We’re rewarding the question askers & reputations are being recalculated! Read more.

New answers tagged

1

When you specify a parent model, the model you are currently creating will inherit properties from its parent. This is especially useful if you are writing a custom model and you only want to modify one specific property of the model and keep all the other properties as default. Example: this can be your main torch model (the parent) and let's call the ...


-2

Try this: /summon villager ~ ~1 ~ {VillagerData:{profession:nitwit,level:99,type:plains},Invulnerable:1,Silent:1,NoAI:1,Rotation:[225f,0f],CustomName:"\"Shopkeeper\"",Offers:{Recipes:[{buy:{id:diamond,Count:5},sell:{id:obsidian,Count:10},rewardExp:0b,maxUses:1000000000},{buy:{id:diamond,Count:5},sell:{id:bookshelf,Count:32},maxUses:1000000000},{buy:{id:...


-1

Try a different launcher, I use multimc.org, it is also really handy to view logs to see what's happening, or not happening.


-1

I'd recommend using Java edition because you can download mods and play on multiplayer servers while you can't in Windows 10.


0

Yes, they make a noise when they walk around and it sounds like bags being lightly thrown around (the gunpowder sloshing around inside them?) at least in the newer Minecraft.


1

Lower: execute if block ~ ~ ~-1 minecraft:redstone_block unless block ~ ~1 ~-1 minecraft:redstone_block run setblock ~ ~1 ~ minecraft:redstone_block Upper:setblock ~ ~-1 ~ minecraft:air both: repeat, unconditional, always active


0

I made a JSON list (Pastebin link). I ran this script on the Blocks page on the wiki: const table = document.getElementsByTagName('table')[0] const rows = table.querySelectorAll('tbody > tr') const blocks = [...rows] .map(r => { const as = r.getElementsByTagName('a') return as.length === 1 ? as[0] : as[1] }) .map(a => a.textContent....


0

You would use multiple entries in a pool. For example, if you wanted it to give stone or dirt, you would use this: { "type": "see below", "pools": [{ "rolls": 1, "entries": [ { "type": "item", "name": "stone" }, { "type": "item", "name": "dirt" }, ] }] } For type, refer to this from ...


0

a cave spider is smaller than the regular spider and both will only attack you in Survival mode but never in Creative mode. They both drop 5 experience points and will only attack in the day if you hit it first.


0

I have a similar problem on my modded MC Server. The problem occurred because I started up the server twice and made /fml confirm (because level.dat was already in use). So the world was corrupted. I fixed it by removing level.dat and then copied level.dat_old and renamed to level.dat. So I have reset to the time before I did /fml confirm. Maybe this will ...


0

I heard of this problem being used a lot on 2B2T to get players "book banned". It basically happens when a player has too many packets or data on them, and they can't join back in as they get kicked immediately. I believe the only way to get you "un-book banned" is by having an admin wipe your inventory to get rid of the shulker box. And if you're an admin ...


0

Ultimately came up with a decent solution. 4 blocks with dust are arranged horizontally with a space between each. A U shaped circuit of dust and repeaters runs around them. The four blocks will light in a last in, first out order


0

Did you have transparency of any sort? If so, that’s probably why it’s black. Btw, the image with the yellow is supposed to demonstrate semi transparency.


0

Those are two different questions. The cooldown question is answered here: playsound command for a jetpack The question about detecting the name of the held item is answered here: How to test for an hold item name in Minecraft?


0

You could use data merge entity @e[type=creeper,tag=!explosion0] {ExplosionPower:0,Tags:["explosion0"]} and run that in an ever-repeating command block to always target creepers with an explosion power of more than 0, or the ability to destroy blocks upon exploding. (May not be full answer but will get you most of the way through) However, I am not very ...


1

Congratulations, you have just found a Zombie Village! From the wiki: A village has a 2% chance of generating as a zombie village. In such villages, all generated villagers are instead zombie villagers, and all doors and light sources are missing. These zombie villagers do not despawn but have no special resistance to sunlight. In zombie ...


0

R: /scoreboard players set @a temp 100 C: /scoreboard players operation @a health1 = @a health C: /scoreboard players operation @p health1 *= @p temp C: /scoreboard players set @a temp 20 C: /scoreboard players operation @p health1 /= @p temp C: /scoreboard objectives setdisplay list health1 R>C>C>C>C>C This is the way I did it. To have a percentage of the ...


0

There is no way to break cobble automatically using only redstone and pistons. You can, however, use tnt, creepers, and withers to destroy the blocks.


0

No, this is not possible. The only way to stack mobs is with the "Passengers" tag, which is only evaluated when a mob is summoned, never afterwards. So you cannot add mobs as passengers of already existing mobs. The best thing you could do is killing both mobs and summoning a new stack with both types, but you would lose all NBT of both mobs.


-1

I tried to create a new world, and it worked. I don't know what happened, but I'm assuming that the world went broken.


2

I have found a way to detect thunderstorms. But it has to depend on a block, the daylight detector, and it only works if the power level of the daylight detector is above two. It only works between sunrise to sunset Start by creating a scoreboard called time and thunder: /scoreboard objectives add time dummy /scoreboard objectives add thunder dummy ...


0

It's a actually a really simple syntax mistake. Here it is the corrected version: /execute as @a[scores={Sneak=1..}] run effect give @s minecraft:jump_boost 1 2 true Your previous command would add the jump boost effect to you if there was anyone else, including you, crouching. Using @s will refer to a previous entity. In this case, the @s in effect give @...


0

There is a command in game that will turn off weather cycles, which means that it won't cycle trough rain,storm and clear anymore. /gamerule doWeatherCycle true If by any means the Cycle as turned off during any undesired condition, simply do /weather clear To clean it; /weather rain To make it rain!; /weather thunder To set it to storm. It only ...


3

You can detect if it's raining or clear by using armorstands. However, there is no way to precisly check if a storm is happening. The closest i've seen is using redstone in which it won't detect in a certain time of the day. Either way, the way you want to detect it is to ,firstly, create a scoreboard, in this case, called rain: /scoreboard objectives add ...


1

First, create a scorebaord called "y". /scoreboard objectives add y dummy Then, the following commands are: /execute as @e[tag=test1,type=!player] store result score @s y run data get entity @s Pos[1] /kill @e[scores={y=65}] The first one will give the score to the Potions acording to their Y axis and the second one will kill every entity that has their ...


0

If you want to create colored or formatted text on the lore, use this instead: /give @p stick{display:{Lore:[{"color","red","text":"stick"}]}} If you want to add more text just add more {} formats inside of the Lore:[] tag.


3

It's saved in NBT. Quote from the Minecraft wiki (archive): Dimension: The dimension the player is in. -1 is the Nether, 0 is the Overworld, 1 is the End. Alternatively, you could still use /execute in, but also check for a radius of 0 or more (which sounds useless, but can be used as a dimension check: /execute in the_nether if entity @a[distance=0..] ...


0

Just got vr 1.13. The F3 key no longer works in this version, at least not for me. However there is a way to find east. Just keep a sunflower handy. Sunflowers always face east. Not elegant but simple. Found on the wiki under flowers.


0

Unfortunately, it is impossible to get nether warts from villagers. They are only found in Nether Fortresses. However, if you find another fortress and you find a bit, you can make a nether wart farm using soul sand and nether wart if you want more.


0

If you are riding the first horse then you should be able to put a lead on the second horse. The only downside is that you have to be constantly moving. If you don't, then the second horse will go right behind you. Hope this helps!


0

TConstruct's smelting system has two steps: melting and casting. The melting step can be accelerated by using a fuel with higher temperature. Using ModTweaker, you can modify the temperature of a liquid, and register it as fuel: val goldDef = <liquid:gold>.definition; goldDef.temperature = 50300; mods.tconstruct.Fuel.registerFuel(<liquid:gold>,...


6

As far as I know, there is no way to directly generate a random number using commands, and there definitely isn't any way to then plug that random number into another command block. However, the spreadplayers command will do what you're after here. spreadplayers is designed to place groups of, or individual players, in random spots around the map. The ...


3

It is possible for you to turn on /gamerule keepInventory true in the Nether, you must go there first before entering the command and it should, in theory, only apply that gamerule to the Nether, similarly with the End. If you're working with Vanilla, there is no basic solution to having mob griefing off in a specific area. You can try looking for some ...


0

fist of all you need to get a Command block in minecraf. /give yourname minecraft:command_block 64 then put the command block on the ground press right click on it and paste this command: give @p minecraft:diamond_pickaxe 1 0 {ench:[{id:35,lvl:999}]} that's it. for example i want to get a diamond_axe to have an fortune 200. so i'll be using this command: ...


0

If your playing on 1.14 i do believe that TnT duplicators aren't patched yet. So you can use it to break the blocks as TnT now drops all blocks it breaks. Place a collection at the bottom (Coat it in obsidian). If you don't know how to make a TnT duplicator, I think youtuber Mumbo Jumbo has a tutorial on how to do it. If not you should be able to find one by ...


7

It's a but unfortunate, but Minecraft actually sees "100" as a valid username. Where you wrote it, you need a name, which can also be a dummy player. You need to assign that dummy player or entity the value 100 in some scoreboard and then you can use that for operations.


0

use this and make sure to replace the mob name from MOBNAME to something else /summon villager ~ ~ ~ {VillagerData:{level:1,profession:"minecraft:armorer",type:"minecraft:desert"},Offers:{Recipes:[{sell:{id:"minecraft:spawner",Count:1b,tag:{BlockEntityTag:{SpawnData:{id:"minecraft:MOBNAME"}}}}}]}} this will spawn a dessert armorer with a trade for a mob


3

Your commmands avoid replacing and placing items in the armorstand inventory (Removing shouldn't work but it does for some odd reason). All you should change is the Disable slot number to 2039583 This link sends you to a great armorstand generator. Edit2: I got this one working for some odd reason. /summon armor_stand ~ ~ ~ {NoGravity:1b,ShowArms:1,...


4

Downgrading is never supported. Downgrading from 1.14 to 1.13 or from 1.13 to 1.12 also causes world corruption. This world is now stuck in the snapshots and cannot be opened in 1.14.4 ever again. You might be able to use structure blocks to save parts of it and load them in a 1.14.4 world, but that might also fail.


0

This worked for me in version 1.14.4 of the Java Edition, on a repeating Command Block. The command picks every value that's between x and dx - same with every other axis - and will show whatever message you want: /msg @a[x=~,dx=~,y=~,dy=130,z=~,dz=~] (message here)


0

The siverfish spawner mechanics have changed since the accepted answer was written. The current implementation is as follows: When spawning from spawners, they can only spawn in light level 11 or lower, except on top of stone and its variants, where they can spawn at any light level. This means that in addition to disabling the spawner with light level ...


0

Don't worry, found the answer myself at this post here: minecraft command block testfor certain player /testfor @p[score_(objective)_min=(n),name=(nameofplayer)] (objective) to be replaced with objective (ka1 in this instance) (n) to be the smallest number the objective (ka1 in this instance) can possibly be to get an output (nameofplayer) to be replaced ...


1

You're putting everyone from one team into another team and then from that other team back into the first team. The result is that everyone ends up in the first team. You need to put everyone from team A into a temporary team C, then everyone from team B Into team A, then everyone from team C into team B.


1

There are multiple solutions, the easiest is to check if no player does not fulfill the condition: /execute unless entity @a[scores={avance=1..}] unless entity @a[scores={avance=..-1}] You can also add limit=1 to both of these selectors to improve performance. Thanks to vdvman1 for this tip.


2

Try the circuit given below (attach to the output of the XOR gate). You can adjust the delay using the repeater connected to the sticky piston. The component behind the moving block is a comparator. It worked for me on 1.14.4 Without the other repeater, a pulse would leak out when the piston is pulling back the block.


0

Eyes of the ender are useless for locating the end portal inside a stronghold: In Java Edition, the eye leads to near the spiral staircase that was the first room generated in the stronghold. In Bedrock Edition, eye of ender signal leads to 5 crossing room that was the second room generated in stronghold. In Legacy Console Edition, a thrown eye ...


0

You can build a pulse extender: Just put this behind your output and it will ignore all 1-tick off pulses.


0

Use this command: /summon item_frame ~ ~ ~ {Facing:1,Item:{id:"minecraft:melon_seeds",Count:1,tag:{display:{Name:Bullets}}}}


2

The only thing you are missing is the positioned part. It will work from a certain position and it can be an entity, coordinate or relative coordinate. Thus, it will look like this: /execute positioned ~ ~ ~ run execute as @a[team=Player01,distance=..1] run [Rest of the command here] Simply change "~ ~ ~" to your desired relative coordinates. Altough, it ...


2

The first command doesn't always work because it's selecting a box that extends 300 blocks in the x, y, and z directions from your current location. If there's no villager in that box, they're not going to be teleported. You shouldn't be using the dx, dy, and dz selector arguments without the z, y, and z selectors in most cases anyway. This kind of ...


Top 50 recent answers are included