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7

To set a widescreen resolution, you will need to manually define a custom resolution for the game to run at. This will require editing the games configuration files. First of all, you need to make sure the configuration files exist - this is done by starting each game (and each expansion if you have any) at least once, and then exiting. Inside your Quake ...


6

A lucky shot! You can shoot down the rockets as they are large enough projectiles, and they travel slow enough. Me and a friend once shot each others rockets down when they collided, didn't realise it happened apart from someone else saw it and told us. We then tested it out and after 10 minutes or so we managed to replicate it... after a lot of 'accidents'...


3

Yes. Windows release dates from The Cutting Room Floor and Wikipedia: WW (Worldwide): 12/7/97 NA (North America): 12/9/97 As far as I know, Denmark is in the world, so Quake II came out in Denmark two days before the US. Thanks a lot to Smock in the comments; I got this wrong until they put a link to The Cutting Room Floor saying when it actually came out ...


3

You will need three components to make this work: A launcher, an engine, and a set of original data files. The latter may be the most annoying to obtain; however, a quick search suggests you can still buy an original game disc on Amazon. Once you have that, install this package: http://packages.debian.org/sid/quake This launcher package will also pull ...


2

The DarkPlaces engine is a very easy way to play Quake 1 on Linux. Simply type in sudo apt-get install darkplaces into the console, and it will install. To play Quake, you will need to direct it to the base files. In a console, type darkplaces -basedir /foo/bar/baz/, /foo/bar/baz/ being the directory to the game files. Mind that this is not the id1 folder, ...


1

Hah, problem solved. Turns out I had an ancient version of the game. Updating to 3.20 solved everything.


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