According to this bnet forum post it is possible by right clicking the map and choosing "Create offline game".
There is a way to play offline in "Custom Games". Once you pick your
map, right click on it and select "Create offline game". From there,
you'll be but into a standard lobby as usual except you won't be able
to add any human players to the ...
The method I usually use is to group-select all of the units and order all of them to the first point. Then I deselect the number I want to stay there and order the remaining units to the next point, and so on. So in this case, order 10 overlords to the first point, then immediately order 9 of them to the second point, 8 to the third, etc.
This has the ...
You can do that by configuring the game using the battle.net client, check the "Additional command line argument" checkbox.
And in the input that appears, you can enter -showfps=1.
If you don't launch the game using the battle.net client, you can try editing the properties of the shortcut you use to launch the game by adding that argument after the path of ...
If you have any other control group (eg. control group with all Nexuses) you could use it with Create Control Group # and Take Away Units action (which is by default done with alt+#) to achieve this.
So for example, lets say you have all Nexuses on the 5th control group and some Stalkers on the 1st. You could perform sequence of: 5, ctrl+1, alt+5. So you ...
Terran Missile Turrets have detection and can attack Observers. Ringing your base with Missile Turrets keeps the Observers outside the edge of your base.
Assuming that you don't have Science Vessels, the Terran detectors are
Ghost EMP Rounds.
Orbital Command's Scanner Sweep ability.
And the Missile Turrets.
So if you're looking for a passive ...
In Starcraft 2, ground units can only see things on elevations equal or lesser to the elevation they are themselves. Air units can see things regardless of elevation.
An air unit, like an overlord, above one of those pillars is on an elevation greater than the elevation of any nearby ground units. Since there is usually no nearby location that is equal or ...
Go to https://www.blizzard.com/
Log into your account.
Go to Account Settings and then Account Overview if you're not already there.
There should be a box at the top of the page that says Redeem a Code.
Enter your code from the DVD in that box.
It should then add Wings of Liberty to your account. If it doesn't, click the Support link (upper right ...
If you've purchased Wings of the Liberty and/or Heart of the Swarm, I think you can still play these expansions. This way you get those abilities back and will be able to complete the achievements.
However, I'm not sure if that will allow you to complete every achievement in SC2.
This option was removed from the game, however you still can play ...
The alarm cue hotkey will always move you to the latest alarm event, then cycle through the next recent alarm. Alerts will not be removed from the stack once you visit them, only after the alarm condition has passed.
Additionally, user Aequitas has some good advice on this question from 2016:
While this answer is correct, I'd advise against using this ...
Good news. You can check your worker count now! Just mouse over your supply in the top right corner of the screen, and it tells you how many workers you have vs how many army units.
As far as I know, there's no way to see a full breakdown of units by type in-game.
You have several options.
First option is building missile turrets. You can also try if you spot the enemy observers more easily on different graphics settings. Since you should build orbitals anyway, you can check with a scan when you're not sure if you're watched by an observer. Last you can build ravens, they have detection. You can fly around and search ...
In this particular scenario, you should be manually dropping one on each closer/higher yield patch.
Worker/MULE AI will have the gatherer go back to the patch they were previously working on so this will help you determine which one they are mining from.
For Example you have mineral patches 1,2,3,4,5,6,7,8 with patches 2,4,6, and 8 being the patches with ...
CTRL + R
You will need to get the number of units killed before the fight and then check the units killed after, there is no "per battle count".
You can find all about the replays and all the rest of the hotkeys here
Starcraft 2 uses a very linear command system. If you issue commands A -> B -> C (even in queue) you cannot then put a command in the middle and have it resume the previous set of commands. Anything new issued becomes the current set of orders. You cannot insert commands into an existing queue.
For your transfuse scenario, you'd probably be best served by ...
As stated before but let's just get into the game mechanics a little deeper:
1. It depends if You want to send the units to multiple location straight from larvae or straight from the production buildings.
2. It also depends if the units are already in a given hotkey group.
So there are couple cases:
You have the units alive and without a group.
CTRL + ...
I was able to run the installer and load the battle.net login normally with a 64bit wine prefix, so I think it should work fine.
This was done on Ubuntu 18.04, with wine-4.0-rc2.
As a side note, I did have the multilib 32bit compat layers installed, but I don't know how much that affects 64bit wineprefixes.
Many things in Starcraft come down to timing and awareness.
It sounds like a no-brainer that an unaware enemy will be caught off-guard by cloaked units. But the heart of the concept is that your opponent cannot prepare for everything.
But if you combine it with timing, it is even more powerful. Many strategies in starcraft rely on timing. A 6-pool is a ...