The following was compiled by merging the 15 balance updates from this post http://us.battle.net/sc2/en/forum/topic/7979378171 and filling in the gaps from Liquipedia.
For future readers, note that this represents the changes to exiting units from the final patch in Wings of Liberty to the initial release of Heart of the Swarm.
Also, I haven't played every ...
As far as I'm aware, there aren't any official rules about rushing. Early game rushes and all-ins don't work nearly as well against the high level players as they do against the weaker or casual players. A player who has very good control over his drones can easily defeat a 6 pool, for example.
Also, rushing is very hard on the economy, for no guaranteed ...
How does one make a goal in StarCraft II?
The most fundamental thing to know is how a player wins:
Kill all opponent's buildings.
So, he needs an army to conquer his opponent, which requires resources that he gathered. Because he needs to decide whether to trade resources for buildings or for army, economy plays a huge role...
Also, if there was a ...
According to this bnet forum post it is possible by right clicking the map and choosing "Create offline game".
There is a way to play offline in "Custom Games". Once you pick your
map, right click on it and select "Create offline game". From there,
you'll be but into a standard lobby as usual except you won't be able
to add any human players to the ...
Understanding why this question is somewhat meaningless requires an understanding of how Starcraft 2's network architecture works.
In most online games, you have a server and a number of clients. Every client will send all of its actions to the server, and the server will send the result of all those actions to every client. The server is the authority - ...
A basic soldier unit is better than a worker, both for ramp scouting, tower holding, or simple patrolling. Early to midgame, you should be building workers as fast as you can, as they are the life-force of your army, and pretty much every strategy can be traced back to them (harass to decrease enemy workers, push to exploit an early expand lest the increase ...
In StarCraft 2, units will automatically target the closest attacking enemy unit. This is a change from Brood War, where worker units were ignored by the targeting AI.
This allows players to use workers to tank damage, whereas otherwise they would just be used to clog space. Since Marines have very high DPS, but low health, they are very strong when kept ...
In the starcraft 2 lore panels at blizzcon 2010 and 2011 they answered these questions. The canonical choices are the A choices, so
Raynor chose Tosh over Nova
Raynor chose Dr. Hanson over Selendis
Raynor chose the Tunnels in Belly of the Beast, not the platforms in Shatter the Sky
transcript for the first two.
Best I can find for the ...
I will always recommend placing the Turret inside your mineral line - for several reasons.
It covers the entire mineral line. There is no "sweet-spot" for whatever early harass your opponent might throw at you.
Easy to repair placement. The Turret can get a complete suround by your SCVs, repairing the Turret instantly. By this, they dont need to move around ...
The best way to achieve attacking harvesters in your described method would be to run all your zerglings into the mining path of the harvesters and hitting H (hold position). This way the zerglings will avoid running after the units shooting them and only attack the units that are within their immediate attack range, which will be the harvesters as they path ...
This is to disrupt mineral syncing. Experienced players will try to line up two of their workers to alternate mining from each of the closest mineral patches. So if they have 12 workers, 8 will be mining from close mineral patches and 4 from far mineral patches.
With your scouting worker, you can disrupt this by jumping on these close patches with good ...
As a Protoss, you need to focus on a few objectives when fighting against bio Terran:
Don't die (just yet). Kind of a no-brainer, but the idea is not to move out and overextend until you are ready. In mid-game, bio Terran has superior map control, have higher supply than you, and will crush you if you move out. Play defensively, try to secure a third base, ...
Starcraft 2 can be played offline, as long as you have logged in at least once.
Attempting to log in without an internet connection will give you the following screen:
Playing "Play Offline" at this point will allow you to:
Play all Campaign and Challenge missions.
Play Custom Games vs. the AI
Play Any Battle.net Arcade maps you have previously played (or ...
The reason for this is because the colosus is counted as a flying unit in this case, and low ground units can see high ground flying units when they attack
Any Unit on high ground can see any unit on the low ground.
Units on the high ground that attack will reveal their position.(but not necessarily grant vision)
Ground Units on ...
These exist to make it impossible to block off ramps from below without first investing in the troops necessary to destroy the obstructions.
It's a map feature designed to make it harder to exploit the high ground advantage when you're turtling, or blocking your opponent in with cheap buildings and a small army.
The Battlecruiser's Yamato Cannon will ignore the Immortals special ability and kill it in one shot.
I made this video to show it in action:
It also ignores armor, even with 3 in shield and armor the Immortal will be killed in 1 shot.
Your third guess is the correct answer.
Observers direct all the camera work that you see on screen during the match. They work in tandem with the casters to provide the view on screen to what the casters are talking about. In large events there are dedicated observers that are experienced in paying attention to the minimap and have a good understanding of ...
There's a couple of advantages to having a floating building with your army.
if you otherwise lack Air Units, they provide line of sight to shoot up cliffs
if the building is over your army, it is much harder to select the units under the building for focus-fire, since the building is in the way.
Generally, any building that is being floated (by a good ...
LE stands for Ladder Edition.
There is also RE, which is Revised Edition, and SE, which is Second Edition.
LE maps are those that Blizzard tweaks and modifies so that they can be used in ladder matches.
For a player that is in the gold league, your initial build orders seems very solid, at least a lot better than other gold zergs that I have met before.
One fundamental rule that you have to remember about ZvZ is this: Anything can happen at any point of the game. ZvZ is the most volatile matchup out of any other possible ones largely because of Zerg's ...
If you lose your connection to battle.net for more than a minute or so, Achievements are automatically disabled, and do not get re-enabled for the duration of the mission, even if you subsequently reconnect.
There is a pop-up on-screen that mentions this, but it's easily missed, especially if you are in the middle of directing a pitched fight.
If you have ...
That's their HotS profile level (player progression).
The game adds up all 3 of their racial levels (the ones based on XP gain in multiplayer) to get their profile level, and displays that in the bottom left of their portrait. It doesn't show up if they haven't hit level 1 for any of the races, so possible values are 1-90.
Picture above is from leveling ...
The only units that actually cause friendly fire from splash damage are:
Siege tank shells
Widow Mine attacks
Raven's Seeker Missiles
Ghost's Tactical Nuke
Some units that you might expect to cause FF splash damage but in fact don't are:
Yamato cannon on BCs (doesn't cause any splash)
There is an audio warning when a nuke is placed.
A Notification is shown above the minimap which indicates a nuke has been placed, doesn't indicate the location though.
There is a small red dot visible to you on the main screen regardless of vision (ie. you can see it through the fog of war).
The audio warning should be enough to prompt you to look for ...