Hot answers tagged

25

Lanes are the main roads in game where people come and fight. Those are usually the larger roads on the map, where the objectives (like towers) stand, and where the monsters spawning in your base (creeps in Dota, minions in League of Legends and Smite) face the ones from the other team. Those are also the roads which are linking the two bases. This term ...


23

Snowball is the term used when a team or character just gets better and better (usually from getting fed) to the point where it is very difficult to stop them. Much like a snowball rolling down a hill getting bigger and bigger. An easy example of a snowball is an early game team fight. The team that comes out on top has a gold/xp advantage for the next team ...


14

Contrary to popular belief, comebacks in Dota2 are much more common than in LoL. Teams with a 10% gold lead 12 minutes into the game (generally about when the laning phase ends): win 89% of the time in professional League of Legends win 74% of the time in professional Dota2 The main reason for this is that more expensive items in LoL are MORE cost-...


12

League of Legends is a MOBA as defined by Riot. The major difference between an RTS and a MOBA is, that an RTS allows control groups to play with multiple units at once, which is not possible in a MOBA. Therefore we can fit DotA and DOTA2 into the RTS genre, it has control groups and in general a lot more tactical possibilites due to unit control etc. ...


10

Like a snowball rolling down a snowy hill that grows bigger and bigger as it goes down (you know, cartoon like), it become hard to stop as it gets bigger. Many champions can have the same effect on a game in League : They get gold and levels advantage over the enemy champions that they are extremely hard to stop. That happens when one can get many kills ...


10

While League of Legends might be Realtime and a Strategy game, it is not necessarily of the genre RTS. The reason is RTSs mostly involve controlling multiple units to gather resources, build structures and engage in combat. However, League of Legends (and similar games such as DotA and Heroes of the Storm) empathise the control of a single unit, with no ...


5

The origin of this term comes from the grand MOBA of all of them: the WC3 map "DOTA". In Warcraft 3 generally the characters learned on level 6 their so called "ultimate" (I'm actually not even sure they had a name or in general just were named ultimate). So of course these special match making abilities were in the DOTA map called "ultimates" as well. ...


5

Honestly, the only way to get good at landing skillshots on enemy players is by practicing landing skillshots on enemy players. The best way to do this is arena. You'll get good at skillshots and teamfights quickly. That being said, since you're somewhat new, I recommend just playing Conquest (or Siege) and letting the learning and muscle memory come on ...


5

Minions will chose their target by this priotity: An enemy champion designated by a call for help from an allied champion. (Enemy champion attacking an Allied champion) An enemy minion designated by a call for help from an allied champion. (Enemy minion attacking an Allied champion) An enemy minion designated by a call for help from an allied minion. (Enemy ...


4

Lane appears in all MOBAs and is one of the main collision paths. Its the "road" where the mobs clash, where the towers are and where most of the fights are supposed to be (excluding jungle) Disregard the tutorials, the maps there most of the time are not MOBA type but tutorial type, to teach you the basics of the game, rather than to put you and 9 other ...


4

I knew some picture existed, the win rate versus ping. It is 6 months old and there are 3403014 games used for the statistics, so it's a fairly good representative. 1 and 2 of your questions are opinion based, so I will not answer them here (but you can draw conclusions from the picture. For example a ping >100ms is bad). 3 however is a different story. ...


4

You are correct, ult is short for Ultimate, and refers to the (most of the time) most powerful of your abilities. It's usually on the 4th sloth on most MOBAs and it takes some time to be able to actually unlock it and level it up, 5-6 levels of experience for most MOBAs. You may hear the term be used outside Smite in game like CS, in a mode based on MOBAs ...


4

Taking this from a different angle than other answers, if all you're focusing on is the acronym - Real-Time Strategy - then it applies to a lot of different games in a wide variety of genres. Call of Duty happens in real-time, and requires strategy. Battlefield happens in real-time, and requires strategy. World of Warcraft happens in real-time, and ...


3

TL, DR : While you could say a MOBA is a RTS, it doesn't include a lot of things a typical RTS does. It's a real time strategy game but in the strict definition of the term and doesn't fit very well in the RTS games genre. Here I'm saying it's a game being play in real time needing strategy but it far from being a RTS type of game. Read below to understand ...


3

Your question covers a wide range by saying you'd like an answer for 'Dota-like games'. I can't say for all of the games whenever or not real money will help you. I can speak for League of Legends though, and I do believe it's the same in Heroes of Newerth and DOTA 2. When you play matches in LoL, you gain IP. This is based on the outcome of the match (...


3

Last hitting is a way of rewarding a player for killing a mob, and we still need to give out that XP or wealth. So what are the alternatives? I see two obvious, simple ones: per-hit rewards, and divvying up the rewards at death based on the share of the damage done. Continuous per-hit rewards You could give out a reward for every hit on a neutral mob. For ...


3

Stick together, go in groups of 3 people and avoid getting ganked. Ward, ward, ward, ward. Full vision of the map gives advantage over the enemy, and counterward wars are worth fighting. Other than that, just play solid and strategize. Either stop their farm with a ganking style, outpush, farm better or play your team's advantage. Only engage in teamfights ...


2

There is any external help for DotA, Dota2. For LoL you can buy xp/ip boosts which will help you farm faster and get all needed runes and levels for complete use of your champion. Also you can buy champions faster with money. Everything is accessible for players, who don't pay money, but they must grind a lot longer for full enjoyement of game. In HoN you ...


2

In DotA (the Warcraft III map) you can't rejoin the game and: The AFK Champ can be controlled by anybody (kind of useless). The Items can be sold and the amount is divided under all other players from the same team You can drop and pick up the items with your own champ. why there isn't a system to deal with afk/dc in MOBAs stupid answer, but: the ...


2

Snowballing is the term used for the effect of one team or player becoming stronger and stronger and thus winning fights easier and easier because the team or player won a few fights before. Note that the most determining factor for whether a team (or champion) can snowball is whether their champion stats scale well with better items/levels or their skills ...


2

Your "ult" is your ultimate ability. This is typically the ability that becomes available to you in a MOBA once you have leveled up around 5-6 times. This ability is called ultimate because it typically is more powerful than your other abilities and usually can be used much less than your other abilities. This term also applies in League of Legends, but I ...


1

Yes, "ult" stands for your ultimate ability, usually requires a buildup of some sort and is almost always incredibly powerful. Shown here, an example from D&D Neverwinter, the large orange gem in the center slowly fills as you damage your enemies, when it is full, you can use your "daily power" a reference to D&D. It is in other words, your "ult"...


1

RTS is the name of the genre of games descended from Dune 2. (Its ancestors, such as Empire, would be the ancestor of both Civilization and Starcraft). Dune 2 begat Warcraft, which begat Starcraft. (and a myriad of other games: Red Alert, C&C, TA, AoE, etc). DotA and LoL are two different games that descended from Warcraft 3. They took the RTS ...


1

Well, I guess you could technically call LoL a RTS, but that name in and of itself is something of a misnomer. The problem is a perception that tactics and strategy are synonymous, which isn't true. Tactics are lower level, how do I accomplish this specific goal? Most video games have some level of tactics, especially cooperative ones. FPSs, MMORPGs, MOBAs ...


1

Play more FPS as aytimothy have advised. Why? Because every bullet you fire in a FPS is equivalent to said skill shot that you are having difficulty. An FPS will be an ultra concentrated version of TPS MOBA skill shots that you need to get better at.


1

This game is a LOT less forgiving compared to LoL. If your early game goes south, expect to lose unless you can capitalize on a mistake or two made by the enemy team and manage to drop a lane of towers and recover. I've made comebacks before, but in order to do so, you need to start playing very defensively and prevent any more of your towers from going down....


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