8

Determine the root cause It's important to inspect your buildings with the query tool on some of the dilapidated or abandoned buildings. Does it indicate not enough demand or does it also indicate abandonment due to commute time? A lot of the behaviour you're describing can be ascribed to flaws in the default simulation that rear their head for larger ...


7

You can indeed specialize your cities such that each of them only contain one type of zoning, as long as your cities are connected at the borders with roads and other types of transport. It does, however, come at a penalty to commute time, as your residents have travel to the city border before entering the next city to work. It is important to note that ...


5

You can build the different zones in different cities as long as you have a good transport network in place along with the connections between the cities. Water pumps don't need to be near a river, they just need to be connected up the water pipe system, but keep them away from pollution as they will affect their effectiveness. Also I would suggest looking ...


4

Having your Sim's jobs exist in neighboring cities automatically makes their commute time long. Frankly, there isn't any fix for that - that's the burden of having jobs in other cities, they take the pollution, you take the commute. You can prevent having abandoned buildings with a variety of solutions, the simplest being increasing your land values. ...


3

I did a better search and found the answer. Easy Initial Funds: 500,000 Staged Growth Boost: 83% Demand Boost: 6% Tax Boost: 20% Medium Initial Funds: 200,000 Staged Growth Boost: 91% Demand Boost: 3% Tax Boost: 10% You can get the Space Port reward in this difficulty level. Hard Initial Funds: 100,000 Staged Growth ...


3

Use 3-deep blocks for high-wealth Scroll down below to the stage limits section if you want to know the details, but the gist is that high-wealth houses won't go down to 2x4, instead going to 3x3 at stage 3. Thus the most space-efficient layout for R$$$ uses 6xN blocks (compared to 4xN or 2xN for mid- and low-wealth). Build out, then up! Before you begin ...


2

You can place pump anywhere where there's no water pollution. That's pretty much the only thing that matters with regards to placement of water pumps and towers. Avoid placing pumps and water tower near areas of heavy water pollution, such as farms, heavy industry, polluting power stations, and landfills. Use the water pollution Data View to find areas ...


2

Appart from R$$$ sims never take public transport other sims choose for mass transit if it offers the shortest option to the destination. Same goes for sims taking a car, they often zigzag small roads to there destination instead of using the highway. If you have many straight roads and avenues leading out of the city then those road road are often more ...


2

So I found out the reason why the game was not running, it was due to a recent Windows Security update, specifically KB3086255 The answer I was looking for actually came from someone having trouble playing Civ 4 http://forums.civfanatics.com/showthread.php?t=552140 They suggested you could either uninstall the update or run the following script to re-...


2

Buildings in simcity 4 are grouped into and develop in stages. Each stage defines an increase in the capacity of a tile, its population density. These stages unlock at set numbers of population. High density buildings are of stage 7 or higher. The tallest buildings in the game (the growable skyscrapers) are all stage 8. Therefore, the following table entries ...


2

Look at the date on the lower left hand side of the interface. Your city starts in the year 00 (2000). The city in the image above, for instance, is 73 years old.


2

One method I used to take care of this (I used to make the mistake of confusing low income with low density) was to create residential housing zones in the lesser desirable parts of town, like near the landfills, power plants, etc. The desire for this area will be low, but the lower income residents would still move there, where the higher income residents ...


2

Even on a large map it is possible to get close to 1 million so if you talking about a whole region this should be easy. Your question however is too broad, you are actually asking for the full mechanics of a game in a single question. Starting small is key especially if you are new to the game. Zone some commercial, around it some low/medium dense ...


2

First of all, click that cross (the one next to the message) to dismiss it. More than likely the problem is already dealt with, but the message hasn't gone away yet (if it returns then you do have a problem - if not, all good). If you do have a problem, all you can do is increase the police presence / make crime unnatractive. That means you can: Increase ...


1

I have found out it's a game bug due to the large tile objects. The police can't penetrate beyond three tiles. So the solution for the airport is to surround it with roads (do this for all large tiles such as the golf course, university, etc), place a deluxe police station at both long ends around the middle, and a police kiosk at every corner. Also as ...


1

Just to bump something long dead, I've done extensive research on different tax levels of residential lots. I build my city entirely with 2x1 size lots, so that just puts things in perspective. From my research, low wealth residents always build one lot properties, medium wealth residents build one lot properties 95% of the time (building two lot properties ...


1

Sims indeed will drive to a neighboring city to work. If you have the Rush Hour expansion pack, you can see this effect by using the traffic query tool on roads leading out of town. Keep in mind that this will set the commutes of the residential properties to "long", which impacts their desirability. Also, there is a design problem when doing this with ...


1

According to http://simcity.wikia.com/wiki/Park, citizens don't want different kinds of parks. But when I played, the citizens got bored from only one type of park. So I recommend buying lot types of cheap parks instead of one type of expensive parks.


1

Assuming your city is functioning well (no/little abandonment, see footnote at the bottom of the post), there are three major bottlenecks: CAPs. Yes, there is a 'cap' on population. It's a soft cap that can be raised by building specific buildings, adding city connections, and so on. With an empty city, the Residential caps are: R$ 20,000 R$$ 2,000 ...


1

As far as I've been able to research, there isn't a hard cap for any individual city. If you're able to pack more people in skyscrapers and support them then you can do so. That being said, after reaching a population of 500,000 and again at 1,000,000 zoning demand drops sharply. This seems to be a soft cap that can be pushed through via smart planning, ...


1

If you're trying to maximize population, I would actually suggest trying to get high wealth skyscrapers to deteriorate. You can do that by removing some of the services. And, of course, making the buildings you want historical. Dilapidated Ong Condos, for example, hold more population than any other building in the game, per tile or per building : 20 778 ...


1

Yes, you can use community colleges to do that (http://simcity2013wiki.com/wiki/Community_College). The tech level also raises without them, but really slow. One or two are usually all you need. Note: Be careful when raising factories level: if higher level factories start burning you will need hazmat to put out the fire (normal firefighters don't work). ...


1

According to: http://strategywiki.org/wiki/SimCity_4/Zoning_and_Demand#Commercial Having more neighbor connections is your best bet, as well as building up means of transportation like airports and railroads. Otherwise, I would make sure you have a balanced demand for other zones as well. Maybe you need to increase population and/or industry.


1

As far as I know this could have been an side-effect of a mod. You have some mods installed, which may remove the water in order to build bridges and something like that.


1

I've played with "dedicated cities" mostly to cope with very high industrial and commercial demand and no place for it in my main city. But when playing the region more, all of a sudden industrial and commercial demand goes kind of flat, and when you take out the dedicated city it's back as usual. Also I have found that if I have lots of industry and ...


1

This is from the Sim City 4 Wiki http://strategywiki.org/wiki/SimCity_4/Zoning_and_Demand#Industrial: "As for actual industry, the demand cap is raised by the freight leaving your city, therefore the industrial demand cap should be self-sustaining if you have any neighbor connections. Note that due to a bug, seaports do not count towards the industrial ...


1

It's unusual for pipes to be an issue if Water Dept funding is at the recommended level. Sometimes if the funding for that deptartment has been lowered in the past, problems can persist after normal funding has returned. Try removing all of the problem pipes and placing down new ones after the funding is at the white line.


1

In Mac OS X you need to hold option key pressed while launching the app.


1

There are several strategies for getting your initial city started. I like to start with a medium-sized tile first that has a small tile adjacent to it. Locate all the dirty stuff (coal power plant, landfill) at the far side of the tile from where the neighboring small tile is. Start your city on the other side from that and adjacent to the small tile. ...


Only top voted, non community-wiki answers of a minimum length are eligible