With the note of only focusing on the early game, you say that add-ons are quickly and cheaply replaced, but in fact they are costing a lot more than you think.
If you kill one while they are researching Stimpack, Concussive shells, or Combat shields it sets them back that much further in the research of that technology making their army weaker for a ...
Aside from being a very hard to press "button", making you vulnerable to just about any pressure all the time until the very late game, Battlecruisers are vulnerable to many things.
The can be picked apart by well microed Vikings, they can be cost-effectively traded for with Widow Mines, they do not do that well agains Corruptors, Fungal Growth wears them ...
It is now possible to see how many workers you have created thanks to an update in 2018.
You just need to hover your cursor of your total army supply number in the top right of your screen.
When you hover over a detailed breakdown will be visible allowing you to see how many of the total supply is made up by workers specifically.
"RAX" is shorthand for "barracks", a Terran structure that produces infantry units.
It's often used to describe build orders. So something like "3-Rax Reaper" is denoting an opener that involves getting three barracks quickly and producing Reaper units with them.
To answer your above questions in the scenario that you are placing forward:
In TvT, versus a meching player, wouldn't it be best to emphasize Marauders?
It would be, but a player with a mech style will also be producing hellbats with medivacs. Marauders take quite a few hits (14 hits with no upgrades on each side) to kill Hellbats as they get no benefit ...
Heavy reapers opening have been tried especially in the past, but also recently. Check for example Reynor vs Clem
As for other kind of cheeses, they don't work very well at the highest level because players know how to scout, how to read what they find and how to react accordingly.
If a player scout no 2nd CC and 3 rax, the player knows for sure some form of ...
The Widow Mine is a unit that is built in the Factory. They burrow and act as a proximity mine.
When a unit gets too close, the mine shoots a missile at that unit, dealing huge splash damage (even to your own units). The mine is invisible when burrowed but can be killed easily with detection and the right units.
After the mine shoots a missile, it takes ...
You are correct it is the Liberator's attack circle while in defender mode. See here for image.
The colour is the same as the player's colour, that's why in my image it is green. In your case your opponent must've been blue and thus the attack circle is also blue.
Should more Terran players be using bunkers instead of other buildings to wall off?
All decent Terran players use a bunker to defend their natural against Protoss.
Is there a better tactic I could have used to apply pressure early game?
This is hard to answer as you haven't been very specific about what time this has all happened. If you add more detail ...
Vikings make great AA if you are on the move. They tend to outrange most Protoss aircraft (besides their sieging air). They are also extremely mobile and so you can do a lot of hit and run isolating units that get stranded out.
I wouldn't rely on Vikings as your only AA though. If the enemy is pretty much an aerial based enemy, mixing in Thors do really ...
I think they refer to his performances in high level tournaments like IEM Katowice.
After that, the Reaper KD8 charge has been nerfed twice.
In the Balance Update of March 2017 the cooldown has been increased from 7 seconds to 14 seconds.
In the Balance Update of July 2017 the damage was reduced from 10 to 5.
I'm not aware about any official statement about ...
Your best bet in this case would be Vikings. You already have the Starport, so build a Viking for each Banshee.
If you have SCV's in your army, the SCV's can also repair the Vikings.
It's important to rule the sky against Protoss so they don't overwhelm your army with Void Rays and Tempests.
You can also use the Vikings to deal with the Colossus so your ...
You essentially have a different account on different servers. So when you log in there, you'll be asked to create a username for the first time, and you will have no games played. You'll play the 5 placement matches to determine your league when you start.
So there is no MMR transfer between regions, otherwise (logically) you wouldn't need to play 5 ...
According to Liquipedia, lock-on auto-cast only targets units and combat buildings except larva and broodlings. Auto-cast also only targets units that are not locked on.
You can, of course, manually target buildings and units that are already locked on.
See another answer for an update.
There was no way to see how many SCVs you have created in a given match back in 2015. What you could see is:
Total supply of your units, including workers - top right of the screen.
Number of workers currently returning resources to a given Command Center - shown on top of Command Center.
Number of your idle workers, not ...
As previously mentioned, add-ons are more valuable than you think. Taking out a reactor halves production, and re-making a reactor puts the building out of commission for longer than one cycle of marines. Delaying a critical upgrade like stim or combat shield is also good.
Another option is to kill mules, or to kill refineries. Both of those do set back ...
You can walk your nukes forward. If protoss or terran opponent has clumped supply, easy target, big reward. 3 nukes will kill any building, hatchery = 3 nukes + 1 auto attack.
When dropping nukes, dont think of the center blast radius always. The splash is good too. Hide the nuke marker off to the side of a farming mine field with the edges of the blast in ...
Yeah have about 8 siege tanks in a choke point with MMM in front. Maybe a couple of widow mines too for any banelings.
Just be ready because if you wipe their army a good Zerg player will be sure to follow it up with Blood Lords and Corruptors. So I'd recommend a quick counter attack with the MMM while making Vikings.