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9

According to this FAQ: The following are floraled by Power Slash: Green Imp Red Imp Yellow Imp Black Imp Bell Guardian Chimera Dead Fish Thunder Doom Mirror Tube Fox Clay Flyer Dogu The following are floraled by Bloom: Bud Ogre The following are floraled by Cherry Bomb: Headless Guardian Halo Guardian Executioner Guardian Bucket Namahage The following ...


6

I was sure the question had already been asked on this site but I can't find it. That mini-game has been removed, as the loading screens are a lot faster on a PS3 and most of the time there wouldn't be enough time to finish the game if it existed. It did give fangs in the original PS2 version. The pictured mini-game gave you a fang every time you ...


5

One more change: both the Wii version and the HD PS3 version do not have the original song from the closing credits ("Reset" by Ayaka Hirahara). It was removed for some pretty stupid reasons.


3

Birds are not available for feeding at night. If you want to achieve having fed all types of animals, you'll need daytime for that.


3

If I recall, the Z button on the nunchuck will force a straight line, which will help a lot for the Power Slash segments. Some of the Wii motions can be rather difficult to pull off consistently, and the most troublesome techniques can vary from person to person. Until a late game brush technique I personally had far less trouble than others I knew playing ...


3

What you're probably doing is pointing somewhere, holding down the A button, and then moving your Wii remote. I've found that by doing this, the pressure on the button makes your hand move and your aim slightly off, causing a slight "curl" at the beginning of what should be a straight line. The game tries to figure out what you're trying to paint, but the ...


3

You have to come back later, after you get a new ability.


2

I later tried the game on PC with a PS4 controller, and it still has digital walk/run. Looks like the game just doesn't support it, on PC at least.


1

From my own personal experience, the way this is all explained in game is a little detached, or not quite explained to a level of detail to make it obvious. However there are some pointers that could hint at what the timeline for Rao is (emphasis mine): There are some obvious differences between the "Real Rao" and "Evil Rao" in terms of ...


1

the only changes are really the graphics and the added trophy and move support. Even reviewers who played the game on PS2 haven't mentioned any changes apart from that


1

Unfortunately, as far as I can tell, there's no particular trick to this area beyond timing your jumps correctly. Here's a walkthrough video showing someone going through that section - it does look as though the whole wall is a valid surface to stick to.


1

For the Nintendo Switch version, you can turn on the load screen mini game. You have to do it from the menu of options (- button).


1

Some of the food bag stuff was changed: PS2 had monkey eating meat while the PS3 has monkeys eating seed. There are a few little peculiarities like this. But overall its a good port, having played the Wii version then the PS2 version then the PS3 version, the PS2 version has remained the best version since I played it. The segment which requires you to ...


1

Combining all of the previous answers into a single post... The paw-print loading screen mini-game was removed (presumably due to faster load times) The original PS2 closing credits theme "Reset" was restored (Preciously excluded from Wii release for legal reasons) Collectable trophies were added Support for the PlayStation Move controller Improved graphics ...


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