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43

A 4K texture, does not require a 4K monitor. In short, the graphics pipeline for getting "pretty pictures" on a screen is, with some hand-waving to simplify things: You have a 3D model, that looks like a thing - e.g. "a tree" You have a texture, which is just a 2D image of colors The texture is mapped to the model, such that each point on the surface of ...


26

Alright, first you need to pick a starting location. Go here: www.uesp.net choose a location there, and copy the code to the location. This'll be your starting area. Eg, Valthume. Good alternate start as an adventurer who wandered in there for treasure. Now open Skyrim.ini (NOT SKYRIMPREFS!!!), this is usually here - C:\Users\%USERNAME%\Documents\My ...


25

The Mods button is disabled in the MainMenu.lua file. To re-enable this button you will need to navigate to the MainMenu.lua file, open it with a text editor (like TextWrangler) and comment out line 33. ~/Library/Application Support/Steam/SteamApps/common/sid meier's civilization v/assets/UI/FrontEnd/MainMenu.lua Assuming you use Steam The line is: ...


17

Yes. There are mods to completely remove Endermen and others that disable their ability to pick up blocks.


16

After reverting any mods that may be resetting your health, the easiest way would be to drown or sit in lava. Most mods that give you "infinite" health simply set your health to some ridiculously high value so that it is extremely unlikely you will ever run out. Because drowning/sitting in lava constantly damages you, it will require far less effort than ...


16

The creation kit has now been released and can be found on Steam. When we created Skyrim, we set out to make the largest, most engrossing role-playing game we had ever attempted. Now it’s about to get a whole lot bigger, thanks to our amazing modding community. Mod-makers have a long history with Bethesda Game Studios, bringing to life new quests, ...


16

Another tip for the future for vanilla players who still use F3: When you die, do not respawn. Instead quit to the main menu. Now open up a different world and hit F3. Now quit that different world, and go back to your main world. You'll still be dead, but now you'll be able to see your coordinates. Hit F2 to take a screenshot and you can then respawn ...


16

I can't comment as I do not have the necessary reputation, but I wanted to add on to Bilkokuya's excellent answer. Two of the main important factors regarding whether you can see a difference with higher-resolution textures is both your distance from the object (which Mixxiphoid pointed out), as well as the size of the object. IOW, how much area that ...


15

There's a built-in server command to stop the picking-up blocks portion. Type this in the server window, if you're running the server: gamerule mobGriefing false Or type this in the game chat window, if you're an op (or single-player, I believe): /gamerule mobGriefing false This will also stop Creeper explosions from damaging blocks. However, this ...


15

It is a Flux Rift, and part of the Thaumcraft mod: The Flux Rift is an immobile entity added by Thaumcraft 6. It spawns when Flux in the local chunk's aura exceeds 75% of the chunk's Vis cap. Flux Rifts are a source of Void Seeds, Primordial Pearls, and Taint. Be sure to move away from it, because Every 30 seconds, the rift will drain some Flux ...


13

The number of mods Skyrim can handle seems to be limited by an unsigned byte, meaning slightly less than ~256 mods. (this account says 252 accounting for Skyrim.esm, the Update.esm, and the Saved game) If you need more, some tools such as Wrye Bash can combine mods together, but this means you will need to manage these mods outside of Steam Workshop (Nexus ...


13

To paraphrase Martin Sojka: No. The reason is that, unlike what Timelord suggested, minecraft mods don't alter assets. Most mods for games take the existing level data, or textures, or data files and change them in small ways. Minecraft mods on the other hand are entire pieces of new code that are run in the game, and while a game developer will keep the ...


13

If you installed the mod via NMM, simply deactivating it in the NMM interface should already restore the original file. NMM never deletes or overwrites existing files without backing them up first. If that is not the case, you - somehow - overwrote the existing file permanently, resulting in it being lost. However, if you run the game on steam, you can ...


12

Inside .minecraft/config, there is a file called Modloader.cfg. Here's what mine looks like: #ModLoader Config #Wed Feb 15 13:42:15 EST 2012 mod_IC2=on mod_Planes=on mod_SpawnerGUI=on mod_MAtmos=on mod_TooManyItems=on mod_BuildCraftTransport=on mod_BuildCraftFactory=on mod_WW2Guns=on mod_BuildCraftBuilders=on mod_mocreatures=off mod_BuildCraftEnergy=on ...


12

There's a (free) mod called Live Another Life which gives you a number of starting options - one of which is to start as a bandit. This sounds like it'll be exactly what you are looking for. From the mod's readme: Outlaw in the Wilds You will begin as a member of a group of bandits. For the sake of variety, the group of bandits will be chosen at ...


11

Creative mode in 1.8 has inbuilt support for flying. It is available by double tapping space.


11

To my knowledge there are no mods like this at all, and if there were any they would not be up to date with the 1.8 prereleases/snapshots. However there are a couple of tips to making easier use of the commands: Hitting Tab will automatically fill out the coordinates of the block you are looking at. This is a much faster way of filling out coordinates than ...


11

Short answer - no PS3 has a completely different hardware, different cpu architecture, different everything. Theoretically, you could emulate the PS3 hardware, but you would need an insane PC from the future and you'd also have to code the emulator, because no one in their right mind is going to bother with that in the nearest 10+ years. It's the reason ...


10

The problem is that Mojang changed the download locations for their files, and with the whole Forge team preparing for the 1.7.X version launch, they aren't able or willing to touch the "stable" 1.6.4 one. The fix involves editing your fml/fml.py file (located in the same folder as the install.cmd or install.sh file you're using to set it up). In line 1149,...


9

This is a tip for the future. I've noticed, that you are OK with playing non-vanilla, so I recommend you to install the Rei's Minimap. It's an awesome map mod, with all kinds of useful utilities, including the automatic death point logging (don't forget to turn it on) - it will put a cross on the place, where you died the last time. However, these crosses ...


9

Yes, you can (even CS:S maps)! Downloading the appropriate files from here (click on 'Garry Content') as shown in this video will work (He'll show you where to place the files). It's just textures (and maps, if you need it) for use as an addon to Garry's Mod. This is completely legal because there is another [more complicated] method listed on the ...


8

I recently got a copy on Steam and installed a Fallout FIXT mod (NMA thread). To my taste, it includes all I wanted, most notably: Crash fixes; Wasteland Ghost's Fallout 1 Restoration Project - adds content originally disabled/unfinished in F1; High resolution patch; sfall, a way to control game speed and use mouse wheel in inventory (sic!). Yes, once there ...


8

Mods will be compatible as long as they don't overwrite the same files in minecraft.jar. You can check this by looking at the class files in the mod (that have obfusticated names like a.class or bg.class, and you need to put into minecraft.jar) and checking that there's no overlap between the two lists of files.


8

According to the wiki, the texture is offset underground then extended up as the melon (or pumpkin) stem grows. It's just a matter of making sure the stem texture is tall enough.


8

The specific details about the scripting language haven't been announced, but they are not using the same scripting language as Oblivion, and have built a completely new language for Skyrim (More on scripting in Skyrim). Supposedly the language is more extensive than the previous one and may be feature complete enough to not require extenders, but that ...


8

Short answer: Wait for a mod. Long answer: You can sort of wing it with with the console. SAVE BEFORE YOU DO THIS IN CASE YOU DON'T LIKE THE RESULTS. Jump. Open the console mid-jump. player.placeatme 89a85 1 This creates a living mannequin NPC at your location. Did you know mannequins are actually NPCs with disabled animations? Creepy. Unfortunately, ...


8

As of Snapshot 12w17a, the Book and Quill has been added to the game, which allows users to write in books without the need to install any mods. The crafting recipe for the item is a Book, Feather, and Ink Sac anywhere in the crafting grid. Wurstknifte's Bookmod seems to be a good fit. It adds a new kind of bookshelf that allows you to place coloured books ...


8

The Question comes down to is it textual language, or spoken? If it's textual then I'm sure it's possible! This mod will solve the issue. That is if you can get the admins on the server to install it. If it's spoken, I either suggest asking them to play without sound either via minecraft it's self or the client being used. I don't know how to do this ...


8

I was having trouble since I had G&K but I solved it. I had to update a MainMenu.lua file in a different location than the one given above. Try to one at Library/Application Support/Steam/SteamApps/common/sid meier civilization v/Civilization V : Gods & Kings/Contents/Home/assets/DLC/Expansion/UI/FrontEnd/MainMenu.lua When you get to the ...


8

I asked on the mod creators' forum and got the answer of, by default, the limit is 1024. If you open up your Minecraft folder, go to .minecraft\mods\DJoslin, there is a finite_liquid.txt that can be opened (with, say, notepad) and change the OceanToLakeLimit ; 1024 number to something higher, say, 2048. I've tried 4096 which has worked on my laptop without ...


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