Spigot is a fork of CraftBukkit and implements the same Bukkit plugin API, and is designed to be a drop-in replacement for CraftBukkit.
The advantage of Spigot is extreme configurability. If you know what you're doing, you can see a 50% drop in RAM and CPU use. But that's a big if – since you're asking, you should probably assume that the extreme ...
Though an answer has been accepted, I needed some additional steps to make this work. I also wanted to import The End (which didn't exist when this queston was asked and answered). So here are full, updated instructions for others with this problem.
Note: I installed Spigot rather than Bukkit. Spigot is a speed-enhanced fork of Bukkit, and the same ...
It looks like you have your public IP typed into the Private IP field on your port forwarding setup. The public IP is assigned to your modem/router by your ISP.
You will want to instead put your private/internal IP in that field. This is the IP assigned to your computer by your router. You can find your internal IP (under Windows) by opening cmd.exe and ...
On Linux, I came up with a rather basic solution which you can find here: https://github.com/pwaller/waitsilence
The idea is to use inotifywait | waitsilence to determine when minecraft has finished writing its backup out. That allows you to avoid corruption.
If you run your minecraft session inside a named screen (e.g, screen -S minecraft), then you can ...
If you don't feel like installing SourceMod, there are a few basic commands you can use to ban people. These are banid and addip- banid bans a Steam ID (account), and addip bans an IP address.
To get the ID of a player, open the console in-game (~) and type status. You will get something similar to this:
hostname: Counter-Strike: Global Offensive
version : ...
It will depend on what make and model of router you have.
Once you have determined the make and model of your router, you will need to open its configuration page in a web-browser (hopefully you have some experience with since you would at the very least need to change the password). Then find the Port Forwarding page (it may also be called Virtual ...
You will not get VAC banned for using cheats on your own server. As far as that is concerned you might as well be modding the game; what you do on your own is neither here nor there. In many ways it is easier to "cheat" on an offline server by using commands in the dev console such as sv_cheats 1. It is only considered cheating (to the point of getting VAC ...
The logAdminCommands gamerule will prevent logging commands and outputting to the console. The console will no longer show such logged messages (indicated by the "INFO" section), but the console will still show messages from chat (indicated by the "CHAT" section), which the commandBlockOutput gamerule controls instead.
/gamerule logAdminCommands false
You stated bukkit plugins were preferred, but other ways are acceptable. You cannot change the grass look for the whole server, as it is generally a client side feature. In other words, how one person sees grass is completely different to how another one sees it as they may have texture packs and other client side mods which alter the look of things.
This is from the official Tf2 Wiki:
If you decide to use a custom map voting plugin, make sure you put the map name in both the maplist.txt and the voting list for it to work correctly.
SRCDS (Source Dedicated Server) allows for easily editing of this list of playable maps. which is found in orangebox/tf/maplist.txt
To add custom maps, drop the .bsp file ...
It looks like a bug with 1.4.x with the spawn protection. The workaround is to define anything in your ops.txt and spawn protection should work properly.
The other option is to use a protection plugin instead of the vanilla protection.
Well, this is 5 years too late, but...
Any startup commands that start with a + are actually cvars that can also be changed in the server console.
i.e. mapgroup mg_hostages in the server console should change to the mg_hostages map group for the end of map vote.
I found this Python script - "Advertising Linux Minecraft Servers to the LAN" that worked well for me:
My 5 year old son is really in to playing Minecraft at the moment and
always wants me to play with him. I set up a couple of Minecraft
servers on a Linux machine on my local network so that any of us could
hop in and out from any computer. ...
The BookRules plugin might be exactly what you are looking for:
Automatically give players written books containing rules, getting started guides, etc when they join your server.
It's pretty simple to use:
in the config file set Seconds-Delay to a value you deem appropriate. (It's the time in seconds between a new player login and the book being given ...
Here are the steps I did to make my L4D2 Source Dedicated server (srcds.exe) show up in Steam Group on my FIOS home internet (discover LAN games is turned off in client, so not a false positive):
On my server firewall I opened all UDP and TCP port access for the program "srcds.exe" for public private and domain, both inbound and outbound.
On my router I ...
Are you running SourceMod? If so, just do sm_ban in the console.
If not, you should really consider installing it. It will help you manage the server and extend it's functionality by installing plugins.
Follow these steps to port forward a Terraria Server:
Open your router's configuration webpage.
Find out your computer's IP address.
Go to the port-forwarding section.
Enter your computer's IP address.
For the port, enter in 7777.
I hope you find this useful!
It appears that you have to own The Ship to download the server, so I cannot test this, but from what I know/can find, this should work. I am assuming you are running Windows.
Port - try 27016.
Download SteamCMD from
Extract/Start SteamCMD and let it download the files to update itself.
Once SteamCMD has updated, type in login <...
Expanding on tombull89's answer, the default ship port is actually 27015 UDP.
Also, to run the ship after downloading it, you will actually need to cd to the directory and run (on Windows)
srcds.exe -console -game ship
If you intend to run your own CoD BO server it is required to have it hosted by a specific server provider (source). The only allowed way is to order a server at GameServers.com, which will be set up for you on their end.
Since it is not allowed to run it from your own machine the plain answer is: No way. There is no way to do it legally.
It sounds like you're using SourceMod for voting.
SourceMod's mapchooser has several settings stored in cfg/sourcemod/mapchooser.cfg
In particular, you need to change the setting of sm_mapvote_exclude to 0.
The selector of /tellraw is only the target for the message, it does not change the executor (like /execute does). So the selector is from the executor's point of view.
The last example here (archive) is pretty much exactly what you want and it says that all players will get the name of the player closest to the executor into chat.
You should be able to find the port in the console window that your server starts in (I would get the V6).
To find the IP you can go to CMD and type ipconfig and grab the Temp IPV6 (or V4 if you got the V4 port)
Just google “what is my ip”
Are you running the server on a local machine at your place? In that case, try using internal LAN address to connect to it. If that still fails, the issue is with your computer's firewall, possibly. Try disabling it momentarily and connect to the server again. If that also fails, then the problem is most likely with SteamCMD. Check that you haven't ...
I changed the starting call by adding the map parameter and it works:
./hlds_run -console -game dod +maxplayers 8 -port 27016 +map dod_avalanche
The output changed:
Auto-restarting the server on crash
Using breakpad crash handler
Setting breakpad minidump AppID = 30
Forcing breakpad minidump interfaces to load
Looking up breakpad ...
The only way this is possible would be to use a plugin. Plugins can modify what is and isn't allowed on servers, so, for example, you could have someone freeze in their spot if they equip a gun on round one.
However, most likely nobody made a plugin for what you want yet, but if you make an account on these forums, and request a plugin, hopefully somebody ...
WorldEdit is able to change the biome of parts of the world using the command /setbiome.
When it comes to biomes, WorldEdit considers the map two-dimensional - height (y) is irrelevant. It looks at the world in "columns".
The /setbiome command changes all columns within a WorldEdit selection to the biome specified as an argument to the /setbiome command. ...