Jumping is only there for fun. It does not increase movement speed, dodge abilities, jump over minions, etc.
In fact some would say jumping is bad because you are silenced (unable to do anything) while jumping.
It does make wandering around the jungle and getting to your lane slightly more entertaining. I mean who wouldn't laugh at Hades hopping around ...
Usually auto-buy and similar helpers (like preconstructed decks for a trading card game) are really great if you're new to the game, because you're able to just start playing without having to worry about strategies. Once you become a more advanced player however, you probably want to use a different strategy or adapt your playstyle to the current situation.
In Conquest, there are three lanes: middle, long, and short. The two outside lanes have a different distance between the middle towers, which is how you can tell them apart. Unlike other MOBAs, they aren't always on the same side of the minimap. Depending on which side of the map you start on, long could be either left or right; the minimap will rotate so ...
Since an update in 2013 the jungle camps changed (again).
Currently, the following buffs are in place:
Damage: +20% magical and physical power, +10 magical power, +5 physical power (increasing your damage), icon: red sword
Mana: +5 Mana/s, 10% cooldown reduction, icon: blue bottle/jar
Speed: +20% movement speed, 10% attack speed, icon: yellow double-arrow
AA stands for auto-attack. Because you don't have to click once every time your character is ready to attack, it is so called auto-attack.
However, there is actually two type of AA, Active and Passive in MOBAs.
Active: You selected a target and your character attacks the target.
Passive: Character that is idle will look for the closest target within ...
The typical team composition is:
Two players in the long lane (left or right), with an ADC (all damage carry; physical ranged) and a support (typically building tank, hand of the gods, and warding; often rotating for mid-camps).
Mid lane a Mage.
Solo lane (short side lane) with a solo-capable god; often a bruiser.
One player as a jungler.
In lower level ...
What do do as jungler?
The most common approach is to first clear the midcamp on the side of the solo lane together with the mid laner and the solo laner. After that the mid laner goes to his lane and you do two jungle buffs with the support. Depending on your god you either take damage or speed. Then you take the mana buff with the solo laner.
When a tower picks a target, it picks the closest minion within range of the tower first, or the closest god to the tower if there are no minions.
Once a target is acquired, the tower will focus fire that target until it is dead or leaves tower range, at which point the tower will pick a new target, except in one case.
If the tower is targeting a minion, ...
It sounds like you're trying to be the "star of the show". I highly recommend not jungling. Early game success is mostly about team coordination.
At the start of the game your team has a choice. To invade, or go for buffs. Usually buffs are the better choice. Once buffs are collected, go to the lane and help your team with minions while poking the enemy ...
The dance you are talking about is done by Hun Batz, but the actual reference for that dance is NOT "Bird is the Word".
It is a dance called 'The Monkey' that is known also as 'Johnny Bravo's' dance, and can be seen here.
Burst characters are on the opposite end of the spectrum from sustained damage characters.
Look at Xbalanque. His damage tends to be linear over time. If you fight him for 5 seconds, let's say, he might do 1000 damage. If you fight him for 10 seconds, he'll do 2000 damage. He just deals damage at a constant (fast) rate for the duration of battle. He's a ...
Actions that get you gold:
Being in the vicinity when a minion or jungle creep dies (I believe it's 50 feet). This method only gets you partial, unless you have Watcher's gift
You will not get any gold if your defending objectives (towers, phoenix, titan) last hit the minion
Last hitting a minion gets you an additional 50% bonus
killing jungle creeps
To answer your question, one doesn't get to choose spells. Each character has a predetermined list of actions/spells/abilities.
Each character has 5 unique abilities that are broken down into:
1 passive ability
1 ultimate ability
The reason why I quote "spells" is that not all characters are magic users.
If you have auto level and auto items ...
Not all basic attacks deal physical damage anymore. The damage of basic attacks of most mages and magical tanks are doing magic damage now! example: Zeus, Ymir, Guyn Yu, Anubis and even Freja now.
The basic attacks that do magical damage are doing 30+25% of the god magical power.
I'm not totally sure abut this number, but for some gods it´s written down in ...
The first item has no dots as it is only a one tier item. It is a "starter" item. One that you would usually get at the start of a game to get good low cost stat boost, but sold in end game for a better item.
The second item is flashing because you have enough gold to purchase the next tier up (note this doesn't always mean the item you are building to. ...
Based on Purification Beads, no, acquiring cooldown reduction (CDR) does not affect the cooldown of abilities that are already on cooldown; the cooldown reduction only applies after it has cooled down. This means that it may be better to buy all tiers of Purification Beads before popping them, and similarly with other forms of CDR, like the jungle mana/CDR ...
As from the Smite Wiki
Your Base Damage is Calculated as:
Base Damage + (Base Damage per lvl × God's lvl) + (100% of Physical Power OR 20% of Magical Power)
Then comes the Defence:
Damage = (100 × Unmitigated Damage)/(Protections + 100)
And the Penetration and Reduction:
Actual Defense = (Protection × (1-%Reduction) - Flat Reduction) × (1-%Pen) - Flat ...
Smurfing is not illegal, it is not against the Terms of Service of Smite.
However, it is frowned upon by the community, not only in Smite but in many other games because of the huge advantage an experienced player has over newbies.
Smurfing won't get you banned as long as you don't violate the terms of service while playing.
If you don't want to discourage ...
Honestly, the only way to get good at landing skillshots on enemy players is by practicing landing skillshots on enemy players.
The best way to do this is arena. You'll get good at skillshots and teamfights quickly.
That being said, since you're somewhat new, I recommend just playing Conquest (or Siege) and letting the learning and muscle memory come on ...
This is a subjective indication of difficulty by the developers of the game. They are letting you as a player know what you're getting yourself into by playing the god. Generally, gods with straightforward abilities will be rated "easy", while gods with abilities that are more situational or require greater player skill to fully maximize may be rated "hard".
Physical lifesteal applies only to physical basic attacks and abilities, which specifically say, they apply on-hit effects; magical to magical basic attacks and abilities. A physical god deals physical damage on basics, a magical god magical. This is so, because physcial basics are more powerful than magical, i.e. they scale better with physical power.
A god's magical and physical protection values will reduce the amount of damage the corresponding types of damage apply. A god's inherent protections scale with level. For example, Ymir's total physical protection is 23 + 3.3 × level + Physical Protection From Items. Ignoring penetration for now, the formula is:
Actual damage = (unmitigated damage × 100)...
Each camp has one buff type
Blue- mana regen
Orange - run speed
Red - damage boost
Yellow - damage resist
White - cooldown reduction
Green - health regen
There are also 2 large NPCs, one for extra gold and one for large team buff
Directed taunts appear to be used automatically without user input. If there's a way to manually use them, I'm unaware of it.
Athena has a directed taunt against Apollo ("HAH! You call that Singing?!"). In a recent Conquest match-up, Athena (played by me) automatically used this directed taunt while Apollo on the opposing team died in my vicinity. This ...
The damage scaling for magical characters (mages and guardians) is 20% of their magical power. Physical gods get 100% scaling.
the formula is: (Base Damage + (Base Damage per lvl × God's lvl)) + (100% of Physical Power OR 20% of Magical Power)
so as an example. Anubis's base damage at lvl 1 is 35 and every level he gains 1.5. If he got 100 magical power, ...
That video is just Zeus being lucky. When the edge of the spears conflicts with a god they kind of teleport out or in (50/50) it due to collision detection and handling
Basically the only way out of ring of spears is with leap type moves, Listing each one will make this answer too long and out of date quickly as new gods are released constantly. As you said ...
Yes, there is.
On the left-hand side where all the selected gods are visible, you can click on any of the selected god's portrait, which will bring up a window for details about that particular god. One of the tabs on the window is called "ABILITIES" and should list all of the abilities for the god in pretty good detail. Simply mouse over the individual ...
I am by no means a great player but I've managed to get 20:1 KD or better multiple times. Here are a few tips that may help:
Play with friends
As far as I'm concerned, this is the most important piece of advice I can give. It's certainly possible to get the achievement playing solo, but it would rely on you getting randomly matched with a good team and ...
Exclusive skins are only purchaseable during special occasions and probably not via the store.
For the moment, there is the Humble Bundle E3 2016 Digital Ticket, where you can get such Exclusive Skins:
This is a limited offer until around June 21st, 2016.