Reduce population by 3/4 (to a minimum of 400)
highest money option
easiest way to control large enemy settlements
loss of population
could take a while for the settlement to recover/become useful
Reduce the population by 1/2 (to a minimum of 400)
The population that this settlement is reduced by ...
The 3 main differences are:
Ceres (Happiness and Population Growth)
Bacchus (Public Order x2)
Jupiter (Happiness and Law)
2. Unique Units
Samnite Gladiators (Attack: 14, Defense: 14, Charge Bonus: 3, Cost: 720, Excellent morale, May charge without orders, Very good stamina, Can sap, Elite unit)
No, you cannot destroy the Rebel faction in the way that you can destroy normal factions.
Generally, a faction is destroyed if they lose all of their settlements or if all of the men in the family die.
The Rebels are not destroyed. They represent forces and settlements not allied to any of the major factions. It may be possible to eliminate all Rebel ...
Of the available Traits that affect fertility, there are none that are gender specific.
Given that you have so many daughters, you should be getting offers from prospective husbands. That is assuming that your daughters are of age and not already married (or widowed).
If you assassinate all SPQR members can they crumble?
However, this is an very tall order when talking about the SPQR, as they usually have only 2 stacks of troops (one in Rome and the free-roaming stack outside the city). A high concentration of troops and generals makes a successful assassination mission very unlikely.
But yes, it's possible.
It is possible to play as any faction by changing the descr_stat.txt file. However, this is not an official mod, so do this at your own risk.
This website will be helpful (if you're not confident in changing game files I wouldn't do it).
This will tell you how to change all the factions in the game into playable (all but rebels, as rebels = slave), even ...
It is bit different:
As attacker, you cannot sally (because sally is defender trying to break siege). But that is only words.
As attacker, you can only try to mount final assault (and if you fail, you end siege)
On the other hand, if defender sally and don't win, siege continues (but he does not replenish losses in his normal nor garrison units). I don't ...
You exterminate if the town's infrastructure is of no use to you and you just want to loot and pillage, this one goes without saying.
You occupy if the city possesses buildings and resources that you actually want to use and get the most out of in the long run. If you capture a huge city with amazing infrastructure and buildings, you'll want to have as many ...
The answer is basically no. There is a cheat to make certain units bigger and there is a cheat to make unite cheaper. After a quick search I found this for you, hope it helps ;)
In my opinion there are 4 key concepts when playing a non-roman faction.
No senate missions: you dont have to please the senate with silly missions like blocking far away ports.
You lead the faction: as no being part of a superfaction, you can do anything you want, trying diplomacy, conquer where you want to, making migrations (interesting post on ...
I'm afraid the DLC won't work with the normal version. This Steam forum thread and also this one suggest that it is not possible to buy DLC for non-Steam games. There are a number of retail games that don't require steam, but can be registered and added to your account with codes that can be found here.
Unfortunately, Rome: Total War is not on that list and ...
No, you cannot purchase DLC on Steam when you do not own the Steam version of the Game. For some older Games Steam does accept the CD Key to unlock this Game on Steam though.
See this list: https://support.steampowered.com/kb_article.php?ref=7480-wusf-3601
This is not the case for the original version of Total War : Rome though. Only Rome II will be ...
According to this link: total war forum, when you max out senate favour, the senate might see you as a protector, or they fear you and thus they send you away on mission. Eventwise it is said, that nothing exceptional happens, only some higher chance of your family members getting into the senate.
"usually if your senate favor is full then best to watch ...
A Protectorate Treaty means they will stop attacking you, usually for a price (an annual tribute to be their friends). The AI is so fickle they might turn around and decide to attack you the very next turn though, so it usually isn't worth it.
Breaking a Siege
Because of the simplicity of the AI, you can easily lure a sieging army to ...
Nothing you can do. At least not in this circumstance.
If you're unable to defend that last settlement, it's game over. That's why it's important to, even if you know you're losing, to take as many enemies with you as possible, so that eventually they won't have enough forces to finish you off.
Ideally you should not even lose a large part of your demesne, ...
It says so in the link you posted
(The lack of artillery and elephants is not because they provide an "unfair advantage", but precisely the opposite, to discourage new players from using ineffective units that are easily countered)
It's not because they're strong nor weak, but because they are "noobbait", or in other words, things that ...
If you are playing Short campaign your enemy probably reached its own victory condition before you did. It could also be a bug in vanilla RTW.
Check the victory conditions here:
No. The Steam store page clearly states (emphasis mine):
Notice: The Rome: Total War Alexander Expansion requires the Steam version of Rome: Total War Gold to purchase.
If you add it to your cart, and try to purchase it, you will receive the following message:
Your transaction failed because you are trying to buy 'Rome: Total War™ - Alexander ' which ...
You can try reinstalling the game, but before you do that backup your save files. Alternatively, you can update the game and patch it. There are different patches and update but you have to install them sequentially to prevent more errors.
First you download the 1.3 patch which you can find here:
AI in RTW is very basic, have you tried RTW expansions? You have Alexander (ALX) and Barbarian Invasion (BI), they are very enjoyable. Also you can try lifting some victory conditions, maybe raising the number of provinces from 50 to 100 or to the max, so you can fully dominate the ancient world.
There is a link where you can edit the victory conditions on ...
Although the difficult settings modify the aggressiveness of the AI, it does not improve the AI. It just adds income, building speed, attack, defence and moral bonuses to the AI. If you feel it was too easy you can increase the difficult by reducing spending in campaign, or spend less point in allocating troops in skirmish.
Human opponents are more ...
Early game Hastati are the core regular line infantry in game until you secure heavier Principe and Legion cohorts. Their role historically in early armies was to form the main battle line between the Velites ((skirmishes) and Triarii (veteran spear armed third line), armed with pilum (a specialised throwing spear with a head designed to drag down shields ...
As has already been mentioned, those reports only show up at the beginning of your turn.
Instead of saving at the beginning of your turn, save at the end (ie right before hitting the End Turn button). Thus when you reload your game, your first action is to click End Turn, and then you'll get your reports.
This is a "feature" of the series. You can't get them back if you re-load the game. Medieval 2 has the same problem, and it's bugged me as well.
You just have to check all the event reports before you save.