A 4K texture, does not require a 4K monitor.
In short, the graphics pipeline for getting "pretty pictures" on a screen is, with some hand-waving to simplify things:
You have a 3D model, that looks like a thing - e.g. "a tree"
You have a texture, which is just a 2D image of colors
The texture is mapped to the model, such that each point on the surface of ...
I can't comment as I do not have the necessary reputation, but I wanted to add on to Bilkokuya's excellent answer.
Two of the main important factors regarding whether you can see a difference with higher-resolution textures is both your distance from the object (which Mixxiphoid pointed out), as well as the size of the object. IOW, how much area that ...
There's a built-in server command to stop the picking-up blocks portion.
Type this in the server window, if you're running the server:
gamerule mobGriefing false
Or type this in the game chat window, if you're an op (or single-player, I believe):
/gamerule mobGriefing false
This will also stop Creeper explosions from damaging blocks.
However, this ...
It is a Flux Rift, and part of the Thaumcraft mod:
The Flux Rift is an immobile entity added by Thaumcraft 6. It spawns
when Flux in the local chunk's aura exceeds 75% of the chunk's Vis
cap. Flux Rifts are a source of Void Seeds, Primordial Pearls, and
Be sure to move away from it, because
Every 30 seconds, the rift will drain some Flux ...
There's a (free) mod called Live Another Life which gives you a number of starting options - one of which is to start as a bandit. This sounds like it'll be exactly what you are looking for.
From the mod's readme:
Outlaw in the Wilds
You will begin as a member of a group of bandits. For the sake of
variety, the group of bandits will be chosen at ...
To paraphrase Martin Sojka: No.
The reason is that, unlike what Timelord suggested, minecraft mods don't alter assets. Most mods for games take the existing level data, or textures, or data files and change them in small ways.
Minecraft mods on the other hand are entire pieces of new code that are run in the game, and while a game developer will keep the ...
If you installed the mod via NMM, simply deactivating it in the NMM interface should already restore the original file. NMM never deletes or overwrites existing files without backing them up first.
If that is not the case, you - somehow - overwrote the existing file permanently, resulting in it being lost. However, if you run the game on steam, you can ...
To my knowledge there are no mods like this at all, and if there were any they would not be up to date with the 1.8 prereleases/snapshots. However there are a couple of tips to making easier use of the commands:
Hitting Tab will automatically fill out the coordinates of the block you are looking at.
This is a much faster way of filling out coordinates than ...
Short answer - no
PS3 has a completely different hardware, different cpu architecture, different everything.
Theoretically, you could emulate the PS3 hardware, but you would need an insane PC from the future and you'd also have to code the emulator, because no one in their right mind is going to bother with that in the nearest 10+ years. It's the reason ...
The problem is that Mojang changed the download locations for their files, and with the whole Forge team preparing for the 1.7.X version launch, they aren't able or willing to touch the "stable" 1.6.4 one.
The fix involves editing your fml/fml.py file (located in the same folder as the install.cmd or install.sh file you're using to set it up).
In line 1149,...
Yes, you can (even CS:S maps)!
Downloading the appropriate files from here (click on 'Garry Content') as shown in this video will work (He'll show you where to place the files).
It's just textures (and maps, if you need it) for use as an addon to Garry's Mod.
This is completely legal because there is another [more complicated] method listed on the ...
No, the mods made for 32-bit Skyrim (original) will not work for the 64-bit Skyrim Special Edition.
Skyrim Special Edition makes the jump from 32-bit to 64-bit, rendering the original mods useless.
Another issue is that there is no Script Extender for Skyrim SE at the moment, but it is currently being worked on.
It's also worth noting that ...
I ran into this problem today, and I've come up with a few solutions. The root cause is that the default folder that Nexus Mod Manager wants to install into is not typically writable by normal users. They want you to install into a subfolder of C:\, and if you don't have administrator rights, chances are you can't create the "Games" folder you need (C:\...
The absolute upper-limit is 253 total mods. This only counts certain types of mods, though; specifically, ones that add a .esm or .esp file so they can change actual data in-game (i.e. not mods that simply change models or textures). This also does include the expansions, and any such mods downloaded through Steamworks rather than Nexus.
The reason for the ...
Planets and moons are "on rails". You can not affect them or their orbits with the physics engine.
However, you can change their orbits with the mod Hyperedit. You can also use this to put two planets on a collision course, but the result won't be what you would expect. The game engine is not designed to handle planetary collisions. The planets will just ...
The white diamond means that the game thinks this is the best item you own for it's slot (for armor this tends to be the item with the highest armor value).
The yellow star is as you already figured out that you have the item favorited.
The blue lightning bolt means it has some enchantment on it.
As @gatherer818 mentioned there is also the possibility of a ...
This can be edited, but you don't need a mod to do so.
This story can be found in a text file, found in assets/minecraft/texts/end.txt. Using a resource pack can change the appearance of it, but as far as I am aware, you can change the text to whatever you want simply by re-writing the file.
The Technical Details on the wiki have a bit more information ...
The most official list of mods you can get is maintained on the Minecraft forums in the Mods subforum, in the first pinned topic. The nice thing about using the forums is that you're going directly to the source – these forums are where the mod developers release their mods, so you're always sure to have the most up-to-date version publicly available ...
TMI, NEI, Inventory Tweaks, and other mods that add inventory management and recipe viewers work on servers just fine, and they're not detectable. The major caveat is that any feature that gives you items and blocks simply won't work, because getting items is handle by the server and not the client.
Displaying recipes, showing chunk borders and mob spawning ...
Curse cannot install Minecraft mods. What it can do is manage texture packs and saved worlds, as well as giving you the ability to try out the Snapshot builds that are released periodically. This Snapshots are installed separately from your regular installation.
If you don't want to have to go through complex configuration (you often need to unpackage and ...
Custom skins are client side and do not interact with VAC. This means you cannot be banned for using them. It is possible, however, for servers to disable them by changing certain settings.
"Mods" covers a wide range of things from perfectly legal scripts to completely illegal aim-bots and hacks. Without knowing the exact mod you're talking about, I can't ...
You can open the player inventory and you will find a button in the bottom right-hand corner that alternates the mode of the NEI, and you want "Recipe Mode" the others are "Cheat Mode" and "Usage Mode".
Alternately while hovering over the item you want you can press either "R" to show the recipe or "U" to show the usage.
Try downloading MCEdit and opening up your world. You should see the mobs represented as red boxes around your bed; highlight them by clicking and dragging a selection around them, and then press Delete Entities. This doesn't remove actual players, but it will affect any items/xp on the ground, so be careful.
Yuri's Revenge is the expansion for Red Alert 2. You need Red Alert 2 in order to install/play Yuri's Revenge.
The Apocalypse mod is for Yuri's Revenge, so you need both of the games installed in order to use it.
In theory, yes, a mod maker could use a mod to spread malware. This is true of pretty much any 3rd party program, regardless of intent or source.
There are however a couple of safety measures you can take to minimize the risks:
Only download mods from well-known and trusted sites: Either at Curseforge (https://www.curseforge.com/kerbal/ksp-mods), which is ...
You can see in the bottom right corner of your status-bar that you are dehydrated. Shift-Right click a water-source a bunch of times and it should become less blurry.
It's not some error, it's part of the whole dehydration mechanic of the mod-pack.