrease signal strength.


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try a line of stairs with spiderwebs in front, so you fall in the webs, then use a firework rocket at any time, I used this for the runway at my airport


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You'll need a repeater clock: Run a lever into the front of a block. Then, on the left of the block, place a sticky piston facing away from the lever, and on the right of the block, place a redstone torch on the block. In the direction of the front of that block, place three redstone next to the redstone torch. Then, connect two repeaters on the left of ...


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Instead of using redstone dust, you could replace the redstone next to the piston with a repeater


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I tried it out, and the easiest way would appear to be just filtering out each individual block and putting it into the same chest. The issue with using a single hopper is that it will deposit the first item, even if you want it to deposit the 2nd item. Hope this helps!


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I made this Delayed ON-Instant OFF thing using an AND Gate with one side delayed. I'm answering this now because I was searching for this and ended up here. So I made my own solution for those who may get here as well


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One nice thing about redstone is that you can often just combine two existing circuits to get a new circuit that does something else. In this case I combined Xisuma's item frame selector circuit with my "flip-flop-flap" to create this: In the dropper on the left there are currently 8 unstackable items. You can also use less, to only use the last few outputs....


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Command blocks don't forward a redstone signal. You could either put the repeater at the block that you put the button on, or, even better, avoid using so much redstone with command blocks in general. If you want delays, you can use this: How to delay or slowly loop commands? If you want conditions, like with comparators, you can use conditional command ...


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Using a comparator against the last chain command block should detect the successful running of a command. Just make sure that the chain command block that the comparator runs into will always successfully run its command.


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This is a flip-flop, using two of Fabian Röling's N-flip-flops with no reset downtime. On the top left and right are unaltered flips flops from Fabian. Each of them needs to be fed with the same "N" amount of items in the dropper. Between them is a switch that is triggered when one of the flipflops end its cycle: the comparator takes output from the dropper ...


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This is both fairly fast, and quite safe to stay unchanged, plus will work in BE as well. One item in a hopper-dropper loop. Positive edge ejects the item switching the signal off, negative edge activates next one. If you prefer this reversed you can attach outputs to hoppers, and in this case using a non-stackable item you'll be getting signal strength 3, ...


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This circuit can be used to get an output every 1, 2, 3, … up to 320 inputs, depending on how many items you put into the dropper: The dropper points into the hopper and the hopper into the dropper. Here is a structure file: https://drive.google.com/file/d/1471ikFq5PrcBcpdfpolioXI3gfxvwt3t This circuit is actually much more complex than it looks: When you ...


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Probably the easiest and least quirky design, the only disadvantage being funny placement of outputs. The 4 droppers feed in a loop. The hoppers are necessary as it depends on update order how far an item will travel if ejected directly from a dropper into another dropper powered in the same tick.


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Two sticky pistons pulsed simultaneously with 1-tick pulse (like from an observer or a monostable) handing a redstone block to each other. The two comparators on the sides could be replaced with repeaters, but the middle one is needed to filter out the moment the redstone block transitions back from one side to the other stopping just for 1 tick. Obviously ...


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